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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • st0lve
    • July 3, 2007 at 5:58 AM
    • #2,241

    edit: argh wrong thread.

  • Ooghijmiqtxxa
    • July 4, 2007 at 7:56 PM
    • #2,242

    Hey guys, been awhile. I've been really busy with summer school and work so I haven't had that much time to devote to modeling. This is some of the stuff I've been doing during my lunch breaks.

    Some windows

    [Blocked Image: http://img264.imageshack.us/img264/8598/windows1kr2.jpg]

    [Blocked Image: http://img395.imageshack.us/img395/7647/windows2ir6.jpg]

    A door!

    [Blocked Image: http://img19.imageshack.us/img19/3051/door1ie9.jpg]

    A post!

    [Blocked Image: http://img352.imageshack.us/img352/2460/postqb8.jpg]

    I had a question about planes. I wanted to attach a plane to the wooden post above, but it would only display the faces on one side. I heard that you needed to change the properties of the plane object and change backface cull. I did that but it didn't display the other side in the render. If anyone has any ideas what in satan's anus I'm doing wrong, I'd be grateful. Thanks.

  • JAL
    • July 4, 2007 at 7:58 PM
    • #2,243

    Yeah, I got inspired tonight so I made a quick render/scene

    and yeah I find the idea of someone killing himself with a hammer to be funny

    [Blocked Image: http://www.laakkonen.net/modelling/hammer_note.jpg]

  • Minos
    • July 4, 2007 at 8:06 PM
    • #2,244
    Quote from JAL

    Yeah, I got inspired tonight so I made a quick render/sceneand yeah I find the idea of someone killing himself with a hammer to be funny

    [Blocked Image: http://www.laakkonen.net/modelling/hammer_note.jpg]

    ahahaha

  • twiz
    • July 4, 2007 at 8:27 PM
    • #2,245
    Quote from Ooghijmiqtxxa

    I had a question about planes. I wanted to attach a plane to the wooden post above, but it would only display the faces on one side. I heard that you needed to change the properties of the plane object and change backface cull. I did that but it didn't display the other side in the render. If anyone has any ideas what in satan's anus I'm doing wrong, I'd be grateful. Thanks.

    Very cool stuff oog, I like the cartoony/dementia style you got there.

    As for the planes, for HL2, you just add the line $nocull 1 to the .qc file when you compile it. For just rendering it in the editor, usually I just copy the plane and flip the facing. Other than that... I dunno

  • Ginger Lord
    • July 4, 2007 at 8:28 PM
    • #2,246

    Havn't had much time to do much more.

    [Blocked Image: http://img505.imageshack.us/img505/5930/atomfrontet6.jpg]

    [Blocked Image: http://img504.imageshack.us/img504/7192/atombackba6.jpg]

    Exhaust is a bit off and cant find any decent large pics of the suspension setup and engine area.

  • twiz
    • July 4, 2007 at 9:21 PM
    • #2,247

    ariel atom!

    Front susp:

    [Blocked Image: http://news.caradisiac.com/IMG/jpg/Ariel_Atom_2.jpg]

    Rear:

    [Blocked Image: http://images.businessweek.com/ss/06/07/fastest/image/ariel_atom.jpg]

    [Blocked Image: http://static.howstuffworks.com/gif/ariel-atom-5.jpg]

    Front suspension is a basic double-wishbone with a cantilevered spring/shock setup. I can give you some details on that if you like.

    [Blocked Image: http://img78.imageshack.us/img78/8362/atomsuspab8.jpg]

    Cantilever pivot connects to the frame, cantilever pivots around it.

    Cantilever is that little triangular piece that connects to the connecting rod and spring/shock assembly. It basically turns the direction of the connecting rod(in/out as the suspension moves) to the direction of the spring/shock(front/back)

    Connecting rod, just connects the spindle(what the wheel attaches to) to the cantilever.

    Steering rod, connects rack and pinion to the spindle

    Upper Control arm/wishbone, is basically two legs of a triangle made out of round tubing that connects to the spindle and frame, basically half of what holds the wheel to the car.

