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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • General Vivi
    • July 20, 2006 at 4:58 AM
    • #921

    nice "crappy " job ferret

    love the low poly stuff quakis

    nice job mini . i think the clouds are moving a bit fast in that clip . maybe its the clip ? try slowing them down a bit more

  • Minos
    • July 20, 2006 at 8:16 PM
    • #922

    Yeah I'll slow it down a bit.

  • von*ferret
    • July 20, 2006 at 9:28 PM
    • #923

    the buildings are really square mino

    jk, the sky looks great. Just slow it down like everyone said. Right now it reminds me q3 and unreal maps with blazing fast clouds.

  • tomdon
    • July 22, 2006 at 2:02 PM
    • #924

    I am working on a German Jäger for bg2. He is going to replace the current Loyalist class. I think he is going to be armed with a rifle so will be pretty potent in fights.

    Its all wip btw, he still needs to go through several layers of texture detailing.

    [Blocked Image: http://tomdon.net/images/jager.jpg]

  • teeluu
    • July 22, 2006 at 4:42 PM
    • #925

    Nice work so far tomdon, what's the polycount? Guess it has to be much lower than usually with source, since there are those line battles and such.

    I gotta download the latest bg, always enjoyed it on HL1

  • tomdon
    • July 23, 2006 at 12:27 PM
    • #926

    Small update:

    [Blocked Image: http://tomdon.net/images/update4.jpg]

  • nico
    • July 23, 2006 at 10:33 PM
    • #927

    give him a huge moustache to hide the horrible face! =D Other than that, it looks pretty neat =) Keep it up.

  • SnipaMasta
    • July 24, 2006 at 5:11 PM
    • #928

    [Blocked Image: http://www.snipamasta.co.uk/files/WeeTrash.jpg]

    I got bored. Polycount's 592 and it's on a 512² texture.

    Edit:

    [Blocked Image: http://www.snipamasta.co.uk/Gallery/trashcan2.jpg]

  • tomdon
    • July 24, 2006 at 5:46 PM
    • #929

    New face.

    [Blocked Image: http://tomdon.net/images/new_head.jpg]

    *Edit*

    Textured and in hlmv, rigging needs sorting though.

    [Blocked Image: http://tomdon.net/images/almost_done.jpg]

  • Sindwiller
    • July 26, 2006 at 1:34 PM
    • #930

    Very nice SnipaMasta & Peris

    Wfr, Sindwiller

  • SnipaMasta
    • July 26, 2006 at 4:10 PM
    • #931
    Quote from Pericolos0

    ALOT of wasted texture space! you could get alot more of pixel density on the model

    Most of the stuff you may think is plain space is actually the inside of it, it's just darker. Although yeah, it is a bit of waste .

  • KoKo5oVaR
    • July 26, 2006 at 8:41 PM
    • #932

    @Snipa i love that prop, it looks so cool ingame, very nice texturing i don't see any edge.

    @tomdom, his corpse and is outfit is awesome, well textured and well modelised, the modelisation of the face too, but you really should trying to make a new texture for it, he doesn't look human at all . Or i request close up !

    well since perris posted his, i'll do it §

    [Blocked Image: http://kokosovar.free.fr/skull.jpg]

    45 minutes §

  • Vinny Testaverde
    • July 26, 2006 at 10:37 PM
    • #933

    well, I'll post my zbrush guy:

    [Blocked Image: http://jonmonaghan.com/3d/tiresias/wip1.jpg]

    and rendered in max+ mentalray...

    [Blocked Image: http://jonmonaghan.com/img/teiresais.jpg]

    I used zmapper for the normal mapping, the mesh that i used for this rendering was at the 2nd subdiv level which was ~10k polies, I could have exported a ~3k poly mesh and it would have look only slighly worse

    on 6 subd level is was over 2 million and thats the one I worked with.

    <3 Zbrush

    I also hear mudbox is a software posed to take over Zbrush, haven't tried it out yet

  • PhilipK
    • July 26, 2006 at 10:45 PM
    • #934

    May I guess mudbox peris

    Yeah mudbox seems quite nice. Haven't tried it out myself yet but I've seen it in use. Seems very straight forward and the layer feature seems like a nice addition.

    That's really cool btw JonM

  • KoKo5oVaR
    • July 26, 2006 at 10:51 PM
    • #935

    mumumumumudbox!

    that looks great Jon, crazy design and nice lighting on the render !

  • Bic-B@ll
    • July 27, 2006 at 12:14 AM
    • #936

    reminds me a lot of the scream mask i like it a lot

  • Grinwhrl
    • July 27, 2006 at 6:13 PM
    • #937

    That looks awesome JohM.

  • tomdon
    • July 27, 2006 at 6:24 PM
    • #938

    [Blocked Image: http://tomdon.net/images/new_face.jpg]

    Did a new face texture for my jager.

  • KoKo5oVaR
    • July 27, 2006 at 7:01 PM
    • #939

    You still have a problem with his eyes imo, maybe i'm wrong by seeing the screens but you should try this :

    [Blocked Image: http://kokosovar.free.fr/eyes.gif]

  • tomdon
    • July 27, 2006 at 7:18 PM
    • #940
    Quote from KoKo5oVaR

    You still have a problem with his eyes imo, maybe i'm wrong by seeing the screens but you should try this :[Blocked Image: http://kokosovar.free.fr/eyes.gif]

    They already look like that:

    [Blocked Image: http://tomdon.net/images/eyes.jpg]

    I think the screenshots give the impression they are looking down, when they are not.

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