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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • aevirex
    • January 26, 2007 at 6:39 PM
    • #1,581

    No that is not what i didn't like, its just beveled in photoshop and thus looks rather crappy.

  • mjens
    • January 26, 2007 at 7:35 PM
    • #1,582
    Quote from aevirex

    No that is not what i didn't like, its just beveled in photoshop and thus looks rather crappy.

    but the height of that sign is also not in correct place

  • Erratic
    • January 26, 2007 at 7:58 PM
    • #1,583

    [Blocked Image: http://www.joeyadey.com/doorshot_2.jpg]

  • mjens
    • January 26, 2007 at 9:18 PM
    • #1,584
    Quote from Erratic

    [Blocked Image: http://www.joeyadey.com/doorshot_2.jpg]

    nice

  • dissonance
    • January 26, 2007 at 9:49 PM
    • #1,585

    sign should read:

    "open the door

    get on the floor

    everybody walk the dinosaur"

  • Rick_D
    • January 27, 2007 at 1:29 AM
    • #1,586

    [Blocked Image: http://img440.imageshack.us/img440/5259/door01renderdh2.jpg]

  • von*ferret
    • January 27, 2007 at 1:35 AM
    • #1,587

    wtf is up with your concrete glass? lol take some of that depth and put it into your door handle

  • Rick_D
    • January 27, 2007 at 1:44 AM
    • #1,588

    elaborate?

  • amckern
    • January 27, 2007 at 2:05 AM
    • #1,589

    i think he means the bumpmap you used on the glass seems to be to high polly compared to the door handel that seems to be 2d texture detail.

  • Rick_D
    • January 27, 2007 at 2:28 AM
    • #1,590

    Yeah, got some nice tips from PhilK in irc, kinda tweaked around with it:

    [Blocked Image: http://img409.imageshack.us/img409/2259/door01render2yi0.jpg]

  • von*ferret
    • January 27, 2007 at 6:46 AM
    • #1,591

    I mean your glass looks like wavy and prickly. It looks like you took a peanut butter sandwhich and put the pieces of bread together, took one side off, and took that as a normal map. The glass looks wierd.

  • Skjalg
    • January 27, 2007 at 7:54 AM
    • #1,592

    actually, theres a door back at my old house (back of the garage) that looks excactly like this... especially the window^^

  • Rick_D
    • January 27, 2007 at 1:35 PM
    • #1,593

    Yeah, I based the glass on a photo so it should look like the kind of glass I wanted it to, and that is that kind of really bumpy glass that distorts everything viewed through it. My normal map is pretty smooth on the glass area:

    [Blocked Image: http://img249.imageshack.us/img249/1415/normalsr3.jpg]

    Not amazingly smooth, but doesn't strike me as very prickly.

    Will you be giving me some tips on how to fix it (or do it 'properly') or just sit there telling me how not to make sandwiches?

  • Nysuatro
    • January 27, 2007 at 1:38 PM
    • #1,594

    maybe a sharpened layer over it in overlay ?

  • hydeph
    • January 27, 2007 at 5:16 PM
    • #1,595

    i used to have that glass in my bathroom (except it was clean, right)

  • mjens
    • January 27, 2007 at 7:50 PM
    • #1,596
    Quote from hydeph

    i used to have that glass in my bathroom (except it was clean, right)

    but it's glossy from outside and "mixy" inside glass

    on this render glass is "mixy" form outside so if you stroke it you will feel non-smooth surface...

  • SnipaMasta
    • January 27, 2007 at 8:02 PM
    • #1,597

    I like it, it looks like convincing frosted glass.

  • Spellbinder
    • January 28, 2007 at 6:45 AM
    • #1,598

    I made a couple new models, just to keep it going and keep learning. They are not that good. Im not really satisfied with them. But just to keep you all updated on my tries. The texture on the drums sucks unbelieavle much in my eyes. And the knobs on the drawer are to big.

    [Blocked Image: http://img440.imageshack.us/img440/961/drumsjq2.jpg]

    [Blocked Image: http://img329.imageshack.us/img329/66/byra002dj7.jpg]

  • Spellbinder
    • January 28, 2007 at 10:00 AM
    • #1,599

    Oh and a house

    [Blocked Image: http://img147.imageshack.us/img147/3412/house2bo3.jpg]

  • Acumen
    • January 28, 2007 at 10:53 AM
    • #1,600

    i got one question. if you know yourself that the knobs are too huuuge......

    why don't you just scale them down before you render and post the pics in here

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