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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • skdr
    • May 8, 2007 at 9:25 PM
    • #1,961
    Quote from Warby

    its for any tool that can import/export obj so its main focus apparently is maya yes

    I don't understand, max can export and import obj too.

    edit: tried it, can't get alpha maps to work in max :(

  • ifO
    • May 8, 2007 at 10:24 PM
    • #1,962

    Pretty much anything can import/export objs (I used to use obj format when using Wings3D and Milkshape together - power combo ).

    Sounds cool, I will check it out when my internet fixes. Currently mapcore seems the only site on the whole internets I can access

  • Wunderboy
    • May 8, 2007 at 10:42 PM
    • #1,963
    Quote from skdr

    edit: tried it, can't get alpha maps to work in max :(

    God, what's with you and Max? First bi-peds and now alpha channels???

  • skdr
    • May 8, 2007 at 10:50 PM
    • #1,964
    Quote from Wunderboy

    God, what's with you and Max? First bi-peds and now alpha channels???

    Normally I have no problems with alpha maps but when using this exporter they just wont work.

  • Wunderboy
    • May 9, 2007 at 1:11 AM
    • #1,965

    [Blocked Image: http://img261.imageshack.us/img261/5880/jswul9.jpg]

    If I was a rich man, do doo do do do do...

  • FMPONE
    • May 9, 2007 at 1:18 AM
    • #1,966
    Quote from Wunderboy

    [Blocked Image: http://img261.imageshack.us/img261/5880/jswul9.jpg]If I was a rich man, do doo do do do do...

    Haha, noice :3

  • von*ferret
    • May 9, 2007 at 1:41 AM
    • #1,967

    lol i did a model like that freshman year to make a 3d, 2d side scroller. it was funny.

  • KoKo5oVaR
    • May 9, 2007 at 11:39 AM
    • #1,968
    Quote from Wunderboy

    [Blocked Image: http://img261.imageshack.us/img261/5880/jswul9.jpg]If I was a rich man, do doo do do do do...

    But i make games, do doo do do do do ...

    nice stuff dude , would be cool to see it textured

  • Sa74n
    • May 9, 2007 at 12:15 PM
    • #1,969
    Quote from Warby

    a friend just showed me a super neat tool its a 3d ivy generator you just import an obj double click where it supposed to start growing you watch it grow and you export a new obj of your 3d ivy its main purpose is clearly off line rendering but the ivy generated is lowpoly enough that it could find real time use in next gen custom map ( i am looking at you unreal tournament 3 )

    even for low end games it can be useful. you can just bake the information into texture for a lower poly mesh.

    but yeah, it does look very neat

  • Wunderboy
    • May 9, 2007 at 3:43 PM
    • #1,970
    Quote from KoKo5oVaR

    nice stuff dude , would be cool to see it textured

    It already is textured - the original character is white:

    http://en.wikipedia.org/wiki/Jet_Set_Willy

    Showing my age now. And the "If I was a rich man" is the ingame music.

  • Kreigore
    • May 9, 2007 at 3:46 PM
    • #1,971

    Could use a few more polygons, the edges looks quite sharp.

  • OL
    • May 13, 2007 at 8:56 AM
    • #1,972

    I cut the 3 pages that followed this into a new thread because thats not what this one is for.

  • bitmap
    • May 13, 2007 at 3:53 PM
    • #1,973

    hey OL, at least you could have renamed the thread to something like paintball marker or something.

  • Warby
    • May 13, 2007 at 4:18 PM
    • #1,974

    56 k warning

    so based on termi/psycores request/concept a modular laser fence system for dystopia:

    [Blocked Image: http://img255.imageshack.us/img255/5086/sentrywalloa9.jpg]

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/dys_prop_warby_laser_fence_tower_01.jpg]

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/dys_prop_warby_laser_fence_tower_01_modular.jpg]

    i also took the time and compiled all the models and copy pasted em into a dod source test scene (source sdk HAPPEND to be set to dod source ... no conspiracy here)

    so here is warby style completely random total busyness extravaganza:

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/warby_style_random_busyness_exravaganz_01.jpg]

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/warby_style_random_busyness_exravaganz_02.jpg]

  • Rick_D
    • May 13, 2007 at 4:20 PM
    • #1,975

    :roll:

  • Warby
    • May 13, 2007 at 4:22 PM
    • #1,976

    yeah thats what happens when i just copy paste my post form polycount

  • Rick_D
    • May 13, 2007 at 4:25 PM
    • #1,977

    really nice stuff - I love the lighting and shading.

    How did you set up the 'beams'?

  • Warby
    • May 13, 2007 at 4:26 PM
    • #1,978

    with a shitload of polygones and an additive fade texture thats scrolls

  • bitmap
    • May 13, 2007 at 4:27 PM
    • #1,979
    Quote from Rick_D

    really nice stuff - I love the lighting and shading.How did you set up the 'beams'?

    yeah i was asking myself the same thing.

    although you are doing this for dystopia it looks great in dod, reminds me of resistance fall of men.

    aliens meet ww2

  • Buddy
    • May 13, 2007 at 4:46 PM
    • #1,980

    The baked lighting really makes this great. Good work.

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