    Lower control arm/wishbone, same thing as the upper but... lower

  • OL
    • July 12, 2007 at 10:05 AM
    • #2,248

    a broken roadblock thing for insurgency, only the model is mine

    [Blocked Image: http://www.beancitynights.org/gamedev/ins/roadblock1.jpg]

    [Blocked Image: http://www.beancitynights.org/gamedev/ins/roadblock2.jpg]

    still not sure about the rebar

  • Rick_D
    • July 12, 2007 at 10:41 AM
    • #2,249
    Quote from twiz

    Very cool stuff oog, I like the cartoony/dementia style you got there.

    As for the planes, for HL2, you just add the line $nocull 1 to the .qc file when you compile it. For just rendering it in the editor, usually I just copy the plane and flip the facing. Other than that... I dunno

    nocull is added to the vmt

    as for rendering oobi - if you open your material browser (M) - I presume you are using 3dsmax - and select the material you want to be 2-sided, there is a check box under the first sub-menu that says "2 Sided". I believe this will show up in renders now, but you may have to go into your render settings (F10) and allow 2-sided materials in one of the tabs. Sorry I can't be more specific I don't have max open. You'll find it anyway.

  • KIIIA
    • July 12, 2007 at 6:33 PM
    • #2,250

    OL, you could save a lot of polies at the concrete block and the brown metal coming out of it......or is this model meant to be highlighted in the map

  • SnipaMasta
    • July 12, 2007 at 6:58 PM
    • #2,251
    Quote from D3ads

    Bianca Beauchamp makes my thing go big.

    Personally I prefer the other SiN girl.

    OL, I think the metal is a bit high poly considering the detail on the concrete block itself. I know the texture isn't yours but it looks pretty low resolution and there's a slight UV problem on the top chamfer.

  • Quakis
    • July 12, 2007 at 8:27 PM
    • #2,252

    Just made my lamp and imported it into HL2, mind the test map. Currently getting a better screen however.

    Edit; Done

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/lamp_model02.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/lamp_model03.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/lamp_model04.jpg]

  • Minos
    • July 12, 2007 at 8:45 PM
    • #2,253

    yeah those metal bars could easily be 45° rotated rectangles.

    Quakis: Work on those smoothing groups man You can also use a lighting map to make it "shine"

  • Quakis
    • July 12, 2007 at 8:49 PM
    • #2,254
    Quote from Minotauro

    Quakis: Work on those smoothing groups man You can also use a lighting map to make it "shine"

    I'm still getting used to everything, I'll look into it though.

  • Ooghijmiqtxxa
    • July 13, 2007 at 6:57 AM
    • #2,255
    Quote from Rick_D

    as for rendering oobi - if you open your material browser (M) - I presume you are using 3dsmax - and select the material you want to be 2-sided, there is a check box under the first sub-menu that says "2 Sided". I believe this will show up in renders now, but you may have to go into your render settings (F10) and allow 2-sided materials in one of the tabs. Sorry I can't be more specific I don't have max open. You'll find it anyway.

    Right on, that did it. Thanks Rick! I wish you could of told me that over voice so I could hear that devilishly sly accent of yours.

  • FMPONE
    • July 13, 2007 at 7:06 AM
    • #2,256
    Quote from Ooghijmiqtxxa

    Right on, that did it. Thanks Rick! I wish you could of told me that over voice so I could hear that devilishly sly accent of yours.

    [Blocked Image: http://www.sortmusic.com/indices/ind_B/billy-idol/picts5/varias/billy-idol_80h1h_voje_001.jpg]

  • Quakis
    • July 13, 2007 at 7:51 AM
    • #2,257
    Quote from Minotauro

    Quakis: Work on those smoothing groups man You can also use a lighting map to make it "shine"

    Made the lighting on the model a bit more smoother.

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/lamp_model05.jpg]

  • Rick_D
    • July 13, 2007 at 12:58 PM
    • #2,258

    it's a nice day, for a, white weddiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiing

  • Rick_D
    • July 13, 2007 at 1:06 PM
    • #2,259

    also

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  • insta
    • July 13, 2007 at 1:12 PM
    • #2,260

    What the fuck are you on about.

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