nice "crappy " job ferret
love the low poly stuff quakis
nice job mini . i think the clouds are moving a bit fast in that clip . maybe its the clip ? try slowing them down a bit more
nice "crappy " job ferret
love the low poly stuff quakis
nice job mini . i think the clouds are moving a bit fast in that clip . maybe its the clip ? try slowing them down a bit more
Yeah I'll slow it down a bit.
the buildings are really square mino ![]()
jk, the sky looks great. Just slow it down like everyone said. Right now it reminds me q3 and unreal maps with blazing fast clouds.
I am working on a German Jäger for bg2. He is going to replace the current Loyalist class. I think he is going to be armed with a rifle so will be pretty potent in fights.
Its all wip btw, he still needs to go through several layers of texture detailing.
[Blocked Image: http://tomdon.net/images/jager.jpg]
Nice work so far tomdon, what's the polycount? Guess it has to be much lower than usually with source, since there are those line battles and such.
I gotta download the latest bg, always enjoyed it on HL1 ![]()
Small update:
[Blocked Image: http://tomdon.net/images/update4.jpg]
give him a huge moustache to hide the horrible face! =D Other than that, it looks pretty neat =) Keep it up.
[Blocked Image: http://www.snipamasta.co.uk/files/WeeTrash.jpg]
I got bored. Polycount's 592 and it's on a 512² texture.
Edit:
[Blocked Image: http://www.snipamasta.co.uk/Gallery/trashcan2.jpg]
New face.
[Blocked Image: http://tomdon.net/images/new_head.jpg]
*Edit*
Textured and in hlmv, rigging needs sorting though.
[Blocked Image: http://tomdon.net/images/almost_done.jpg]
Very nice SnipaMasta & Peris ![]()
Wfr, Sindwiller
Quote from Pericolos0ALOT of wasted texture space! you could get alot more of pixel density on the model
Most of the stuff you may think is plain space is actually the inside of it, it's just darker. Although yeah, it is a bit of waste
.
@Snipa i love that prop, it looks so cool ingame, very nice texturing i don't see any edge.
@tomdom, his corpse and is outfit is awesome, well textured and well modelised, the modelisation of the face too, but you really should trying to make a new texture for it, he doesn't look human at all
. Or i request close up !
well since perris posted his, i'll do it §
[Blocked Image: http://kokosovar.free.fr/skull.jpg]
45 minutes §
well, I'll post my zbrush guy: ![]()
[Blocked Image: http://jonmonaghan.com/3d/tiresias/wip1.jpg]
and rendered in max+ mentalray...
[Blocked Image: http://jonmonaghan.com/img/teiresais.jpg]
I used zmapper for the normal mapping, the mesh that i used for this rendering was at the 2nd subdiv level which was ~10k polies, I could have exported a ~3k poly mesh and it would have look only slighly worse
on 6 subd level is was over 2 million and thats the one I worked with.
Zbrush
I also hear mudbox is a software posed to take over Zbrush, haven't tried it out yet
May I guess mudbox peris ![]()
Yeah mudbox seems quite nice. Haven't tried it out myself yet but I've seen it in use. Seems very straight forward and the layer feature seems like a nice addition.
That's really cool btw JonM ![]()
mumumumumudbox!
that looks great Jon, crazy design and nice lighting on the render !
reminds me a lot of the scream mask
i like it a lot
That looks awesome JohM.
[Blocked Image: http://tomdon.net/images/new_face.jpg]
Did a new face texture for my jager.
You still have a problem with his eyes imo, maybe i'm wrong by seeing the screens but you should try this :
[Blocked Image: http://kokosovar.free.fr/eyes.gif]
Quote from KoKo5oVaRYou still have a problem with his eyes imo, maybe i'm wrong by seeing the screens but you should try this :[Blocked Image: http://kokosovar.free.fr/eyes.gif]
They already look like that:
[Blocked Image: http://tomdon.net/images/eyes.jpg]
I think the screenshots give the impression they are looking down, when they are not.
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