You are fast, nice work
The random model thread!
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wow that is awesome

some closeups and wires would be lovely. im all for such wireframe renders \o/
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Just awsome tomdon!
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Nice,
I started a new character, this is what i got so far.
the model that you see now is 2002 faces.
Any critic's or useful tip's are welcome because i like to make it better.
( i know there is a line, i mirrored it, and there is a dark spot at the side of the chest )
I pushed them all into a 800x600 basic render.
[Blocked Image: http://i54.photobucket.com/albums/g84/Xadeko/newcharacter.jpg]
thanks :roll:
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I think the ribcage might be too low and the bottom area of the pecs should be rounder. You also might not need that many edges if you're going for a game model, remember that it's best to keep the edges evenly spaced. I can see this in the abs section, where you could probably merge the middle edges for a cleaner topology.
The legs also look too bent towards each other, around the kneecap.
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Thanks entity,
Ill be fixing those point's.
Why those legs are so bend are because of the reference picture i use, maybe i should replace it with another.
And those edges, i have never knew that it's better to keep them evenly spaced, why is that?
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I think it's mostly for deformation and smoothing. I've also heard that uv's work better too. The back of your model is a good example of good topology

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[Blocked Image: http://img160.imageshack.us/img160/6741/aheadyn5.jpg]
Ignore the ear =].
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that head looks out of proportions
its not bad though dont get me wrong but the size of things bother me
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That looks very nice to me. Actually, my first thought was "and again a shitty hair shader...". Then i saw, that the hair is actually alpha mapped. Nice work!
And, the proportions are ok IMHO. Or, you never saw a east european or a asian?

Wfr, Sindwiller
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Quote from Sindwiller
That looks very nice to me. Actually, my first thought was "and again a shitty hair shader...". Then i saw, that the hair is actually alpha mapped. Nice work!And, the proportions are ok IMHO. Or, you never saw a east european or a asian?

Wfr, Sindwiller
If your initial reaction was that it was a "shitty" shader, why did you suddenly think it was good looking just because it was modeled? :wink: Anyways, good start, I like it. Work on his cheeks!
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[Blocked Image: http://img61.imageshack.us/img61/3624/aheaduv8.jpg]
Thanks for the crits, Fixed some anatomy errors.
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Im not the one coming with critism since you are about 100% better then me, but what did you do to his ear?
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Oh ok, didnt see that.
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little update

[Blocked Image: http://www.fotothing.com/photos/88d/88d36c95019472aa95a54794871e6429_df0.jpg]
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His waist and lower torso are a bit thin compared to his chest and shoulders.
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First model into source, a shitty 24 poly sign. Modelled in XSI, UV and texture by me.
[Blocked Image: http://img208.imageshack.us/img208/3597/minezu8.jpg]
Did I mention its a bit shit?
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nah it looks pretty good for a first time
You can try adding some detail by placing some cuts at the side and moving them into place to simulate old wood. Don't do straight loops though, that'll waste polygons -
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