Great work surgeon, DoD:S has always needed a Opel Blitz ![]()
The random model thread!
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release teh uvws please
looks very good! -
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http://www.scorchingcraniums.com/opel.zip
the model is in 3 formats - obj, 3ds and max7, along with the uvmap. I'll try and skin it myself, just for practice, but everything's in the zip if anyone else wants to try, along with all the references I used.
[Blocked Image: http://img119.imageshack.us/img119/7997/blitzjpgva7.th.jpg]
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no backfaces for the plane oO
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As I`m planning a KEEN-CS-Funmap i just started modelling some characters:
[Blocked Image: http://www.mtextra.bmhost.de/Downloads/JPG/mushroom_499.jpg]
[Blocked Image: http://img466.imageshack.us/img466/7177/dopefishqf0.jpg]
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my dream come true. If you need any help on it, seriously I'll do it. Mapping or modelling, whatever. This is actually how I got into game development, I downloaded MS3d and modeled the dopefish first thing... God it was terrible

Can I do Keen?
P.S. The name of my 'game' or mod or whatever(I think I was planning on using the HL engine, which was pretty new back then), was the "Billy Blaze Chronicles". Man this takes me back to the good old days.
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You ask if you could model Keen himself for the map?
Hey, that would be great! Modeling persons isn`t one of my strenghts...

Would be very cool if you could do this
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Quote from Josch
You ask if you could model Keen himself for the map?Hey, that would be great! Modeling persons isn`t one of my strenghts...

Would be very cool if you could do this
)Hoorah! *opens 3dsm*
I'm going for the "Goodbye Galaxy" keen...
[Blocked Image: http://dosclassics.com/keen/k4.gif]
Hmm maybe the Beans with Bacon Megarocket next!~ hehe
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you don't need backfaces if you use "$nocull" 1 in your .vmt
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I'll also be compiling a version without the canvas, so that part of the texture isn't too important. It shouldn't matter too much anyway since both sides should be almost identical.
Does $nocull 1 affect performance? I always assumed that it forced the game to render every face twice - once from each side. It takes up too much UV space to include both sides though, so whatever happens that part of the uvmap wont change.
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I've never noticed any performance issues with it tbh, I would bet that the 'loss' you'd get from it would be less than having more polies. I honestly have no idea though, I've just used it because it saves a lot of time and polies.
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It depends. AFAIK if you put $nocull in a material file then every single polygon with it rendered regardless of whether it is facing the camera. This is fine for purposely designed 2-sided things like trees, plants, alpha'ed support struts etc. (where pretty much every face needs to be 2-sided, so having no back face culling makes sense) but it is not fine if your model uses the same material on the rest of it, but only a tiny proportion of the polys actually need the two sidedness.
If that's the case, then you have two other options:
A: Add the polys to the model -- not a big deal
B: Use a different texture/.vmt for the two sided bit -- possibly even slower as state changes are pretty inefficient at the driver level, but I'm not sure how HL2 works in terms of switching from material to material
Most graphics cards are fillrate limited these days (complicated shaders and materials etc.) so it's no big deal to add a couple of extra faces here or there -- it won't kill the framerate. I'd personally just add the faces that you're missing rather than go any of the other routes. $nocull is convenient for a lot of things but I wouldn't use it willy-nilly, especially on complicated geometry that doesn't strictly need it.
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Quote from twiz
Hoorah! *opens 3dsm*
I'm going for the "Goodbye Galaxy" keen...
[Blocked Image: http://dosclassics.com/keen/k4.gif]
Hmm maybe the Beans with Bacon Megarocket next!~ hehe
Hehe, Keen4 is my reference game for the map^^ Actually, these jumping mushroom doesn`t appear in any other part, does it?
Do you have ICQ? So we can get a better communication. My number is 320-421-808.
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This would be great to see all worked out.

Succes guys!

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Makes sense, Defrag.
Also, something I started a couple of days ago for RnL:
[Blocked Image: http://img358.imageshack.us/img358/88/clipboard01vs5.jpg]
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link doesn't work
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The usual additional space should do it

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