1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • hessi
    • October 9, 2006 at 2:33 PM
    • #1,301

    yap there is a Maya-8 or lets call it Maya-8-which-was-about-to-bring-several-cool-features-but-none-of-them-do-work-in -he-release-version

    ask Mds. he tested Maya 8. He now uses his old working maya 7.0 again

  • von*ferret
    • October 9, 2006 at 2:36 PM
    • #1,302

    just use max and be done with it

  • hessi
    • October 9, 2006 at 2:37 PM
    • #1,303
    Quote from von*ferret

    just use max and be done with it

    nyamomd (= not yet another max or maya discussion)

  • Warby
    • October 9, 2006 at 3:19 PM
    • #1,304

    no matter how bad maya 8 is i bet it still beats the crap out of max

    *purpossfullyignoreinghessispost* :wink:

  • Defrag
    • October 9, 2006 at 3:22 PM
    • #1,305

    Max makes me want to frolic in the meadows with kittens

    and punch babies.

  • entity
    • October 9, 2006 at 3:23 PM
    • #1,306
    Quote from Warby

    no matter how bad maya 8 is i bet it still beats the crap out of max *purpossfullyignoreinghessispost* :wink:

    woooo maya rules!

  • Spellbinder
    • October 9, 2006 at 3:41 PM
    • #1,307

    I'll stop further discussions about this now. If you want to discuss this make another thread. This is The random model thread not a forum for what is best. Thx.

  • Defrag
    • October 9, 2006 at 3:53 PM
    • #1,308

    So then... XSI?

  • D3ads
    • October 9, 2006 at 5:25 PM
    • #1,309

    Warby: I'm confused as to how they fit in with your map? The alien thing looks like it's straight out of Prey? Very nice all the same though!

  • Warby
    • October 9, 2006 at 7:44 PM
    • #1,310

    a clash of styles indeed !!! i wasnt sure if peopel would get it but you did

    the tripod the brigth one is mapped all unique on one large texture whcih is supreme batchable but the over all texel density is not as high that is currently the way to go for game art and is somethign i dont like but it runs faster so i must learn it

    the colossus the dark guy is uv mapped like a map/level with lots and lots of different tileable repeating materials the absolut "hell" for render statchanges its the uvmappign style i love but that unfortnuatly i have to let go off !

    thats what these 2 guys represent for me ! ... kind of like the last stand before i abandon this technique

    /edit thats also why the tripod kinda looks more evil than the colossus and looks like hes winning

    and yes hoepfully both will look good ingame therers absolutly no garantue either of em will ^^

  • Sa74n
    • October 9, 2006 at 10:14 PM
    • #1,311

    rofl warby.. best map idea ever xD

  • tomdon
    • October 13, 2006 at 3:54 PM
    • #1,312

    Heres a skin I did for my housemates model. It has a single 1024x1024 dif with a normal. Some people might of seen it over at hl2world:

    [Blocked Image: http://tomdon.net/images/house.jpg]

  • Warby
    • October 13, 2006 at 4:09 PM
    • #1,313

    if this is for theb ackgorudn its spot on if the palyercan actualy walk aup to it its too lowres

  • D3ads
    • October 13, 2006 at 4:09 PM
    • #1,314

    That's really nice Christ I can see everything in maps being modelled soon!

  • tomdon
    • October 13, 2006 at 4:51 PM
    • #1,315

    Its for a uni project, we need to make a game trailer. This is one of many houses that will be making up a town in the trailer. So no real player will see it. Its purely for a video.

  • Meotwister
    • October 13, 2006 at 8:36 PM
    • #1,316

    lol amazing to me that I still understood it.

    Thats a good house for a non-interactive position.

  • Minos
    • October 13, 2006 at 10:29 PM
    • #1,317

    Nice house tom. The supports on the overhang could be a bit thinner.

  • tomdon
    • October 13, 2006 at 10:40 PM
    • #1,318

    Theres lots on the model I would change, but I dont want to look like an arse and edit all my housemates work .

  • von*ferret
    • October 17, 2006 at 1:21 AM
    • #1,319

    [Blocked Image: http://studentpages.scad.edu/~zaford20/render01.jpg]

    very wip

  • Meotwister
    • October 17, 2006 at 3:51 AM
    • #1,320

    its a skateboard wheel right?

    looks cool, but as is not shiny enough as an eye would be, also would be cool but maybe not what you're goin for to have the optic nerve out the back

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  2. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  3. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  4. Any of the old guard still around? D:

    Thrik
    June 20, 2026 at 10:11 PM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™