Me too, I'm guessing it's a popular design stolen by a boat load of companies
Mine broke really quick though, probably within a year - I've changed the bulb and the fuse but nothing brings it back to life.
The random model thread!
-
-
Phu, my lamp is just popular

-
-
Nice door, how are the polies & texture res?
-
nice one nooba
-
Oh I like those doors.
They do seem very highres but well.. I don't know what they're for so.
-
My wip:
[Blocked Image: http://pix.nofrag.com/a3/a2/74b9ab8637c26d4e8e950a82c0ec.jpg]
Working on textures.
-
Design looks nice. Why the textures are in so small res?
-
I'm doing this model for a small game project, racing, looks a bit like wipeout, and that's the limitation set by the dev, one 1024² texture.
But, there will also be normal, spec and cubemap.
-
looks like you could fit a ton more detail on there, 1024 is huge
-
It's the beginning, I start with the metal background, next I'll add details, colors, some kind of signs,..
-
-
Wheres the floor

-
ker-fixd
-
how many of those thousand triangles are in the ropes
-
Is it mostly a single mesh? Because it looks pretty messy if it is

-
ill probably come back to it later and remake a lot more of it seperatly which should cut the count down the tris significantly.
-
some billboard i made for a mod.
i guess its done. im gonna compile it now.
might do a video on how i compile my stuff using cannonfoders compiler tool lol
[Blocked Image: http://www.pedroamorim.com/stuff/images/render8.png]
[Blocked Image: http://www.pedroamorim.com/stuff/images/render9.png]
-
Shouldn't the fixing have more of a cross shape?
Like this:
[Blocked Image: http://img408.imageshack.us/img408/3313/image1kf8.jpg]
-
There is a ton more detail on the back of the billboard than there is on the front. I hope the model won't be used somewhere on top of a building, otherwise all that detail is going to waste because the player will never see it. :wink:
-
Participate now!
Don’t have an account yet? Register yourself now and be a part of our community!