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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • General Vivi
    • May 24, 2008 at 8:55 PM
    • #2,901

    [Blocked Image: http://i291.photobucket.com/albums/ll311/Random_Layouts_by_vivi/5_thmb.jpg]

    (click thumb for full view)

    Recently did a reskin of "Chell" the main character in portal. She is now not as pale and has makeup and blond hair . In my portal map I think her name will be Tina so... maybe the maps name will be Tina's Revenge? Either way this model reskin will be available once the map is completed. Hope you guys like it ^^

    [Blocked Image: http://img514.imageshack.us/img514/5854/test20008wy9.jpg]

  • Sentura
    • May 24, 2008 at 9:44 PM
    • #2,902

    awesome, she reminds me of a girl i know in that life that is real.

  • Meotwister
    • May 24, 2008 at 10:55 PM
    • #2,903

    lol nice job vivi.

    whats up with her feet in that thumbnail pic though?

  • General Vivi
    • May 24, 2008 at 11:51 PM
    • #2,904

    Thats not my doing. The actual player model had weird toes before hand.... their just really hard to notice ingame since you never really have a clear look at her feet. Ive already checked this skin out ingame and it looks fine so I'm not worried about the toes.

  • Punky
    • May 25, 2008 at 12:04 AM
    • #2,905

    UP TO 200!

  • e-freak
    • May 25, 2008 at 1:23 AM
    • #2,906

    edit: zomg, ok up to 200

  • -HP-
    • May 25, 2008 at 8:48 PM
    • #2,907
    Quote from harefort

    [Blocked Image: http://www.harefort.com/saschaherfort_metalcase_2008.jpg]Random Metal Case.

    Had it lying around unfinished forever.

    Done now.

    edit: Oh yes.

    1264 triangles

    2048² maps

    Display More

    too heavy for any game engine, unless you wanna use it on some focused cut-scene or something, but damn, thats some hot work right there!

  • Minos
    • May 26, 2008 at 3:22 AM
    • #2,908

    It's obviously not meant to be a game model

  • Zeta
    • May 26, 2008 at 5:11 PM
    • #2,909

    Congrats on texturing your temple surgeon, it looks brilliant.

  • harefort
    • May 27, 2008 at 12:03 AM
    • #2,910

    Of course it's meant for ingame use!

    [Blocked Image: http://img60.imageshack.us/img60/1530/saschaherfortmetalcase2tz8.jpg]

    ...

    Okay

    Not really.

    But it was fun.

  • Buddy
    • May 27, 2008 at 11:32 AM
    • #2,911

    haha nice make that padlock ragdoll

  • Quakis
    • May 27, 2008 at 5:11 PM
    • #2,912

    I think it looks brilliant, good work there! Care to show the norm/spec? I'm actually interested in seeing how you got the padlock metal to look just right as well .

  • harefort
    • May 27, 2008 at 8:01 PM
    • #2,913

    [Blocked Image: http://img372.imageshack.us/img372/3682/saschaherfortmetalcase2ob6.th.jpg]

    I had to try around alot to get the metal to look good in Half-Life², as it doesn't support colored specmaps.

  • Buddy
    • May 27, 2008 at 9:52 PM
    • #2,914

    Nice, You could overlap half of it though.

  • -HP-
    • May 27, 2008 at 10:08 PM
    • #2,915

    oh wow, that looks awesome ingame! you fooled us all, lol.

  • Minos
    • May 27, 2008 at 10:59 PM
    • #2,916

    Maybe you should get them into unreal3 if you are going to use this for your portfolio. Source can't really do specular maps.

  • Wunderboy
    • May 28, 2008 at 9:44 PM
    • #2,917
    Quote from Buddy

    haha nice make that padlock ragdoll

    Or a jigglebone

  • the0rthopaedicsurgeon
    • May 28, 2008 at 9:58 PM
    • #2,918

    This is a German P1000 Landkreuzer tank for a dod:s map I'm making, one of the objectives which the allies have to destroy. The Germans never got past the planning stage because they'd take more resources to build than a u-boat and just be bombed by the allies once on the front but I'm ignoring that fact. It's just over 14,000 faces (still need to optimise some more), which is around 3000 more than the Tiger but this is a one-off prop so the polycount shouldn't matter too much.

    Renders (click for higher res)

    [Blocked Image: http://img134.imageshack.us/img134/1979/landkreuzereins2tn9.jpg]

    [Blocked Image: http://img167.imageshack.us/img167/2807/landkreuzerzwei2hz4.jpg]

  • Buddy
    • May 28, 2008 at 10:51 PM
    • #2,919

    That's massive Nice work, you could post a reference pic aswell so we can see it next to each other

  • the0rthopaedicsurgeon
    • May 28, 2008 at 11:16 PM
    • #2,920

    this is the only reference of this style i've got (and another that's the same but set up for firing), there are a few other pictures of landkreuzers but they're different styles which are mostly just a huge metal box with a naval canon on the top. i brought the armour further over the tracks which means it probably couldn't get up any kind of slope, but it means the wheels stay hidden which should save hundreds of faces.

    http://img232.imageshack.us/img232/4471 ... iagtm0.gif

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