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My WIP AR/SC70 mix - 4,647 polys with a 2048X1024 texture. The animations it's compiled on are by Jennifer!! but they don't work at all (buggy, and don't fit the weapon).
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My WIP AR/SC70 mix - 4,647 polys with a 2048X1024 texture. The animations it's compiled on are by Jennifer!! but they don't work at all (buggy, and don't fit the weapon).
Wow, looks awesome ![]()
Still WIP, but I wondering if I've approached this correctly with the changes.
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Cheers Sindwiller. I've released it for the Galil here, if anyone wants it!
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Quakis, I'd recommend using another smoothing group on the inward part of the base. Whenever you have something like that it looks better to use a seperate group so it adds an edge to it, rather than awkwardly "rounding" it like it is now. Plus, put a skylight with shadows on for rendering - it looks much better
. Otherwise it looks alright.
looks fantastic. the flatness of the grip doesnt look so hot in game unfortunatly but that render is ![]()
Quote from SnipaMastaQuakis, I'd recommend using another smoothing group on the inward part of the base. Whenever you have something like that it looks better to use a seperate group so it adds an edge to it, rather than awkwardly "rounding" it like it is now. Plus, put a skylight with shadows on for rendering - it looks much better
. Otherwise it looks alright.
Cheers for the comment, I'll keep the render lighting in mind. However when it comes to smooth groups, I haven't seen an option in Blender to do this other than smoothing the selected faces. Probably looked over it, I'll see what I can do.
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is that for ds or smth? very nice man...
Nice, I'd love to see more like that. ![]()
it's for ps3 obviously
Quote":3edlp1za]is that for ds or smth? very nice man...
he is a she!
far away from being beautyful, but better than the last renders :
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PS: Why do the chrome shaders overexposure that much when rendering with mia_physical_sky and sun??
the rendering is MUCH better than what you showed in the past weeks/months! i bet you can get it even more realistic!. anyway: keep on it!
Quote from KIIIAfar away from being beautyful, but better than the last renders :
I must admit, cars are one of the sexist things you can model, low or high poly, and in renders its just, porno for geeks.
Okay, maybe I shouldn't go that far but, top notch stuff there. Is that a preset scene that you are rendering it in? What program are you using for rendering?
EDIT: Oh dear, I appear to have spammed up the front page ![]()
a piece of shit i was working on two weeks ago...
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This is a old Renault TN6C as a prop model for dods custom maps !
(5900 poly)
Needs:
- unwrap
- skining
- lods
I already compiled it to test the proportions.
The geometry seems to be fine, and the smoothing groups are great.
Looking forward to see it textured! ![]()
I'm no modeller - but that sure doesn't look like 5900 polys to me. ![]()
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