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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • -HP-
    • July 27, 2008 at 11:35 AM
    • #3,001

    Woa hessi, you really like to model yourself, don't you?

    http://www.thomashess.net/index.php?cat ... lfportrait

    The model looks good indeed, you could have posted a wireframe as well!

  • hessi
    • July 27, 2008 at 12:19 PM
    • #3,002

    i needed a clean humanoid head base mesh for work though each time i model a head i bypass glitches i made before

  • Acumen
    • July 27, 2008 at 12:43 PM
    • #3,003

    the ear could sooo benefit from a couple of more faces/edges so it's not thaaat edgy, imo :/

    i don't know, that just distracts me everytime i see it on a head model, while the rest looks fine and smooth

  • hessi
    • July 27, 2008 at 1:20 PM
    • #3,004

    i understand you, acu, but this more like targeting Wii-specs. so i don't think i will add any more edges

  • PogoP
    • July 27, 2008 at 2:10 PM
    • #3,005

    I'm sure the Wii could handle a few extra polys on the ear, Hessi

  • Loafie, Hero of Dreams
    • August 1, 2008 at 11:55 AM
    • #3,006

    4 hours of work for the speed sculpting comp

  • Sindwiller
    • August 4, 2008 at 5:08 PM
    • #3,007

    #§|¦@*ç**"#¦#

    Gawd, that looks hawt

  • DELTATHUND3R
    • August 5, 2008 at 9:38 PM
    • #3,008

    Ya your sculpt turned out really good:)...Good luck in all the speed sculpts ya enter :).I havnet been on here in awhile :)...nice too some great stuff ..

  • aph0x
    • August 6, 2008 at 8:56 AM
    • #3,009

    nice speed sculpt loafi ! i love the style of the wing shape

    here are some wip screens from my first character a "spartan hoplite".. the goal is an ue3 ready character for my first portfolio

    i'm using 3dsmax, zbrush & deepuv for this project :

    [Blocked Image: http://s1.directupload.net/images/user/080806/temp/mpxzmb64.jpg][Blocked Image: http://s8.directupload.net/images/user/080806/temp/kv6o27yx.jpg][Blocked Image: http://s2.directupload.net/images/user/080806/temp/awawr6sb.jpg]

    c&c are welcome

  • hessi
    • August 6, 2008 at 6:19 PM
    • #3,010

    imo his legs are too short. i'd be interested in seeing the lowpoly model and close ups from the highres one.

  • Sly Assassin
    • August 7, 2008 at 1:15 AM
    • #3,011

    Hi all, heres my first ever model (Still a WIP), it's a Tie Interceptor from Star Wars obviously. I've been learning maya for about 4 weeks now and that took me roughly 3 hrs to make.

    [Blocked Image: http://img229.imageshack.us/img229/9154/tieinterceptorfs4.th.jpg]

    Any Crit welcome, obviously I'm missing some more laser cannons and other details which will come later on

  • BJA
    • August 7, 2008 at 4:42 PM
    • #3,012

    A little environment scene I'm currently working on. The trees are from 3ds max and are just placeholders, the dog and human models are zbrush base models and just there to get the scaling right. Everything very wip and all objects are randomly placed. I'm not very happy with the camera angle so I'll probably change that.

    [Blocked Image: http://www.bja-design.de/different/scene_camera1.jpg]

    a different angle:

    [Blocked Image: http://www.bja-design.de/different/scene_camera2.jpg]

    Some textured props.

    [Blocked Image: http://www.bja-design.de/different/scene_props.jpg]

  • Minos
    • August 7, 2008 at 4:48 PM
    • #3,013

    Looking neat so far =)

  • -HP-
    • August 8, 2008 at 10:20 AM
    • #3,014

    Yeah, that is some radical change of style alright. From high tech to medieval.

    The props are looking great, keep up dude.

  • aph0x
    • August 9, 2008 at 8:54 AM
    • #3,015

    BJA: the props are relly nice but anything except the shield looks like it could need some dirt...

    Sly Assassin: really good start for your "first ever model" keep it going !

    ..back to sparta:

    hessi: i agree .. you're not the first one who told me this ... i fixed the leg length a little bit..but i don't know if it looks better or not what do you think?

    [Blocked Image: http://s4.directupload.net/images/user/080809/temp/wx5oomnu.jpg]

    ps: i will post wire and detail stuff later when i switch back to 3dsmax!

    c&c are always welcome

  • I3yG-MaK
    • August 9, 2008 at 8:31 PM
    • #3,016

    well, try to find a image whith a huge "musculman" and take that as reference, cause the torax looks a bit estrange to me. This img will work to you.

    By the way i'll show an uptade of the face im modeling right now.

    [Blocked Image: http://img514.imageshack.us/img514/606/ohara024fp9.jpg]

  • -HP-
    • August 10, 2008 at 12:09 AM
    • #3,017

    aph0x, why does he have tiny arms? I bet he couldn't even scratch his balls if he tried to.

    And please, stop using direct upload, use http://tinypic.com/ instead, they don't have any ads.

    Nice sculpting I3yG-MaK!

  • aph0x
    • August 10, 2008 at 3:22 AM
    • #3,018

    thx for the crits i can only agree with you both i3yg-mak and hp .. i really need to fix the torso and his arms.. there is so much wrong i know.. but as i said before it's my first humoind everything and i need a lot more practice and feedback ..

    and .. i3yg-mak : your head sculpt is really nice but those nose wrinkle looks a bit to heavy?!

    ps hp: no problem i will use another filehoster like that one in your advice next time !

  • harefort
    • August 14, 2008 at 9:28 PM
    • #3,019

    Daaah! ^^

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  • -HP-
    • August 16, 2008 at 6:29 PM
    • #3,020

    lol, awesome!

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