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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • dissonance
    • August 9, 2007 at 11:07 PM
    • #2,361

    i lol'd at "modders gone wild," gg bitmap!

  • dux
    • August 10, 2007 at 12:13 AM
    • #2,362

    lol @ the tiny cock and balls. Seriously man no one is that small.

  • Buddy
    • August 10, 2007 at 12:46 AM
    • #2,363

    I3yG-MaK, Rage FTW

  • I3yG-MaK
    • August 10, 2007 at 2:49 AM
    • #2,364

    I dont understand, buddy

  • Seldoon182
    • August 10, 2007 at 4:35 AM
    • #2,365

    I think hes talking about RAGE the new game from id.

  • dc-mike
    • August 10, 2007 at 11:43 AM
    • #2,366

    haha RAGE was the first thing that came to mind for me aswell, looks like you were inspired by that desert town

  • Psy
    • August 10, 2007 at 12:09 PM
    • #2,367

    Hard Rain eh? I wonder how the mod is coming along.

  • Rick_D
    • August 10, 2007 at 4:57 PM
    • #2,368

    cool - where's the normal map? :x

  • Ginger Lord
    • August 10, 2007 at 5:08 PM
    • #2,369

    I thought it was some sort of banana holder on first glance.

  • dux
    • August 10, 2007 at 5:13 PM
    • #2,370

    I thought it was a mutated frog.

  • Psy
    • August 10, 2007 at 5:37 PM
    • #2,371

    Looks nifty.

  • bitmap
    • August 10, 2007 at 6:07 PM
    • #2,372

    lol you guys suck

    im gonna try and enter that contest as well. go go peris

  • I3yG-MaK
    • August 10, 2007 at 6:17 PM
    • #2,373

    90% done, stills wip, im thinking in paint the fan with more red tones.

    Here the image:

    [Blocked Image: http://img266.imageshack.us/img266/8243/basedt7.jpg]

    PD: Plz help in here !BITCHES!

  • SnipaMasta
    • August 10, 2007 at 7:17 PM
    • #2,374

    For the Game Artist competition:

    [Blocked Image: http://img68.imageshack.us/img68/3928/rtsmine2pq7.jpg]

    It's on a 1024X512. Any suggestions for stuff to add (I still haveUV space and 300 polys left) are appreciated

  • e-freak
    • August 10, 2007 at 7:35 PM
    • #2,375

    more color on the containers, some support for the "hanging" part of the building, a connection to the chimmy (correct term???) - the same a bit higher, rain-gutters, some kind of coal-tower, a coal-mountain, a mapcore sign, some crane and a trainstation

    (enough ideas?)

  • D3ads
    • August 10, 2007 at 8:16 PM
    • #2,376

    Those windows are terrible, change them to something better and make some variations to they aren't so repetitive. Also that part of the building that is slanted doesn't look right, people aren't going to be walking up and struggling to turn their heads to look out of the window are they?

    Rest of it looks good

  • SnipaMasta
    • August 10, 2007 at 8:24 PM
    • #2,377

    Thanks for the suggestions, I'll get right on it.

    (Edit : Updated it)

    Btw d3ads, I didn't design it . Plus the windows on such a building would serve as a light source, not aesthetics.

  • bitmap
    • August 10, 2007 at 11:36 PM
    • #2,378

    damn those abandoned buildings are so hot!

  • Grinwhrl
    • August 11, 2007 at 2:56 AM
    • #2,379

    Chimneys on the building.

    I-beams handing down around parts of the building.

  • Buddy
    • August 11, 2007 at 5:38 AM
    • #2,380

    This white pipe/chimney thing doesn't make sense (on the brighter building)

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