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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • Rick_D
    • November 14, 2006 at 2:57 PM
    • #1,421

    Hahah yeah xP

  • Dennispls
    • November 14, 2006 at 3:45 PM
    • #1,422

    Peris wth did you do with that face lol

    hit it with a brick?

  • General Vivi
    • November 14, 2006 at 4:52 PM
    • #1,423
    Quote from st0lve

    vivi those bricks in the wall are TINY

    yeah if i was a texture artist i might be a bit easier to adust that problem

  • st0lve
    • November 14, 2006 at 10:06 PM
    • #1,424

    Err you aren't?

    Just make a wall with larger bricks, duh.

  • General Vivi
    • November 15, 2006 at 4:06 PM
    • #1,425

    [Blocked Image: http://img474.imageshack.us/img474/948/stairs3po9.jpg]

    New scene which is supposed to show off the stair case and some small tires off to the side. still a bit of a wip.

  • TeddyBear
    • November 15, 2006 at 5:06 PM
    • #1,426

    Nice but I'm not so sure about the rounding. Also, the lighting feels too yellow and smooth. With that intensity I'd expect strong sunlight but the shadows aren't crisp enough.

  • Meotwister
    • November 16, 2006 at 1:59 AM
    • #1,427

    I'm still for breaking that end of the stair wall. Or do something to make it more interesting.

  • Sindwiller
    • November 16, 2006 at 11:27 PM
    • #1,428
    Quote from cyberjunkie

    nice *Reflex , reminds me of RTS buildings competition Some additions

    Image

    Looks very nice CJ! Keep it up!

  • Acumen
    • November 18, 2006 at 7:52 AM
    • #1,429

    besides from what teddybear said, i think these 2 very blueish doors dont really fit in there. first the texture itself looks quite new when you compare it to all the crackin walls and stuff around it. it sure has a little dirt on it but the way the stairs and walls look like i'd expect not something that elegant (even with some detailled grid in it - I'd expect the grid to point inwards as if somebody kicked against it, or even some parts of it missing....) as doors, you know, only very simple wooden things, that almost fall out of the door hinge, i dont know, thats just my opinion though ^^

    well and the color is off, too, imo. it really sticks out of the scene, which is totally yellowish, like teddybear said. maybe if you'd tweak that, the blueish doors would blend in the environment a bit nicer

  • TeddyBear
    • November 18, 2006 at 8:22 AM
    • #1,430

    Yeah. Maybe a bit more like this (judging by the choice of shadowing)?

    [Blocked Image: http://img140.imageshack.us/img140/8705/genvivi2co5.jpg]

    or this?

    http://img241.imageshack.us/img241/9202/genviviob3.jpg

    But then again, I like the daylight setting of your scene. Just reduce the yellow a bit (sunlight is really more white than plain yellow) and the contrast of the shadows and you have a kickass render. The models and textures are A+

  • ReFlex
    • November 18, 2006 at 12:10 PM
    • #1,431

    I like the yellow lighting from the first one.

  • Evert
    • November 18, 2006 at 2:04 PM
    • #1,432

    I don't like the yellow, the scene is neat tho!

  • General Vivi
    • November 18, 2006 at 6:08 PM
    • #1,433

    oh cool . i like the color change. it looks a bit nicer with a desaturation on it. ^^ ill play around with lighting some more

  • dux
    • November 18, 2006 at 6:11 PM
    • #1,434
    Quote from Evert

    I don't like the yellow, the scene is neat tho!

  • von*ferret
    • November 18, 2006 at 10:11 PM
    • #1,435

    I like the yellow, has a warm feeling.

  • KoKo5oVaR
    • November 18, 2006 at 10:32 PM
    • #1,436

    haha you finally finished that scene vivi !! it sure took a while, nice one, i like the orange one, but the shadows are quite strange

  • LuftWaffle
    • November 18, 2006 at 10:52 PM
    • #1,437

    First weapon model. Yes, I know I suck, but geometry sucks, so it's a lose-lose situation!

    [Blocked Image: http://www.luftwaffle.com/models/m249a.jpg]

  • Meotwister
    • November 19, 2006 at 6:25 AM
    • #1,438

    smoothing groups ftw.

    pretty nice for a first one though.

  • General Vivi
    • November 19, 2006 at 9:59 AM
    • #1,439
    Quote from KoKo5oVaR

    haha you finally finished that scene vivi !! it sure took a while, nice one, i like the orange one, but the shadows are quite strange

    na thats not finished . there is a lot more to it . i just cut that lil bit off for the stairs . i had a bunch more and stuff. i just didn't know what to do with it.

  • Sindwiller
    • November 19, 2006 at 6:10 PM
    • #1,440

    Very nice for your first model! Try to uvmap it. It's worth a try

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