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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • -HP-
    • March 4, 2008 at 2:38 PM
    • #2,821

    I like the wood/rust part, very nice

  • Pomperi
    • March 4, 2008 at 4:22 PM
    • #2,822
    Quote from bitmap

    how does this gun work?where do i put my hands?

    The idea was something like this:

    [Blocked Image: http://img232.imageshack.us/img232/6539/leakconceptqt1.jpg]

    Thanks HP =)

  • kurt_loeffler
    • March 4, 2008 at 7:50 PM
    • #2,823

    It needs a pipe bomb launcher \o/

    The The reverse trigger thing might cause the gun to get stuck in a endless firing loop because of recoil.

  • KoKo5oVaR
    • March 4, 2008 at 10:00 PM
    • #2,824

    Haha awesome , the texturing looks really sexy. But i would totally turn the grip to 90° for more badass effect.

  • e-freak
    • March 5, 2008 at 7:06 AM
    • #2,825

    it needs a break up in the larger areas. the part over the trigger handle is basically just grey. you could easily get some text, logo, badass scratch or what ever there and make it 200% more interesting. also try to add some lighting information into the diffuse as this is not a prop and at least in source some prepainted light adds a lot to the appearence of the weapon

  • D3ads
    • March 8, 2008 at 5:21 PM
    • #2,826

    I love your style! Look forward to seeing it finished

  • Nurb
    • March 11, 2008 at 12:38 PM
    • #2,827

    Mr Pomp Yay! <3 Awesome work as always

    I'm working on this cannon atm. It's gonna have spinning platform underneeth it in the same blended sci-fi/pirate mid-/lowtech style. Would appreciate feedback

    [Blocked Image: http://www.claeng.com/__forumpublish/cannon_render01.jpg]

  • jaboo224
    • March 11, 2008 at 12:52 PM
    • #2,828

    Nice except i think there should be a larger difference in the way you texture the cannon holder and the cannon itself. they shouldnt look like they are the exact materials.

  • Nurb
    • March 11, 2008 at 4:03 PM
    • #2,829

    Thanks I considered making the frame or parts of it in wood, and in retrospect I think I should have, but I decided to follow the inspiration-photo which I found on google (author unknown):

    http://%7boption%7d

    The spinning platform will be mainly wood with a structure in the same material as the cannon. It will also have a railtrack on top which the cannon will roll on when it recoils (the reason for the shape of the wheels). The cannonballs I imagine beeing a metal structure around a transparent core with some scifi-ish energysource inside (Ion cannonballs!). These could also be used as potential lightsources in a level ^^

  • General Vivi
    • March 12, 2008 at 6:13 PM
    • #2,830

    love the look and the color scheme

  • Nurb
    • March 17, 2008 at 12:31 PM
    • #2,831

    Thanks Here's a new render, with the platform:

    [Blocked Image: http://www.claeng.com/__forumpublish/cannon_render02.jpg]

  • Ginger Lord
    • March 17, 2008 at 1:02 PM
    • #2,832

    Needs stoppers to make it not fly off into oblivion.

  • Nurb
    • March 17, 2008 at 1:23 PM
    • #2,833

    I knew there was something I forgot ^^ "Stoppers" where part of the original concept I made:

    [Blocked Image: http://www.claeng.com/__forumpublish/cannon_concept.jpg]

    For some reason I just didnt model them X( Though I think the cannon would weigh a couple of tons so the recoil probably wouldn't make it roll back more than about half a meter at most. I'll see if I add them later, but up next is some cannonballs ^^

  • Zeta
    • March 17, 2008 at 2:46 PM
    • #2,834

    That's great nurb!

  • dissonance
    • March 17, 2008 at 6:33 PM
    • #2,835

    Mmm, steampunk-ish cannon. Looks awesome. =D

  • zaphod
    • March 17, 2008 at 8:09 PM
    • #2,836

    bst cannon EVAR

  • Sindwiller
    • March 17, 2008 at 8:20 PM
    • #2,837

    The platform looks kinda weird compared to the cannon. It would also fit in any other generic more or less sci-fi-like scene, which, for my opinion, doesn't go well with the steampunk style you're going (it is steampunk, right? ) Needs more corrosion - and blue~~~~ (might also be the specular) Pure gold nonetheless

  • D3ads
    • March 17, 2008 at 11:14 PM
    • #2,838

    That cannon is pure bred awesome, nice one

  • Nurb
    • March 18, 2008 at 6:37 AM
    • #2,839

    Thanks all! I havent thought in terms of steampunk when I made it, but yeah, it does share the characteristic that old is mixed with scifi or fantasy. It's just that I use "YARRR! (!)"-technology instead of steam as the "old" component

  • Rafik
    • March 18, 2008 at 5:53 PM
    • #2,840

    Hi everybody, it's my first post (sorry for my english i'm french )

    Sparta Shield (300 movie):

    [Blocked Image: http://pix.nofrag.com/d/7/c/20809dbd048b4819aacd94c03a29d.jpg]

    [Blocked Image: http://pix.nofrag.com/6/0/c/c4b488655ce212e874c6cf351d0a9.jpg]

    I will make a little map for render in Source Engine.

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