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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • PS_Mouse
    • August 19, 2007 at 11:59 PM
    • #2,481
    Quote from dissonance

    is there a way to hand-edit mipmaps? the model is fucking incredible, but degrades when viewed from the side, and that's depressing.

    Out of curiosity, what could you do to the mipmaps to fix that?

  • Sly Assassin
    • August 20, 2007 at 12:54 AM
    • #2,482
    Quote from hessi

    i am still working on it. i added some finer rust to the model and some rust bubbles. second i am creating the LODs and then i might make it destroyable D: so people can use it as a map objectiveupdate: if i didn't mention yet:

    exporting a model with 3 LODs and 4 breakable submodels which require each a physics model + 3 LODs is a fucking pain in the ass!

    Planing on releasing for which mod or game? Dod source I hope

  • Wunderboy
    • August 20, 2007 at 7:26 AM
    • #2,483
    Quote from dissonance

    is there a way to hand-edit mipmaps? the model is fucking incredible, but degrades when viewed from the side, and that's depressing.

    As stated already, that's down more to the rendering than the texture. You could try setting the anisotropic sampling flag in the VTF but I don't think it would help much.

  • Rick_D
    • August 20, 2007 at 8:27 AM
    • #2,484
    Quote from PS_Mouse

    Out of curiosity, what could you do to the mipmaps to fix that?

    you could always disable mipmaps - might not help a big deal ..

  • Rick_D
    • August 20, 2007 at 8:28 AM
    • #2,485

    also:

    whinge.core

    moan.core

    bitch.core

    neverhappy.core

  • Defrag
    • August 20, 2007 at 1:22 PM
    • #2,486

    You're a ray of sunshine though, Rick

  • hessi
    • August 20, 2007 at 11:13 PM
    • #2,487

    [Blocked Image: http://www.thomashess.net/cellar_entrance.jpg]

    every day a new model no just kidding. i am just so happy to have some free time and no big projects bothering me right now, so there is some time to play around with my photos and maya

  • Skjalg
    • August 20, 2007 at 11:53 PM
    • #2,488

    You should probably make most parts of that model in brushes instead, shadows will look weird on it :S

  • bitmap
    • August 21, 2007 at 12:04 AM
    • #2,489

    OH SHITTTTTTTTTTTTT

    its awesome!!

    looks like a great cellar to take kids in.

    lol

  • SnipaMasta
    • August 21, 2007 at 12:54 AM
    • #2,490
    Quote from bitmap

    looks like a great cellar to take kids in.lol

    ...what?

  • bitmap
    • August 21, 2007 at 10:18 AM
    • #2,491
    Quote from SnipaMasta

    ...what?

    what?

  • Rick_D
    • August 21, 2007 at 10:39 AM
    • #2,492
    Quote from bitmap

    ...what?

    what?

    wait.. wut?

  • Quakis
    • August 21, 2007 at 11:48 AM
    • #2,493

    The rusty metal strip repeats.

  • bitmap
    • August 21, 2007 at 12:13 PM
    • #2,494
    Quote from Rick_D

    ...what?

    what?

    wait.. wut?

    what?

    (i foressee derailing lol)

  • SnipaMasta
    • August 21, 2007 at 5:54 PM
    • #2,495

    [Blocked Image: http://img213.imageshack.us/img213/8030/ar70wip2gy5.jpg]

    AR/SC 70

    Also, what?

  • Rick_D
    • August 21, 2007 at 6:00 PM
    • #2,496

    very nice

  • hessi
    • August 21, 2007 at 6:02 PM
    • #2,497
    Quote from Rick_D

    very nice

    now texture it!

  • Acumen
    • August 21, 2007 at 7:05 PM
    • #2,498

    man, i feel soooo rusty...

    must been years since i last touched that modeling program. and I'm still stuck with the lowpoly stuff

    trying some different style for that diddy kong kinda mod but meh, every model looks different. i need concept artist guy

    [Blocked Image: http://www.acumen-design.de/model_pics/wip/thewall/house_test1.jpg]

  • st0lve
    • August 21, 2007 at 11:57 PM
    • #2,499

    I like it. If you would give it a semi realistic texture I think it would look great!

  • Wunderboy
    • August 23, 2007 at 11:03 AM
    • #2,500

    [Blocked Image: http://img511.imageshack.us/img511/4610/omgjoe90kw7.jpg]


    :? :? :? :? :? :?

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