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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • Psyshokiller
    • October 30, 2007 at 7:47 AM
    • #2,661

    Looking good Mino.

  • ReNo
    • October 30, 2007 at 1:12 PM
    • #2,662

    The texture detail on the bench looks a little inconsistent to me. The "front" of the side supports seem to be significantly lower res than the sides, if you know what I mean. Not TERRIBLY noticeable, but noticeable enough for me to comment on it. Otherwise looks good

  • Zeta
    • October 30, 2007 at 4:30 PM
    • #2,663

    nice bench son

  • Seldoon182
    • October 30, 2007 at 6:41 PM
    • #2,664

    Same as ReNo.

    [Blocked Image: http://pix.nofrag.com/5/c/b/7955b40445969b9cf4a87c72e51c4.jpg]

    Oh and good job on those props Mimi !

  • Quakis
    • November 1, 2007 at 11:41 PM
    • #2,665

    This is my first decent character model, it'll be an enemy creature in my Duke3D project but I'll be using the model as a base to make the sprites from (since it's an 8bit-only project) But I'll also be practising some animation with it as well, which ofcourse would also be handy for these sprites.

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/character.jpg]

  • ultranew_b
    • November 6, 2007 at 8:55 PM
    • #2,666
    Quote from hessi

    finished uv map and started texturing. applied an ambient occlusion layer with 1 unit fall off. [Blocked Image: http://www.thomashess.net/fumg_wip3.jpg]

    http://%7Boption%7D[Blocked Image: http://www.thomashess.net/fumg_wip4.jpg]

    Is this model done? It looks awesome! If it is done, is it for public use? I could put this to use in a level !

  • Quickie
    • November 7, 2007 at 12:53 PM
    • #2,667

    made some cover thingy

    58 tris and 3 256x128 maps (diffuse,specular,glow)

    [Blocked Image: http://quickie.corporationmod.com/3d/cover_render02.jpg]

    wirez

    also, it looks blue-ish due to the lightning

  • mjens
    • November 7, 2007 at 3:37 PM
    • #2,668
    Quote from ultranew_b

    Is this model done? It looks awesome! If it is done, is it for public use? I could put this to use in a level !

    Hessi even made a movie with model in game

  • I3yG-MaK
    • November 8, 2007 at 9:44 PM
    • #2,669

    My first no organic model.

    Its a panzer.

    [Blocked Image: http://img265.imageshack.us/img265/2352/001ju5.jpg]

  • zaphod
    • November 8, 2007 at 10:41 PM
    • #2,670

    that looks ace, the edges all look worn and very real feeling.

  • KIIIA
    • November 10, 2007 at 1:43 AM
    • #2,671

    every once in a while i testrender my audi a3 a lil bit:

    [Blocked Image: http://www.kiiia.com/Bilder/audi_9.jpg]

  • Bic-B@ll
    • November 10, 2007 at 5:05 AM
    • #2,672

  • Meotwister
    • November 10, 2007 at 7:16 AM
    • #2,673

    every time i look at the fronts of cars I see faces now... that one's angry

    great stuff though

  • I3yG-MaK
    • November 10, 2007 at 2:50 PM
    • #2,674

    i said panzer, but its a tiger!

    new screen. I used zbrush for some bump and material. rest is modelled in max.

    C&C

    [Blocked Image: http://img372.imageshack.us/img372/3318/003rh9.jpg]

  • Felix
    • November 10, 2007 at 5:53 PM
    • #2,675

    I'm trying to remake this hallway

    original ref:

    [Blocked Image: http://i14.photobucket.com/albums/a310/dutchbat_felix/scene01_MAINREF.jpg]

    6th render :

    [Blocked Image: http://i14.photobucket.com/albums/a310/dutchbat_felix/render06.jpg]

    7th render :

    [Blocked Image: http://i14.photobucket.com/albums/a310/dutchbat_felix/render07.jpg]

  • Fяэ&a
    • November 10, 2007 at 5:57 PM
    • #2,676

    looks good, but if you want an exact remake you sould add more yellow

  • IR
    • November 10, 2007 at 5:59 PM
    • #2,677

    nice felix dont forget to add some of that tile/panel detail on the floor and the maybe added one of those windows inthe top left to the forground windows id say :]

    /me humps, you in next week?

  • Felix
    • November 10, 2007 at 6:41 PM
    • #2,678

    nope ! I'll be back the week after next week.. as for adding more yellow, true.

    i just dont know if i'll add more yellow in the lighting, textures or color correction, .. or all of them : /

    thanks for the crits so far

    -Felix

  • Jenn0_Bing
    • November 10, 2007 at 7:05 PM
    • #2,679

    I think the texture look about the right level. Some more orange in the light to warm it up would look good, as would the same addition of some orange through colour correction.

    Looks awesome though.

  • D3ads
    • November 10, 2007 at 10:13 PM
    • #2,680

    Nice Felix, reminds me of Silent Hill

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