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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • Acumen
    • December 26, 2006 at 1:03 PM
    • #1,541

    has 2376 triangles.

    actually if i have the next "attack" i might wanna try texture it, thats why i didnt include workin doors or windows, so i save some time for the unwrappin part ^^

    whats next on our list, st0lve ? we shall work something out and this time both of us model it

  • hessi
    • December 26, 2006 at 1:37 PM
    • #1,542
    Quote from st0lve

    [Blocked Image: http://img135.imageshack.us/img135/2950/bullbs4.jpg]Me and hessi has a dog vs cat challenge. 248 (max 250) tris..

    I'll skin it tomorrow.

    [Blocked Image: http://thomashess.net/kitty.jpg]

    will texture it today.

  • ReFlex
    • December 26, 2006 at 3:28 PM
    • #1,543

    meow hessi, nice pussy.

  • hydeph
    • December 26, 2006 at 3:37 PM
    • #1,544

    compile for half life

  • Acumen
    • December 26, 2006 at 4:26 PM
    • #1,545

    man i absolutely hate texturing stuff...i don't know why i even ever bother trying over and over again. its just no fun at all..

    i think i should get rid of some of the bigger spots there, since it might look odd when placing some of them close together

    [Blocked Image: http://www.acumen-design.de/model_pics/idf/beton_block_textured_render1.jpg]

  • Dennispls
    • December 26, 2006 at 4:52 PM
    • #1,546

    it lacks touch up detail acumen

    like dirty up the bottom

    sand and other types of dirt will be visible on the bottom.

    Maybe get a less black pointy concrete for this one

  • Bluestrike
    • December 28, 2006 at 5:36 PM
    • #1,547

    Some model stuff for my HL2 mod:

    (screenshots taken in HL2 modelviewer, used XSI mod tool to make em.)

    [Blocked Image: http://www.bluestrike.be/awakening/flatbed.jpg]

    [Blocked Image: http://www.bluestrike.be/awakening/torpedo.jpg]

    Reference by Spine:

    [Blocked Image: http://www.bluestrike.be/awakening/podref.jpg]

    Skinned by spine

    [Blocked Image: http://www.bluestrike.be/awakening/pod.jpg]

  • requiem2d
    • December 28, 2006 at 11:36 PM
    • #1,548

    Pretty cool assets, keep it up

  • Minos
    • January 2, 2007 at 12:07 AM
    • #1,549

    [Blocked Image: http://i49.photobucket.com/albums/f295/mino_textures/min0_handrail_wip.jpg]

    Nevermind the texture blurryness, hammer runs at low res here

  • KoKo5oVaR
    • January 7, 2007 at 4:21 PM
    • #1,550

    I'm with mino i'll post single props

    I had a project of map so i made this palm tree and coconuts. and stopped there.

    [Blocked Image: http://kokosovar.free.fr/palmtree.jpg]

  • Warby
    • January 9, 2007 at 10:45 PM
    • #1,551

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/colossus_02_sneak.jpg]

    i made this for the colossus contest since my first colossus was already close to done when the contest started but now it looks like i don't have anyone to compete against so i am not sure if i will finish this 50% done colossus ...

  • D3ads
    • January 9, 2007 at 11:00 PM
    • #1,552

    Warby you're like a machine, fantastic stuff

    Koko: I dig your palms

  • teeluu
    • January 10, 2007 at 2:52 AM
    • #1,553

    Simple, still ugly, too dirty. Can't remember if i have posted this earlier.

    [Blocked Image: http://personal.inet.fi/koti/sami_lindqvist/fallujah/betoniporsas.jpg]

  • zeOx
    • January 10, 2007 at 2:56 PM
    • #1,554

    warby, both your colossie look spot on! seems you've hit the style to on the head. good work!

  • dissonance
    • January 10, 2007 at 7:05 PM
    • #1,555

    koko's working on animal crossing: source?

    please say yes.

  • Diluvian
    • January 10, 2007 at 10:17 PM
    • #1,556

    "Wooooooooooot, WHAT THE HELL!!! ... ok, .. just a car, and it's still WIP"

    [Blocked Image: http://diluvian.stacc.de/art/fordrs1600_6.jpg]

    pc: 1207, why i made the red color above the pc? Because i wanted to do exactly the opposite - doing the red color behind the letters *run*.

    [e] Tires are only "show"

    Gratz

  • KoKo5oVaR
    • January 10, 2007 at 11:14 PM
    • #1,557

    Warby screw you, you and your talent

    the only critic i can make is that i find it too monochrome, but i guess that's because it's only 50% done

    does it exist dissonance ?

  • Ginger Lord
    • January 12, 2007 at 2:53 PM
    • #1,558

    Oh dear

    [Blocked Image: http://img440.imageshack.us/img440/892/pigwtfsn3.jpg]

    Learning Shape and Secondary Shape modelling/deformations etc.

    XSI is trying to melt my mind.

    Edit: Oops forgot to subdivide the helmet for the quick render.

  • Warby
    • January 13, 2007 at 12:03 AM
    • #1,559

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/colossus_02_sorta_done.jpg]

  • Tailgunner
    • January 13, 2007 at 12:19 AM
    • #1,560

    That is some cool shit warby!

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