1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • the0rthopaedicsurgeon
    • May 1, 2009 at 2:30 AM
    • #3,181
    Quote from Jenn0_Bing

    I think it would be attatched, i would'nt want to hold that thing with one arm. Other than that handle it looks very cool, going to be something like the lawnmower in Blood Harvest?

    it's meant to just be lying around, the map is actually set in a slaughterhouse so i need some tools like this to be left about. but that did give me an idea for this bandsaw i've just finished for the same map:

    [Blocked Image: http://img527.imageshack.us/img527/514/bandsaw01.jpg]

    [Blocked Image: http://img11.imageshack.us/img11/8564/bandsaw02.jpg]

  • Nysuatro
    • May 1, 2009 at 8:39 AM
    • #3,182
    Quote from cyberjunkie

    Looks like a Nikon D60!

    Close Its the D40, hehe

  • TermInator525
    • May 6, 2009 at 10:27 PM
    • #3,183

    hello little eyecatcher for de_bahrain

    [Blocked Image: http://bildupload.sro.at/a/thumbs/details-1.jpg]

    500 tris.

  • st0lve
    • May 8, 2009 at 3:54 PM
    • #3,184

    You are remaking warbys old, old, map?

  • TermInator525
    • May 8, 2009 at 5:29 PM
    • #3,185

    only de_bahrain. (Since 2005 ) long time project.

  • the0rthopaedicsurgeon
    • May 11, 2009 at 6:46 PM
    • #3,186

    finished my slaughterhouse tools plus a couple of new ones:

    click for enormousness

    [Blocked Image: http://img114.imageshack.us/img114/1567/machinerys.jpg]

  • Wunderboy
    • May 14, 2009 at 10:51 AM
    • #3,187

    [Blocked Image: http://img526.imageshack.us/img526/994/n5634174402270685661294.jpg]

    [Blocked Image: http://img8.imageshack.us/img8/2330/n5634174402270747675484.jpg]

  • Minos
    • May 14, 2009 at 2:17 PM
    • #3,188
    Quote from the0rthopaedicsurgeon

    finished my slaughterhouse tools plus a couple of new ones:click for enormousness

    [Blocked Image: http://img114.imageshack.us/img114/1567/machinerys.jpg]

    Not bad but they look like concrete rather than metal ;o

  • Seldoon182
    • May 14, 2009 at 7:00 PM
    • #3,189

    <3 that Osprey Wb!

  • -HP-
    • May 14, 2009 at 10:46 PM
    • #3,190

    Agree with dux there, probably because of lack of proper lighting / highlights as well.

  • catfood
    • May 16, 2009 at 5:29 PM
    • #3,191

    Prop for my upcomming map.

    By the way the0rthopaedicsurgeon, like the green Meat grinder Are you going to use them for some kind of map ?

  • Bluestrike
    • May 27, 2009 at 5:24 PM
    • #3,192

    I wanted to do a model based on concept art , I was looking for a player model but could not find any reference images with front and side views but stumbled upon this

    stuff from a old canceled mod I was part of and desided to give it a go instead.

    Its a dropship that carries modules.

    6134 triangles, by far my most complex model so far and my wrist hurts from making it

    [Blocked Image: http://www.bluestrike.be/portfolio/ca_flyer%201.jpg]

  • AlexM
    • May 28, 2009 at 6:57 AM
    • #3,193

    crap thought a news update was going out but it wasnt will repost in a day or 2

  • JoshuaC
    • May 31, 2009 at 12:14 AM
    • #3,194

    It's not much but hey I'm starting to get the hang of things.

    [Blocked Image: http://dl-client.getdropbox.com/u/49917/maps/tf2modeltest0002.jpg]

    The texturing is a little stretched on the bottom but I think it came out pretty good.

  • JoshuaC
    • May 31, 2009 at 6:25 AM
    • #3,195

    Another one.

    [Blocked Image: http://dl-client.getdropbox.com/u/49917/maps/tf2modeltest0003.jpg]

    This one was particularly hard to unwrap but I managed to get it done.

  • Em'
    • May 31, 2009 at 12:11 PM
    • #3,196

    I like the second, simple and "impressive" !

    The first looks a little bit "weird" or "not finished" ^^

  • JeanPaul
    • May 31, 2009 at 10:04 PM
    • #3,197

    Not bad, are you just using TF2 textures?

  • JoshuaC
    • May 31, 2009 at 11:04 PM
    • #3,198
    Quote from JeanPaul

    Not bad, are you just using TF2 textures?

    Yeah I extracted the wood and dirt textures, and I've been piecing them onto the stamped UV and then overlaying a baked AO map on top of it.

  • arhurt
    • June 3, 2009 at 10:51 PM
    • #3,199

    Well time for a second go at a low poly character.

    And this time under the 500 tris limit!

    I still have some more detailing to do on the texture, such as the arm joints that are just a plain color right now. But I want to model his weapon first.

    Comments are very welcome

    [Blocked Image: http://i635.photobucket.com/albums/uu75/arhurt2/3Dstuff/001_Warrior.jpg]

    [Blocked Image: http://i635.photobucket.com/albums/uu75/arhurt2/3Dstuff/002_Warrior-1.jpg]

    Edit:

    Well, I've fixed the proportions a bit and finished the material, weapon and rigging.

    Learned a bit more, am pleased

    [Blocked Image: http://i635.photobucket.com/albums/uu75/arhurt2/3Dstuff/POST.jpg]

    [Blocked Image: http://i635.photobucket.com/albums/uu75/arhurt2/3Dstuff/WarriorStand.gif?t=1244118722]

  • Nysuatro
    • June 8, 2009 at 7:59 AM
    • #3,200

    This is for my exam 3D that I have to submit tomorrow. So every feedback is welcome.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 3 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™