1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • Sentura
    • August 14, 2007 at 4:26 PM
    • #2,421

    periskillz

    how long time did it take you?

  • dux
    • August 14, 2007 at 8:20 PM
    • #2,422

    Oh thats pretty awesome sauce peris

  • teeluu
    • August 14, 2007 at 10:40 PM
    • #2,423

    Wunderboy and Steppenwold, neato~, especially love the skin on steppen's one

    btw rick_d you're the true master of fucking useless posts

  • Rick_D
    • August 15, 2007 at 9:30 AM
    • #2,424

    I have travelled the long road, past apprentice and journeyman, surpassed expert and have become.. the master

  • Ooghijmiqtxxa
    • August 15, 2007 at 9:39 PM
    • #2,425

    If Rick_D posted all of his replies as an audio file, you all would be in love with him as much as I am.

    This is a treasure chest I'm working on for my project. These are dropped from Condeaderates and when the Union heroes run over it, they randomly get an item they can use in battle. It's like those question boxes in Mario Kart. I need to redo the bottom, fix some of the bolt locations and redo some of the metal but it's basically what I wanted so I'm happy with it.

    [Blocked Image: http://img527.imageshack.us/img527/2011/treasurevp8.jpg]

  • KIIIA
    • August 15, 2007 at 9:45 PM
    • #2,426

    You could bake in some nice blue lighting from the bottom thingy....

  • Ooghijmiqtxxa
    • August 15, 2007 at 9:54 PM
    • #2,427
    Quote from KIIIA

    You could bake in some nice blue lighting from the bottom thingy....

    The blue thingy was just a test. All active items (pick ups, quest items, and teammates) will have this blue ring at the bottom. It changes color depending on certain factors. For teammates, it will change to reflect their health status, and for the items it will change to reflect how much time is left until it disappears. It would be cool to get that color onto the model though.

  • Sentura
    • August 15, 2007 at 10:13 PM
    • #2,428

    it's true, rick has the most beautiful voice ever. nice chest, although i'd probably serve the lighting and sparks/whatever as sprites rather than attach them to the model

  • zaphod
    • August 15, 2007 at 10:14 PM
    • #2,429

    I think that chest looks top notch! Good work!

  • Psy
    • August 15, 2007 at 10:18 PM
    • #2,430
    Quote from Rick_D

    I have travelled the long road, past apprentice and journeyman, surpassed expert and have become.. the master

    Congratulations. \:D/

  • Ooghijmiqtxxa
    • August 15, 2007 at 10:25 PM
    • #2,431
    Quote from Sentura

    it's true, rick has the most beautiful voice ever. nice chest, although i'd probably serve the lighting and sparks/whatever as sprites rather than attach them to the model

    Thanks!They're separate. They're on a 16x16 texture that I just make to doll it up a bit. I want it to look like that in game, so I put them in to see what it would look like.

    Quote from zaphod

    I think that chest looks top notch! Good work!

    Thanks

  • bitmap
    • August 16, 2007 at 1:12 AM
    • #2,432

    who rocks

    ?

    i rock!

    [Blocked Image: http://img526.imageshack.us/img526/9866/renderhw6.png]

    paintball bunker

    [Blocked Image: http://img101.imageshack.us/img101/4511/renderir2.png]

    also:

    snipa, wunderboy, steppenwolf, peris, Ooghijmiqtxxa: NICE STUFF GUYS!

  • SnipaMasta
    • August 16, 2007 at 1:50 AM
    • #2,433

    That paintball thing looks fantastic - aside from the cool normal map at the top the diffuse also looks great (very convincing dirt on it). Although, shouldn't it be 'sup airball? (I.e the ' before the sup). I'd say the rock shape looks a bit un-natural (very flat) - but the texture looks decent.

  • bitmap
    • August 16, 2007 at 1:56 AM
    • #2,434

    actually the logo e from a real brand.

    http://www.supairball.com

    i was searching their site for their logo and found they have it to download in eps which was cool.

    [Blocked Image: http://www.supairball.com/mm/images/visuels/giantcan_07.gif]

    http://%7boption%7d

    [Blocked Image: http://www.supairball.com/images/visuels/logos/small/supairball.gif]

  • SnipaMasta
    • August 16, 2007 at 1:57 AM
    • #2,435

    Sup's to have their English skills then!

    (hoho)

  • Rick_D
    • August 16, 2007 at 10:13 AM
    • #2,436

    super

    airball

    supairball

    maybe?

    agree with above comments that the normal and diffuse make it look wonderful - almost photorealistic, good job man

    the rock sucks

  • Seldoon182
    • August 16, 2007 at 12:20 PM
    • #2,437
    Quote from Rick_D

    the rock sucks

    qft... The model looks unrealistic. Plus the diffuse map makes the rock too weet.

  • michi.be
    • August 16, 2007 at 1:36 PM
    • #2,438

    the rock looks like if its made from iron.

  • D3ads
    • August 16, 2007 at 2:44 PM
    • #2,439

    Peris: Fantastic, I love it

    Ooghijmiqtxxa: Nice looking chest you got there, nice work on the metal.

    bitmap: Paintball bag looks awesome but the rocks are far too smooth and manmade looking to be rocks, nice texture though!

  • ifO
    • August 16, 2007 at 7:39 PM
    • #2,440
    Quote from Sentura

    it's true, rick has the most beautiful voice ever. nice chest.

    Woah there! Voice is one thing, but chest! What's been going down in #mapcore?

    I kinda like the rock, you do see smooth rocks like that irl ya know. Though the stacking of them there looks a bit silly!

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 2 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™