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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • von*ferret
    • August 8, 2006 at 9:10 PM
    • #981

    supposed to be fuzzy

  • Acumen
    • August 8, 2006 at 9:44 PM
    • #982

    thanks for your comments, guys

    great for motivation, cause normally i lose that after 2-3 days of doing uv's and sloppy textures

    [Blocked Image: http://www.acumen-design.de/model_pics/lejean/bank_render.jpg]

  • nooba
    • August 9, 2006 at 9:02 AM
    • #983

    Nice stuff, Acumen

    The color of that wood does not fit with the dungeony feel.. it should be a dark color.. thats what I think anyway

  • Acumen
    • August 9, 2006 at 9:27 AM
    • #984

    yeh i was kinda unsure about that, too. as i have zero experience with how the models look ingame, since i never come around to see any of my models ingame... i kinda thought i would leave it a bit brighter cause the map itself is soooooo dark, that you kinda can still see the bench a bit and not just some black silhouette. but then again it could be just the opposite the model will be fullbright all the way

    but i think i could adjust it later on

  • General Vivi
    • August 9, 2006 at 9:44 AM
    • #985

    yeah the wood may not fit but it looks nice

  • Squirrelly
    • August 9, 2006 at 11:20 AM
    • #986

    It needs a normal map badly ferret, but it looks lovely!

  • Nysuatro
    • August 9, 2006 at 9:25 PM
    • #987

    [Blocked Image: http://img428.imageshack.us/img428/2254/bench01ck8.jpg]

    uhhm ... Somebody has advice for me ?

  • Acumen
    • August 9, 2006 at 9:52 PM
    • #988

    i think the wood parts (guess some parts are made out of wood) are too thick. in general it looks too thick and all the parts seem to have the same strength/thickness. you should vary this to get a better result. imo it looks to comical with everything being of the same thickness. and next time you render, maybe not go with the totally black background color but more of a greyish color. and maybe use the catmull-rom filter in the dropdown menu of the render dialog (somewhere at the bottom).

    any maybe also get some variation in the lenght shape of the wood parts. it looks really straight and a tad boring the way it is, right now - just a little too perfect, i think.

    hope that could help a tiny bit

    i just finished the first railing (guess thats the word for it)

    [Blocked Image: http://www.acumen-design.de/model_pics/lejean/gelaender1_render.jpg]

  • Nysuatro
    • August 9, 2006 at 10:16 PM
    • #989

    yeah, thanks man

  • TeddyBear
    • August 10, 2006 at 1:15 AM
    • #990

    Nice start! The face does however look stretched, like someone would have pulled the cheeks back or something. Easy fixes, so just keep it up!

  • KoKo5oVaR
    • August 10, 2006 at 2:34 AM
    • #991

    Acumen, nice one mate, that must look really rad ingame !

    Peris, yeah the chicks are weird from that angle , and the mouth looks a bit big to me, you made that from an imported model, or from a plane ?

  • Acumen
    • August 10, 2006 at 9:03 AM
    • #992

    thanks KoKo5oVaR, i really hope to see it ingame soon

    peris doodling becomes more serious everytime he doodles

    i like it much better than the last one cause it looks like a more serious attempt instead of doodling ^^

    the eyes look a bit wide whereas i think the mouth looks fine the way it is. cheeks-wise it's hard to tell, really without the rest of the head attached. i really like to see a more finished version of that

    right now i really like the progress so far, looks much crisper and more thought of while doodling.

  • tomdon
    • August 10, 2006 at 12:08 PM
    • #993

    [Blocked Image: http://tomdon.net/images/background_stuff.jpg]

    A selection of stuff that is going in the background of some images I am making. They dont have to be super detailed because they wont be very big in the shots.

  • Nazul
    • August 10, 2006 at 1:33 PM
    • #994

    omg teh pro!~~

    not very detailed my arse

  • Dennispls
    • August 10, 2006 at 1:40 PM
    • #995

    It does lack some detail nazul:)

    the texture work could use some work if it was very visible

    But for background stuff its perfectly fine.

  • Spellbinder
    • August 10, 2006 at 5:37 PM
    • #996

    This is no critism or anything because i think you guys that models and make your own skins and stuff are awsome, i could dream to be as good as you. BUT isnt those bent?

    [Blocked Image: http://img291.imageshack.us/img291/2613/bentck4.gif]

  • Polaris
    • August 10, 2006 at 5:42 PM
    • #997

    I thing they're supposed to be like that. I believe that's what allows the "mouth" to move back and forth, while the larger arm makes it move up and down.

    Or something

  • tomdon
    • August 10, 2006 at 6:14 PM
    • #998

    Small update, worked on the gen texture a bit and made a simple low poly fuel line.

    [Blocked Image: http://tomdon.net/images/gen.jpg]

  • Bic-B@ll
    • August 10, 2006 at 6:17 PM
    • #999

    thats some really cool stuff, i think they they would look at lot better with a different color yellow, the mustard ruins it for me

  • tomdon
    • August 10, 2006 at 6:18 PM
    • #1,000

    Yeh, I dont like yellow either, they had all been a nice blue, but my client wants that yellow .

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