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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • Warby
    • April 30, 2007 at 9:11 PM
    • #1,901

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/dys_prop_warby_police_van_01.jpg]

    screen shots from th hl2 model viewer so excuse the funky looking default cubemap with its seams and stuff

  • twiz
    • April 30, 2007 at 9:29 PM
    • #1,902

    I love the barcode liscence plate

    I think it could stand to have a *few* less lights in the front...

  • Grinwhrl
    • April 30, 2007 at 9:29 PM
    • #1,903

    holy shit, how many models do you do in 10 seconds

    looks cool

  • KoKo5oVaR
    • April 30, 2007 at 9:35 PM
    • #1,904
    Quote from Warby

    so excuse the funky looking default cubemap with its seams and stuff

    It's ok. really ..

  • ReNo
    • April 30, 2007 at 11:17 PM
    • #1,905

    That's awesome! Makes me wanna go and play Auto Assault Also reminds me - thematically - of Calling All Cars, what with the big cage on the outside and all. Oooh and Crackdown a bit, with being rather beefy. Really nice work Warby, as usual.

  • FMPONE
    • May 1, 2007 at 12:02 AM
    • #1,906

    Awesome work warby. The "unit 05" text could use some sprucing up though in my opinion.

  • General Vivi
    • May 1, 2007 at 4:14 AM
    • #1,907

    very nice indeed warby

  • Buddy
    • May 1, 2007 at 5:23 AM
    • #1,908

    Warby's work is

    [Blocked Image: http://www.cinemovie.info/ArnoldSchwarzenegger/4.jpg]

  • Buddy
    • May 1, 2007 at 8:19 PM
    • #1,909

    For 1hourmudbox thread at polycount.

    [Blocked Image: http://img441.imageshack.us/img441/4205/almostfinallb9.jpg]

    [Blocked Image: http://img412.imageshack.us/img412/6775/almostfinal2tj5.jpg]

  • Quickie
    • May 1, 2007 at 9:29 PM
    • #1,910

    [Blocked Image: http://quickie.corporationmod.com/3d/kvan_render1.jpg]

    [Blocked Image: http://quickie.corporationmod.com/3d/kvan_render2.jpg]

    ~1500 tris

    ive started a bit on the texture but i wont show it yet since its not really much to see

  • Sindwiller
    • May 2, 2007 at 8:57 AM
    • #1,911

    Carmageddon ftw Lacks a bit detail in the body. How about some windows and stuff?

  • bartollo
    • May 2, 2007 at 10:20 AM
    • #1,912

    decent stuff buddy, i love jaw & eyes details!

  • Rick_D
    • May 2, 2007 at 2:16 PM
    • #1,913
    Quote from Quickie

    ~1500 tris

    Where are the other 1000?

  • Buddy
    • May 2, 2007 at 2:55 PM
    • #1,914

    lol Rick.

  • SnipaMasta
    • May 3, 2007 at 1:03 AM
    • #1,915
    Quote from Rick_D

    Where are the other 1000?

    I ate them.

  • El Moroes
    • May 3, 2007 at 8:56 PM
    • #1,916

    Some mdls for a school work! I am working on a map which is inspired from Jurasic Park II.

    [Blocked Image: http://syrus.mappeur.free.fr/HEAJ/Deuxi%E8m…raptor_fini.jpg]

    Screen I

    Screen II

    EDIT : not in smooth shaded because we must work like this...you'll see the final result soon

  • SnipaMasta
    • May 5, 2007 at 6:54 PM
    • #1,917

    [Blocked Image: http://img510.imageshack.us/img510/8664/fuelmb2.jpg]

    2148 polys, with a 2048X1024 texture. I realize it looks rather blurry on the pipe curves - I underestimated the amount of texture space they needed.

  • insta
    • May 5, 2007 at 7:02 PM
    • #1,918

    That sounds like a very high res texture for such an "unimportant" prop. Also, I think you went a bit overboard with the scratches and whatnot. Reminds me of something out of Painkiller

  • von*ferret
    • May 5, 2007 at 7:13 PM
    • #1,919

    holy shit grunge and scratch brushes via photoshop. Tone that down! Only scratch it where it would make sense to be scratched.

  • ifO
    • May 5, 2007 at 7:54 PM
    • #1,920

    Nice Moroes.

    SnipaMasta that's nice but missing some stencil text or some kind of other contrasting detail.

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