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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • Wile E. Coyote
    • July 7, 2006 at 12:22 AM
    • #861

    Be careful with graffiti, though. It wasn't prominent until the late 60s', so stick with era-specific graffiti (which honestly wasn’t much). And as ferret said, propaganda posters and whatnot would definitely help the focus. A good website with a lot of photo references regarding propaganda is PsyWar.

  • CyanideCotdPnuts
    • July 7, 2006 at 12:58 AM
    • #862

    update.

    [Blocked Image: http://i6.tinypic.com/1z5q9n4.jpg]

  • von*ferret
    • July 7, 2006 at 6:50 AM
    • #863

    I thought about duplicating some works from Van Eyk in 3d. Thought that would be pretty cool but it would take a TON of work.

  • KungFuSquirrel
    • July 7, 2006 at 7:07 AM
    • #864

    [Blocked Image: http://www.button-masher.net/images/wip/staff_004.jpg]

    'final' version... will have to take a stab at UVing next...

  • swartsz
    • July 7, 2006 at 9:26 AM
    • #865

    thanks guys, for the feedback.

    the building will have a old soviet look with some industrial things like pipes and silos surrounding it.

    right now i am planning on exporting it to the GR:AW editor once it is finished and my new pc is ready.

    will keep you posted!!

  • FrieChamp
    • July 7, 2006 at 9:49 AM
    • #866
    Quote

    will have to take a stab at UVing next...

    Oh no you didn't!!

  • Minos
    • July 8, 2006 at 7:56 AM
    • #867

    Nothing special, just a little thingy I did to practise unwrapping.

    [Blocked Image: http://img.photobucket.com/albums/v404/zona69/hurgmonumentwip2.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v404/zona69/hurgmonumentwip3.jpg]

    Thanks to hessi for some reference photos.

  • General Vivi
    • July 8, 2006 at 8:15 AM
    • #868

    can anyone say best model ever?

  • Bic-B@ll
    • July 8, 2006 at 9:00 AM
    • #869

    reference photos? lol

  • Skjalg
    • July 8, 2006 at 3:08 PM
    • #870
    Quote from generalvivi

    can anyone say best model ever?

    no that would be actually modeling hurg

    (next low poly modeling contest? )

  • csharp
    • July 8, 2006 at 3:38 PM
    • #871
    Quote from Skjalg

    no that would be actually modeling hurg

    (next low poly modeling contest? )

    fuck that shit, it needs to be hipoly

  • Minos
    • July 8, 2006 at 7:58 PM
    • #872
    Quote from Bic-B@ll

    reference photos? lol

    for the textures I mean

  • General Vivi
    • July 8, 2006 at 9:39 PM
    • #873
    Quote from Bic-B@ll

    reference photos? lol

    im sure its not uncommon to see statues of him in germany

    edit :

    a model i made for my mini mod

    [Blocked Image: http://img223.imageshack.us/img223/3107/dumpsterfinal9kw.jpg]

  • skdr
    • July 8, 2006 at 9:55 PM
    • #874

    Looks good, but I think some of the papers and cardboards should stick out from the mess making it less "flat" looking...

  • General Vivi
    • July 8, 2006 at 10:08 PM
    • #875

    im goign to be placing hl2 props in the mesh . that way i can have lots of variations.

  • Meotwister
    • July 9, 2006 at 7:44 AM
    • #876

    yeah I think skdr is right, it would look cool if there was some mesh sticking out of the trash pile. . breakup its flat nature.

  • CyanideCotdPnuts
    • July 9, 2006 at 8:24 AM
    • #877

    finished.

    [Blocked Image: http://img.photobucket.com/albums/v224/cyanidecotdpnuts/virdivinus.jpg]

    low poly for the MGAC CGtalk challenge.

  • st0lve
    • July 9, 2006 at 3:14 PM
    • #878

    At the bottom of the left wing (right side) there is some poor alphamapping

  • CyanideCotdPnuts
    • July 12, 2006 at 11:44 PM
    • #879

    [Blocked Image: http://i6.tinypic.com/1zqrqf9.jpg]

  • von*ferret
    • July 13, 2006 at 12:01 AM
    • #880

    lol samurai robots. Love it!

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