1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • dux
    • October 8, 2007 at 9:36 PM
    • #2,601

    Graaaaaah that's just doing my eyes no good.

  • Mkz
    • October 8, 2007 at 11:02 PM
    • #2,602
    Quote from ReFlex

    highres render: http://www.huizkistn.at/rumplkistn/mode ... 0_1200.jpg

    how about top & side views

  • dAde
    • October 9, 2007 at 12:26 PM
    • #2,603

    Just started to learn Maya

    [Blocked Image: http://img232.imageshack.us/img232/3606/maykacy1.jpg]

  • BioPulse
    • October 9, 2007 at 1:54 PM
    • #2,604

    Reflex that wireframeish iimage confuses th crap out of me! nice

  • Rick_D
    • October 9, 2007 at 2:20 PM
    • #2,605

    hell, I just can't get my head around that at all - please explain!!

  • ReFlex
    • October 9, 2007 at 2:41 PM
    • #2,606

    I simply uses a isometric view... (look at the floorgrid)

    [Blocked Image: http://www.huizkistn.at/rumplkistn/models/pff3d_max.jpg]

  • D3ads
    • October 9, 2007 at 3:29 PM
    • #2,607

    Nice one Reflex, now I have a headache

  • I3yG-MaK
    • October 9, 2007 at 4:22 PM
    • #2,608
    Quote from aevirex

    MADNESS!!!

    ???

    [Blocked Image: http://fsck.blog.br/devinsanos/wp-content/uploads/2007/03/img_thisisparta1.jpg]

    This is sparta!!!

    -----

    Ok, nevermind what i said, now i understand the visual effect

  • aevirex
    • October 9, 2007 at 8:10 PM
    • #2,609

    ty captain ...

    ReFlex, ist dir so langweilig? ;D

  • BioPulse
    • October 9, 2007 at 10:38 PM
    • #2,610

    ReFlex it still makes no sense.

  • TermInator525
    • October 9, 2007 at 10:57 PM
    • #2,611
    Quote from aevirex

    ty captain ...ReFlex, ist dir so langweilig? ;D

    German words? Wow

    ReFlex? Is n1 okay for you? xD btw at all, I need some models for Source -> de_bahrain. Something like a lamp, scud/Radarstation and a big mighty bell.

  • ReFlex
    • October 13, 2007 at 12:54 PM
    • #2,612

    HL1 flatbed remake: (wip)

    [Blocked Image: http://www.huizkistn.at/rumplkistn/models/hl1flatbed_wip4.jpg]

  • D3ads
    • October 13, 2007 at 3:26 PM
    • #2,613

    Oooh, nice start

  • Buddy
    • October 13, 2007 at 5:01 PM
    • #2,614

    The Orange Box

  • Warby
    • October 13, 2007 at 6:37 PM
    • #2,615
    Quote from buddy the designer

    The Orange Box

    lol

  • Seldoon182
    • October 13, 2007 at 10:21 PM
    • #2,616
    Quote from Warby

    lol

    +1

  • dissonance
    • October 13, 2007 at 10:44 PM
    • #2,617

    Please, please, please include the orange box in the final version.

  • I3yG-MaK
    • October 14, 2007 at 12:00 AM
    • #2,618

    fixed.

    [Blocked Image: http://img137.imageshack.us/img137/5641/theorangeboxmf4.jpg]

  • Quickie
    • October 18, 2007 at 5:06 PM
    • #2,619

    i made an anti-air tank.

    [Blocked Image: http://quickie.corporationmod.com/3d/aatank_render_01.jpg]

    wirez

    around 4-500 tris or something. i dunno if im going to texture it.. maybe, maybe not.

    k, imma go play episode 2 now.

  • Rick_D
    • October 18, 2007 at 5:20 PM
    • #2,620
    Quote from Quickie

    around 4-500 tris or something

    i read 4500 and almost shat myself

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    -HP-
    October 20, 2026 at 11:37 PM
  2. RIP Levelord

    Thrik
    October 16, 2026 at 9:33 AM
  3. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    October 14, 2026 at 12:10 AM
  4. [CS:GO][WiP] cs_opera

    n4r
    October 11, 2026 at 1:37 PM
  5. POLYSTRIKE - Finally Announced After Years of Development!

    Minos
    October 6, 2026 at 4:18 AM
  6. (HLDM) dm_warehouse

    Minos
    October 6, 2026 at 4:14 AM
  7. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  8. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM

Users Viewing This Thread

  • 23 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™