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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • Warby
    • May 18, 2007 at 10:46 PM
    • #2,061

    yeah those are busy pipes if something is not busy enough add em

    they look different from any angel so you can even create an entire unique looking wall with this one prop by just rotating each segment 90°

    that obviously repeating rust spot i have removed btw i am not gonna bother making new screenshots for that

  • Psy
    • May 19, 2007 at 11:04 AM
    • #2,062
    Quote from Rick_D

    like seriously tho - has there ever been any need for logic with pipes?It's like crates:

    "that room looks a little empty, let's add some crates"

    "that corridor looks a little empty, let's add some pipes"

    Well, pipes DO make a room more interesting when it makes sense...kind of.

    Crates on the other hand - People just place randomly wherever they feel like it.

  • ^Slick
    • May 19, 2007 at 11:21 AM
    • #2,063

    Mapping is all about crate placement. ^^

  • SnipaMasta
    • May 19, 2007 at 1:21 PM
    • #2,064

    MP9 on the TMP animations. I was thinking about releasing it properly but there's some horrible clipping on it (unavoidable, really), so it's just a personal replacement. Polycount's 3000 and a 2048X1024 texture.

    [Blocked Image: http://img150.imageshack.us/img150/3448/mp9cu3.jpg]

  • tomdon
    • May 19, 2007 at 1:41 PM
    • #2,065

    Is that not way to big, the hands look tiny compared to it.

  • SnipaMasta
    • May 19, 2007 at 1:52 PM
    • #2,066

    I had to scale it to fit the TMP animations, but the hands only just fit it so I'd imagine that it's not that far off.

  • hessi
    • May 19, 2007 at 2:05 PM
    • #2,067

    texture looks like stone. more specularity please!

  • Rick_D
    • May 19, 2007 at 3:09 PM
    • #2,068
    Quote from SnipaMasta

    a 2048X1024 texture.

    For what is essentially black! D:

    ahhh just messing with you - do you do any animations yourself, or modeling or something like that?

  • Warby
    • May 19, 2007 at 7:23 PM
    • #2,069

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/dys_prop_warby_core_01.jpg]

  • General Vivi
    • May 19, 2007 at 7:26 PM
    • #2,070

    looks nice warby

    Snipe - gun looks very bland ... thats all i got

  • Rick_D
    • May 19, 2007 at 7:27 PM
    • #2,071

    v nice warby - are you baking out light maps or are you using some lights in maya to get that look?

    nice normal map too

  • Warby
    • May 19, 2007 at 7:34 PM
    • #2,072

    there is 2 point lights in the scene a blue oen on the left and a golden one on the rigth the rest is hand painted selfillumination mask

  • Warby
    • May 19, 2007 at 8:24 PM
    • #2,073

    defuse yes spec map no ... which renders the defuse kinda useless

  • Seldoon182
    • May 19, 2007 at 10:21 PM
    • #2,074

    good job so far Warby !

  • SnipaMasta
    • May 19, 2007 at 11:58 PM
    • #2,075
    Quote from Pericolos0

    the scratches on the weapon appear strange to me, especially the long ones on the falt parts. Can we see the flats of this?

    Texture.

    Rick, I was thinking about it but I'm really not that good and I have no idea where to start, so it'll be staying as an over sized buggy personal release . In regards to modeling, it is my model.

  • tomdon
    • May 20, 2007 at 1:31 AM
    • #2,076

    Piano, 945 triangles and a 1024 diffuse, with normal + spec. Still need to sort out some texure issues, like the grain going the wrong way in places and some of the scratches on the normal going out instead of in.

    [Blocked Image: http://tomdon.net/images/piano_wip.JPG]

    I might compile it up and release it as a source prop tomorow.

    *edit*

    Updated the picture with a newer one.

  • bitmap
    • May 20, 2007 at 1:40 AM
    • #2,077

    oh damn tom that looks really good!

    that could easily be in gears of war.

    congrats.

  • Seldoon182
    • May 20, 2007 at 2:07 AM
    • #2,078
    Quote from tomdon

    I might compile it up and release it as a source prop tomorow.

    Don't forget to rescale the model !

  • Warby
    • May 20, 2007 at 10:35 AM
    • #2,079

    that is a hot prop i dig the texture a lot but double crediting yourself so close to each other ?! wtf tomdon brand piano and tomdon edged in ? is that really necesarry

  • tomdon
    • May 20, 2007 at 10:41 AM
    • #2,080
    Quote from Warby

    that is a hot prop i dig the texture a lot but double crediting yourself so close to each other ?! wtf tomdon brand piano and tomdon edged in ? is that really necesarry

    Haha, I have to have my fun some how .

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