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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • SnipaMasta
    • August 29, 2007 at 10:25 AM
    • #2,521

    [Blocked Image: http://img408.imageshack.us/img408/4051/aringamejo2.jpg]

    My WIP AR/SC70 mix - 4,647 polys with a 2048X1024 texture. The animations it's compiled on are by Jennifer!! but they don't work at all (buggy, and don't fit the weapon).

  • Sindwiller
    • August 29, 2007 at 11:17 AM
    • #2,522

    Wow, looks awesome

  • Quakis
    • August 29, 2007 at 10:08 PM
    • #2,523

    Still WIP, but I wondering if I've approached this correctly with the changes.

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/render_barstool04small.jpg]

  • SnipaMasta
    • August 31, 2007 at 4:14 AM
    • #2,524

    Cheers Sindwiller. I've released it for the Galil here, if anyone wants it!

    [Blocked Image: http://www.d-watts.net/PortfolioImg/AR70.jpg]

    Quakis, I'd recommend using another smoothing group on the inward part of the base. Whenever you have something like that it looks better to use a seperate group so it adds an edge to it, rather than awkwardly "rounding" it like it is now. Plus, put a skylight with shadows on for rendering - it looks much better . Otherwise it looks alright.

  • Zeta
    • August 31, 2007 at 2:04 PM
    • #2,525

    looks fantastic. the flatness of the grip doesnt look so hot in game unfortunatly but that render is

  • Quakis
    • August 31, 2007 at 2:21 PM
    • #2,526
    Quote from SnipaMasta

    Quakis, I'd recommend using another smoothing group on the inward part of the base. Whenever you have something like that it looks better to use a seperate group so it adds an edge to it, rather than awkwardly "rounding" it like it is now. Plus, put a skylight with shadows on for rendering - it looks much better . Otherwise it looks alright.

    Cheers for the comment, I'll keep the render lighting in mind. However when it comes to smooth groups, I haven't seen an option in Blender to do this other than smoothing the selected faces. Probably looked over it, I'll see what I can do.

  • leileilol
    • August 31, 2007 at 8:59 PM
    • #2,527

    [Blocked Image: http://img360.imageshack.us/img360/1623/lowtessabh0.gif]158tri 64x64

  • -HP-
    • August 31, 2007 at 9:47 PM
    • #2,528

    is that for ds or smth? very nice man...

  • Quakis
    • August 31, 2007 at 10:00 PM
    • #2,529

    Nice, I'd love to see more like that.

  • leileilol
    • August 31, 2007 at 10:00 PM
    • #2,530

    it's for ps3 obviously

  • hessi
    • August 31, 2007 at 10:24 PM
    • #2,531
    Quote

    ":3edlp1za]is that for ds or smth? very nice man...

    he is a she!

  • KIIIA
    • September 1, 2007 at 11:44 PM
    • #2,532

    far away from being beautyful, but better than the last renders :

    [Blocked Image: http://www.kiiia.com/Bilder/audi_7.jpg]

    -

    [Blocked Image: http://www.kiiia.com/Bilder/audi_8.jpg]

    PS: Why do the chrome shaders overexposure that much when rendering with mia_physical_sky and sun??

  • hessi
    • September 1, 2007 at 11:56 PM
    • #2,533

    the rendering is MUCH better than what you showed in the past weeks/months! i bet you can get it even more realistic!. anyway: keep on it!

  • Warby
    • September 1, 2007 at 11:56 PM
    • #2,534
    Quote from KIIIA

    far away from being beautyful, but better than the last renders :

    WORD huge step in the right direction but still a long way to go

  • bitmap
    • September 2, 2007 at 12:33 AM
    • #2,535
    Quote from leileilol

    it's for ps3 obviously

    lol

  • -HP-
    • September 2, 2007 at 1:12 AM
    • #2,536
    Quote from hessi

    he is a she!

    ohh...

    Sorry!

  • ^Slick
    • September 2, 2007 at 2:15 AM
    • #2,537
    Quote from KIIIA

    far away from being beautyful, but better than the last renders :

    I must admit, cars are one of the sexist things you can model, low or high poly, and in renders its just, porno for geeks.

    Okay, maybe I shouldn't go that far but, top notch stuff there. Is that a preset scene that you are rendering it in? What program are you using for rendering?

    EDIT: Oh dear, I appear to have spammed up the front page

  • Seldoon182
    • September 2, 2007 at 3:08 AM
    • #2,538

    a piece of shit i was working on two weeks ago...

    [Blocked Image: http://www.uploadhouse.com/fileuploads/432/4323714f70de4981e8b9a268ea61f780ff23fe.jpg]

    [Blocked Image: http://www.uploadhouse.com/fileuploads/432/4323783716450f7c3aacef4a5a1278d2e1070d.jpg]

    [Blocked Image: http://www.uploadhouse.com/fileuploads/432/43238230104118bfd1df10f6889eb368d34583.jpg]

    This is a old Renault TN6C as a prop model for dods custom maps !

    (5900 poly)

    Needs:

    - unwrap

    - skining

    - lods

    I already compiled it to test the proportions.

  • -HP-
    • September 2, 2007 at 3:24 AM
    • #2,539

    The geometry seems to be fine, and the smoothing groups are great.

    Looking forward to see it textured!

  • dux
    • September 2, 2007 at 4:51 AM
    • #2,540

    I'm no modeller - but that sure doesn't look like 5900 polys to me.

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