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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • Bic-B@ll
    • October 8, 2006 at 8:09 AM
    • #1,281

    thats stupid cool

  • hessi
    • October 8, 2006 at 10:01 AM
    • #1,282

    wtf. this image does not fit on my screen! in 1920x1200! you little bitch!

    anyway: model looks cool. i am currently texturing another 12k polies model :X

  • KoKo5oVaR
    • October 8, 2006 at 12:15 PM
    • #1,283

    wow warby, the concept, the modelisation and the zbrushed/mudboxed details of the normal map. superb work

  • von*ferret
    • October 8, 2006 at 4:34 PM
    • #1,284

    your map confuses me.

  • entity
    • October 8, 2006 at 4:48 PM
    • #1,285

    Nothing mindblowing, I just thought i'd open up zbrush(been a while, i've neglected it )

    Few minutes of doodling results in the amazing wrinkled shirt!

    [Blocked Image: http://i14.photobucket.com/albums/a329/ashrafazlan/superwrinkled.jpg]

    [Blocked Image: http://i14.photobucket.com/albums/a329/ashrafazlan/prettyrender.jpg]

    Oh god I can feel my creativity dropping to 0

  • von*ferret
    • October 8, 2006 at 6:15 PM
    • #1,286

    not bad, now put something sweeet on for a texture.

  • h2
    • October 8, 2006 at 9:02 PM
    • #1,287
    Quote from entity

    Oh god I can feel my creativity dropping to 0

    Nj, It's interesting how dull things like painting cloth folds or painting bricks etc can be fun

  • von*ferret
    • October 8, 2006 at 10:43 PM
    • #1,288

    a wip

    [Blocked Image: http://studentpages.scad.edu/~zaford20/saltynuts4.JPG]

  • SnipaMasta
    • October 9, 2006 at 12:33 AM
    • #1,289

    Looks very cool, although the small wall next to the foor looks too thick (and that archway is massive).

  • Warby
    • October 9, 2006 at 1:02 AM
    • #1,290

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/tripod_textured.jpg]

    now with textures

  • KoKo5oVaR
    • October 9, 2006 at 1:25 AM
    • #1,291

    O K. well. it isn't that bad son.

  • Warby
    • October 9, 2006 at 2:02 AM
    • #1,292

    i dont even know what that means ^^

    heres a sneak preivew and the bombtarget statue SHOWDOWNFIGHT

    COLOSSUS VS TRIPOD in the museums main hall

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/bomb_target_showdown_preview.jpg]

  • Spellbinder
    • October 9, 2006 at 2:19 AM
    • #1,293

    Thats soooo sweet! Nice work!

  • von*ferret
    • October 9, 2006 at 6:14 AM
    • #1,294

    most confusing 'map' ever.

  • entity
    • October 9, 2006 at 7:31 AM
    • #1,295

    looks awesome, I wish my version of maya could use high quality rendering

  • hessi
    • October 9, 2006 at 12:56 PM
    • #1,296
    Quote from entity

    looks awesome, I wish my version of maya could use high quality rendering

    ATI user? because highQ mode and ATI in Maya == shit. ati has crappy opengl drivers.

  • entity
    • October 9, 2006 at 12:59 PM
    • #1,297

    yep, but it was fine in version 7 and below. 8 just doesn't like it

  • hessi
    • October 9, 2006 at 1:09 PM
    • #1,298

    uha. maya 8.0 isnt used by ANYONE. It's like the crappiest version ever. btw how did maya 7.0 run highquality mode with an ATI? I always got black jaggies on all surfaces (used and x800 and several driver updates/downgrades). the last maya that ran well was the 6.0

  • entity
    • October 9, 2006 at 1:16 PM
    • #1,299

    It ran ok, nothing too fast but I didn't get any errors like that (9800xt)

  • Warby
    • October 9, 2006 at 2:07 PM
    • #1,300

    wait what there is a maya "8" ??????? seriously ?

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