The random model thread!
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Pretty much anything can import/export objs (I used to use obj format when using Wings3D and Milkshape together - power combo
).Sounds cool, I will check it out when my internet fixes. Currently mapcore seems the only site on the whole internets I can access

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[Blocked Image: http://img261.imageshack.us/img261/5880/jswul9.jpg]
If I was a rich man, do doo do do do do...
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Quote from Wunderboy
[Blocked Image: http://img261.imageshack.us/img261/5880/jswul9.jpg]If I was a rich man, do doo do do do do...
Haha, noice :3
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lol i did a model like that freshman year to make a 3d, 2d side scroller. it was funny.
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Quote from Wunderboy
[Blocked Image: http://img261.imageshack.us/img261/5880/jswul9.jpg]If I was a rich man, do doo do do do do...
But i make games, do doo do do do do ...
nice stuff dude
, would be cool to see it textured -
Quote from Warby
a friend just showed me a super neat tool its a 3d ivy generator you just import an obj double click where it supposed to start growing you watch it grow and you export a new obj of your 3d ivy its main purpose is clearly off line rendering but the ivy generated is lowpoly enough that it could find real time use in next gen custom map ( i am looking at you unreal tournament 3
)even for low end games it can be useful. you can just bake the information into texture for a lower poly mesh.
but yeah, it does look very neat
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Quote from KoKo5oVaR
nice stuff dude
, would be cool to see it texturedIt already is textured - the original character is white:
http://en.wikipedia.org/wiki/Jet_Set_Willy
Showing my age now. And the "If I was a rich man" is the ingame music.
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Could use a few more polygons, the edges looks quite sharp.

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I cut the 3 pages that followed this into a new thread because thats not what this one is for.
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hey OL, at least you could have renamed the thread to something like paintball marker or something.

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56 k warning

so based on termi/psycores request/concept a modular laser fence system for dystopia:
[Blocked Image: http://img255.imageshack.us/img255/5086/sentrywalloa9.jpg]
[Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/dys_prop_warby_laser_fence_tower_01.jpg]
[Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/dys_prop_warby_laser_fence_tower_01_modular.jpg]
i also took the time and compiled all the models and copy pasted em into a dod source test scene (source sdk HAPPEND to be set to dod source ... no conspiracy here)
so here is warby style completely random total busyness extravaganza:
[Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/warby_style_random_busyness_exravaganz_01.jpg]
[Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/warby_style_random_busyness_exravaganz_02.jpg]
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:roll:
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yeah thats what happens when i just copy paste my post form polycount

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really nice stuff - I love the lighting and shading.
How did you set up the 'beams'?
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with a shitload of polygones and an additive fade texture thats scrolls
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The baked lighting really makes this great. Good work.
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