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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • -HP-
    • January 15, 2009 at 8:38 PM
    • #3,121

    Nice! koko style ~

  • KoKo5oVaR
    • January 16, 2009 at 7:26 PM
    • #3,122

    Thanks guys ! it's some kids who made grafitis on that poor elephant !! not his warface

    another prop, what's going on !!!??

    [Blocked Image: http://kokosovar.free.fr/mask_sign.jpg]

    too bad i couldn't get rid of the opacity artifacts in 3ds viewport

  • Grinwhrl
    • January 16, 2009 at 7:33 PM
    • #3,123

    That looks nice Koko, just curious why you have white outlines on the back black piece? The flat looking texture offsets the rest of the piece.

  • KoKo5oVaR
    • January 16, 2009 at 7:36 PM
    • #3,124

    thanks! it's the DX metal bump render in 3dsmax who do that, i don't know why tho. But it's not a problem once exported

  • Minos
    • January 16, 2009 at 10:11 PM
    • #3,125

    Cool shit kokoz

  • dux
    • January 16, 2009 at 10:48 PM
    • #3,126
    Quote from KoKo5oVaR

    another prop, what's going on !!!??

    I kicked your but. That's what.

  • KoKo5oVaR
    • January 16, 2009 at 10:59 PM
    • #3,127

    please do it again

  • KoKo5oVaR
    • January 18, 2009 at 2:50 PM
    • #3,128

    [Blocked Image: http://kokosovar.free.fr/rocket.jpg]

  • -HP-
    • January 19, 2009 at 10:20 AM
    • #3,129

    ohh... nice!

    Ever thought of creating a 3d sketchbook thread? Should be interesting going trough your progress!

    You should apply that kewl style of yours to a TF2 map! *here's hoping to see something diferent for TF2*

  • Acumen
    • January 19, 2009 at 4:37 PM
    • #3,130

    you stole the tintin rocket

    nice !

  • Rick_D
    • January 23, 2009 at 6:42 PM
    • #3,131
    Quote from Pericolos0

    [Blocked Image: http://www.brameulaers.com/images/sketches/hitlerbot.jpg]

    I laughed so hard I shit.

  • D3ads
    • January 23, 2009 at 10:46 PM
    • #3,132
    Quote from KoKo5oVaR

    [Blocked Image: http://kokosovar.free.fr/rocket.jpg]

    I love it, your style is superb

  • dux
    • January 24, 2009 at 1:08 AM
    • #3,133
    Quote from Rick_D

    I laughed so hard I shit.

    hahaha

  • Low
    • February 6, 2009 at 12:27 AM
    • #3,134

    [Blocked Image: http://img144.imageshack.us/img144/5435/wip2509wt3.jpg]

  • Warby
    • February 10, 2009 at 8:16 PM
    • #3,135

    for my new super secret project that will make me STINKING FILTHY RICH !!!!!! :

    [Blocked Image: http://warby.bitproll.de/wip/hand_painted_rock_texture_01.jpg]

    please excuse the place holder gras blob

  • penE
    • February 11, 2009 at 9:47 AM
    • #3,136

    very cool, especially the grass

  • acapulco
    • February 11, 2009 at 7:21 PM
    • #3,137

    This is kinda awesome! Whats it going to be for?

  • st0lve
    • February 12, 2009 at 5:49 PM
    • #3,138

    That looks awesome

    Digg the style.

    Is it going to be rendered 2D or is it a 3d project?

  • arhurt
    • February 13, 2009 at 6:33 PM
    • #3,139

    That environment looks awesome, it's amazing how sharp everything looks considering the texture size. Clever use of fake 3D

    Now for my part:

    Never done a character before, so meet the Pixie Portia, archmage extraordinaire (my sister's old RPG character)

    My budget was 900tris and I felt short on just 1, might use it for a glow on her staff perhaps.

    [Blocked Image: http://i19.photobucket.com/albums/b183/Arhurt/3D%20art/portia14.jpg]

    Since I had never done a character before I wanted to fully rig her up to learn how to do it. In the end she proved to be quite complex given the robes, hair and wings.

    [Blocked Image: http://i19.photobucket.com/albums/b183/Arhurt/3D%20art/portia16.jpg]

    [Blocked Image: http://i19.photobucket.com/albums/b183/Arhurt/3D%20art/portia13.jpg]

    For the face I used morphing targets to get many facial expressions. Using 15 different targets I managed to get her to be quite versatile even with the few polys I used. I wish I had used a separate texture for the clothes, wings and hair with alpha channel, as it ended up all being quite packed in. I may just be tired for seeing it a lot the last couple of days...

    [Blocked Image: http://i19.photobucket.com/albums/b183/Arhurt/3D%20art/portia15.jpg]

    Here's an Idle sequence, and another clip of her in motion:

    [Blocked Image: http://i19.photobucket.com/albums/b183/Arhurt/3D%20art/th_Idle01.gif]

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  • Nysuatro
    • February 13, 2009 at 11:34 PM
    • #3,140

    My exam of 3D. Just forgot to put a model of a prop (streetlamp) in my final render Very stupid i know, I was just way to tired at the moment.

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