1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • bitmap
    • August 16, 2007 at 7:45 PM
    • #2,441

    yea teh stacking is silly cause well. the big one is the one i made. the rest of the rocks are scaled down versions of the same rockk

    lol

    my fail

  • hessi
    • August 16, 2007 at 11:19 PM
    • #2,442

    i was kind of bored tonight because noone wanted to play dod:S with me. so i decided it would be nice making another tutorial. this one on modeling basics. move rotate and scale tools wont be discussed because they are kind of too low level. instead the focus will be on maya related modeling features. like derformers, working with pivot, booleans, snapping and some general workflow tipps that should be paid attention to before texturing.

    the model i make is a WW2 radar station called FuMG 401 a

    here is a wip shot.

    [Blocked Image: http://www.thomashess.net/fumg_wip.jpg]

    stay tuned. i dont know when i will finish that piece but i definatly will. there is a big bunch of work heading for me in september.

  • bitmap
    • August 16, 2007 at 11:25 PM
    • #2,443

    sweet hessi.

    [Blocked Image: http://funkyheart.com/images/stories/Borat/verynice.gif]

  • e-freak
    • August 17, 2007 at 8:26 AM
    • #2,444

    your reference has 3 "legs" while the model has 4 of them.

    cool stuff none the less

  • hessi
    • August 17, 2007 at 8:39 AM
    • #2,445
    Quote from e-freak

    your reference has 3 "legs" while the model has 4 of them.cool stuff none the less

    there are several variations of this thing. i got blueprints (with 4 legs) and i used them for the model. though nobody would notice ingame. "oh look it is a fumg 401 a but it only has 3 legs like the fumg 401 b"

  • mjens
    • August 17, 2007 at 9:36 AM
    • #2,446

    But it looks better with 3 legs... more hardcore ;)

  • Seldoon182
    • August 17, 2007 at 10:01 AM
    • #2,447
    Quote from hessi

    "oh look it is a fumg 401 a but it only has 3 legs like the fumg 401 b"

    rofl !

  • Steppenwolf
    • August 17, 2007 at 2:50 PM
    • #2,448

    the smartest would be to delete the fourth leg and rotate the others a bit. this would safe polies and the model would still look as good.

  • hessi
    • August 17, 2007 at 4:53 PM
    • #2,449

    [Blocked Image: http://www.thomashess.net/fumg_wip2.jpg]

    like 5500 polies finished modeling so i could start writing the text to my screens (i made like 130 screenshots (( that will be lots of work)

  • bitmap
    • August 17, 2007 at 5:31 PM
    • #2,450

    GO GO HESSI GO!!

  • Ginger Lord
    • August 17, 2007 at 6:30 PM
    • #2,451

    Nice Freya.

  • hessi
    • August 17, 2007 at 10:45 PM
    • #2,452

    finished uv map and started texturing. applied an ambient occlusion layer with 1 unit fall off.

    [Blocked Image: http://www.thomashess.net/fumg_wip3.jpg]

    http://%7Boption%7D[Blocked Image: http://www.thomashess.net/fumg_wip4.jpg]

  • Quakis
    • August 17, 2007 at 10:55 PM
    • #2,453

    oh look it is a fumg 401 b but it has 4 legs like the fumg 401 a Nice work Hessi!

  • Sentura
    • August 17, 2007 at 11:56 PM
    • #2,454

    how big is this thing?

  • bitmap
    • August 18, 2007 at 1:55 AM
    • #2,455

    its this big

    |------------------------------------------|

    awesome work hessi!

  • hessi
    • August 18, 2007 at 8:38 AM
    • #2,456
    Quote from Sentura

    how big is this thing?

    you see the door next to the ladder?

    thanks bitmap

  • Skjalg
    • August 18, 2007 at 8:41 PM
    • #2,457

    PVK2's new bigaxe

    [Blocked Image: http://www.jrporter.com/stuff/pvk_3fort0000.jpg]

  • hessi
    • August 18, 2007 at 9:14 PM
    • #2,458
    Quote from Skjalg

    PVK2's new bigaxe [Blocked Image: http://www.jrporter.com/stuff/pvk_3fort0000.jpg]

    thats a big one

  • dux
    • August 18, 2007 at 9:35 PM
    • #2,459

    Awww why couldn't it be a knife so we could do the totally overdone "Now this is a knife" gags.

  • hessi
    • August 18, 2007 at 11:27 PM
    • #2,460

    [Blocked Image: http://www.thomashess.net/fumg_wip5.jpg]

    [Blocked Image: http://www.thomashess.net/fumg_wip6.jpg]

    [Blocked Image: http://www.thomashess.net/fumg_wip7.jpg]

    [Blocked Image: http://www.thomashess.net/fumg_wip8.jpg]

    [Blocked Image: http://www.thomashess.net/fumg_wip9.jpg]

    [Blocked Image: http://www.thomashess.net/fumg_wip10.jpg]

    [Blocked Image: http://www.thomashess.net/fumg_wip11.jpg]

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. How do I setup CS1.6 mapping on linux?

    zlatan24
    November 2, 2026 at 6:43 AM
  2. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    November 1, 2026 at 5:41 PM
  3. First CS2 Maps DM and Bomb Defusal

    zlatan24
    November 1, 2026 at 3:06 PM
  4. BELEK: turning Rouen into competitive FPS maps (Godot project, feedback wanted)

    MetinSaygin
    October 31, 2026 at 1:21 PM
  5. POLYSTRIKE - Finally Announced After Years of Development!

    MetinSaygin
    October 31, 2026 at 10:57 AM
  6. Hello guys I used to go by ''Dabu'' here

    Thrik
    October 27, 2026 at 6:47 PM
  7. Any of the old guard still around? D:

    -HP-
    October 20, 2026 at 11:37 PM
  8. RIP Levelord

    Thrik
    October 16, 2026 at 9:33 AM
  9. [CS:GO][WiP] cs_opera

    n4r
    October 11, 2026 at 1:37 PM
  10. (HLDM) dm_warehouse

    Minos
    October 6, 2026 at 4:14 AM

Users Viewing This Thread

  • 6 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™