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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • KIIIA
    • August 7, 2007 at 11:07 PM
    • #2,341

    Some private work i did along the way. Absolutely unhappy with the shaders:

    [Blocked Image: http://www.kiiia.com/Bilder/audi_6.jpg]

    -

    Occlusion Render:

    [Blocked Image: http://www.kiiia.com/Bilder/audi_2.jpg]

    -

    [Blocked Image: http://www.kiiia.com/Bilder/audi_5.jpg]

    -

    [Blocked Image: http://www.kiiia.com/Bilder/audi_4.jpg]

    -

    [Blocked Image: http://www.kiiia.com/Bilder/audi_3.jpg]

  • mjens
    • August 8, 2007 at 12:22 AM
    • #2,342

    If it's in Max I suggest use "Cap holes" to make a solid model without any... holes And make them on texture/normal map or just make it by mesh and use "STL Check" to check if there are some other opened edges...

  • Buddy
    • August 8, 2007 at 1:58 AM
    • #2,343

    this obviously isn't game model so why would he normal map those seams Keep em modelled but avoid see-through please. I'd like to see where it goes.

  • Bic-B@ll
    • August 8, 2007 at 4:36 AM
    • #2,344

    audi <3 <3 <3

  • hessi
    • August 8, 2007 at 7:15 AM
    • #2,345

    what kind of lights do you use in your render setup? area lights? because that is what you gotta use!

  • KIIIA
    • August 8, 2007 at 9:31 AM
    • #2,346
    Quote from hessi

    what kind of lights do you use in your render setup? area lights? because that is what you gotta use!

    Hmm, for those renders i used two directional lights! One front and one backlight.

    Quote from seir

    If it's in Max I suggest use "Cap holes" to make a solid model without any... holes Smile

    No these "holes" are ment to be modeled, but indeed it still gives me headache to extrude the border edges in a way that makes it seem like it had depth.....

  • I3yG-MaK
    • August 8, 2007 at 5:35 PM
    • #2,347

    looks fantastic kiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiia

    Maybe another material with less "dots".

    PD: I changed the last skull, was so sux.

    [Blocked Image: http://img295.imageshack.us/img295/3135/skuuuuuuuuulllxl3.jpg]

  • bitmap
    • August 9, 2007 at 3:16 AM
    • #2,348

    added the missing circle for the welcome sign. lol

    welcome has 7letters not 6

    lol

    [Blocked Image: http://img160.imageshack.us/img160/4271/render13jf8.jpg]

  • Rick_D
    • August 9, 2007 at 9:13 AM
    • #2,349

    omg you modeled his cock

    wtf

  • Steppenwolf
    • August 9, 2007 at 11:26 AM
    • #2,350

    model him some shorts. its obviously very cold there

  • Gorion
    • August 9, 2007 at 2:40 PM
    • #2,351
    Quote from Rick_D

    omg you modeled his cockwtf

    for all the gay ppl out there! he must skin it to, so woah!

  • hessi
    • August 9, 2007 at 3:03 PM
    • #2,352
    Quote from Gorion

    for all the gay ppl out there! he must skin it to, so woah!

    skin != texture. i doubt he will give the cock an animation (that's what "skinning the cock" means)

    skin = weighted mesh on a skeleton

    texture = usually 2d luminance field(s)

    just my 2 cents

  • aevirex
    • August 9, 2007 at 3:26 PM
    • #2,353
    Quote from http://www.medterms.com/

    The skin is the body's outer covering. It protects us against heat and light, injury, and infection. It regulates body temperature and stores water, fat, and vitamin D. Weighing about 6 pounds, the skin is the body's largest organ. It is made up of two main layers; the outer epidermis and the inner dermis.

    Whats next? 3d? Because it is on a flat monitor?

    Skin is an accepted term for textures on 3d objects, why complaining about it?

  • ifO
    • August 9, 2007 at 4:34 PM
    • #2,354
    Quote from hessi

    for all the gay ppl out there! he must skin it to, so woah!

    skin != texture. i doubt he will give the cock an animation (that's what "skinning the cock" means)

    skin = weighted mesh on a skeleton

    texture = usually 2d luminance field(s)

    just my 2 cents

    skinning has been commonly used to mean 'texturing' for as long as i can remember.

    they're all made up words so it's pointless to get anal about the meaning of them.

  • bitmap
    • August 9, 2007 at 4:44 PM
    • #2,355

    shit.

    finally done. wont put anymore details.lol

    [Blocked Image: http://img515.imageshack.us/img515/9766/lasvegaszw4.png]

    [Blocked Image: http://img339.imageshack.us/img339/8708/lasvegas2lh5.png]

  • Rick_D
    • August 9, 2007 at 6:08 PM
    • #2,356

    chocolate rain, coming soon

    nice model ;0

  • bitmap
    • August 9, 2007 at 6:43 PM
    • #2,357
    Quote from Rick_D

    chocolate rain, coming soonnice model ;0

    its all about the render baby

  • Sentura
    • August 9, 2007 at 6:44 PM
    • #2,358

    looks very nice, how many polies? good luck with uv btw that looks like hell :>

  • bitmap
    • August 9, 2007 at 6:56 PM
    • #2,359
    Quote from Sentura

    looks very nice, how many polies? good luck with uv btw that looks like hell :>

    not with the help of mr unfold 3d

  • I3yG-MaK
    • August 9, 2007 at 11:04 PM
    • #2,360

    Stills wip, but what you think abaut the normal? for me looks with too many intensity.

    Opinions welcome:

    [Blocked Image: http://img67.imageshack.us/img67/228/basesm4.jpg]

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