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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • hessi
    • August 27, 2006 at 12:11 PM
    • #1,101
    Quote from slicky

    quick question -Is anyone else using max 8 and know of a good site with tutorials or exporters for getting my content in-game?

    Ive searched for quite some time now and it seems like theres only tools and tuts for max 6/7, any help would be massively appreciated.

    into which engine? if you want to export to source check out the 3d sub forum here at mapcore. there is a thread with a tutorial by vivi

  • st0lve
    • August 27, 2006 at 12:50 PM
    • #1,102

    [Blocked Image: http://img181.imageshack.us/img181/5864/02wr3.jpg]

  • ReFlex
    • August 27, 2006 at 1:24 PM
    • #1,103

    764... where?

  • insta
    • August 27, 2006 at 1:26 PM
    • #1,104

    I think it needs more post-apocalyptic details, st0lve. What about adding some jerrycans, a shovel, some high-power lights on the roof, a huge external fueltank on the back and so on? Go have a look at Mad Max Road Warrior for inspiration

    Of course I don't know what your polybudget is.

  • Sindwiller
    • August 27, 2006 at 2:33 PM
    • #1,105

    Reminds me a bit of Carmageddon Only that your car is more harmless than the cars in the game :roll: Im with insta, it needs more post-apocalyptic details.

  • Dennispls
    • August 27, 2006 at 4:21 PM
    • #1,106

    800 tris is the max

    and yeah st0lve the polydistribution is horrible:p

    you can do better than that:D

  • st0lve
    • August 27, 2006 at 9:13 PM
    • #1,107

    The reason that all the polys went away is the spiked bumper, they were all connected to it, so I just have to detach them and make the pumper a single poly insted of many peices.

    I'm down to 718 now, and still trying to remove stuff I don't need.

  • st0lve
    • August 27, 2006 at 10:16 PM
    • #1,108

    [Blocked Image: http://img242.imageshack.us/img242/8803/03ef9.jpg]

    :roll:

  • Warby
    • August 27, 2006 at 10:53 PM
    • #1,109

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/de_wanda_prop_01.jpg]

    about 3500 tris

    made from hessos vacation-photos ^^

    soon in de_wanda

  • Sa74n
    • August 27, 2006 at 11:33 PM
    • #1,110

    awespme!

  • hessi
    • August 27, 2006 at 11:33 PM
    • #1,111

    KICK ASS!

  • Squirrelly
    • August 28, 2006 at 12:04 AM
    • #1,112

    Looks awesome! Only suggestion is to add more character to it and make it less photo-based. Otherwise, great work!

  • General Vivi
    • August 28, 2006 at 1:58 AM
    • #1,113

    wow that looks great!

    a bit stretch at some points but the whole thing looks really awsome

  • Zeta
    • August 28, 2006 at 2:58 AM
    • #1,114

    Incredible!

  • Minos
    • August 28, 2006 at 2:59 AM
    • #1,115

    woah

  • CyanideCotdPnuts
    • August 28, 2006 at 6:37 AM
    • #1,116

    Old character model that I just found the time to finish. Workin on a normal map to go w/ it.

    [Blocked Image: http://img.photobucket.com/albums/v224/cyanidecotdpnuts/MolotovCOMPLETE.jpg]

  • General Vivi
    • August 28, 2006 at 9:18 AM
    • #1,117

    i can't believe we didn't use that player model .

  • ⌐■_■
    • August 28, 2006 at 9:18 AM
    • #1,118

    Cyanide.That.Looks.Awesome.

  • st0lve
    • August 28, 2006 at 9:44 AM
    • #1,119

    His face is too chubby. Males often have more "straight" lines.

    Reminds me of Mark from 28 Days Later.

    What texture res. is that?

  • teeluu
    • August 28, 2006 at 11:33 AM
    • #1,120
    Quote from st0lve

    His face is too chubby. Males often have more "straight" lines.

    There are many kind of humans out there (image below). Nice amount of detail there Cyanide, like it

    [Blocked Image: http://www.funfry.com/data/507/medium/ugly_fat_man_big_tummy_funny_pictures_funfry_resize.JPG]

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