1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • PhilipK
    • October 20, 2006 at 2:42 PM
    • #1,341

    got a nice fluffy feel. with the right diffuse and spec that could look really interesting actually. like making it in some futuristic luxuary leather or so

  • Ginger Lord
    • October 20, 2006 at 8:52 PM
    • #1,342

    Early WIP of our first uni assignment in XSI, a low poly car. No proper textures yet, its not part of the brief but gains extra marks. First "real" model I've done in XSI so forgive the horror

    [Blocked Image: http://img338.imageshack.us/img338/4958/ccxhdrilw8.th.jpg]

    [Blocked Image: http://img177.imageshack.us/img177/451/ccxhdri2qv6.th.jpg]

    11k so far.

    Like I said, very WIP. Still got lots left to do, bit of an interior as well and then set up a simple scene. I just whacked a default HDRI render on it for shits and giggles.

  • cyberjunkie
    • October 21, 2006 at 4:53 PM
    • #1,343

    Fairly Low Poly Airbus 330 Working on the texture, just laid the basic colors and shapes. Havent touched it for the past 1-2 days

    [Blocked Image: http://img243.imageshack.us/img243/4528/a33014pm5.jpg]

  • von*ferret
    • October 21, 2006 at 4:59 PM
    • #1,344

    lol sexy

  • Bic-B@ll
    • October 21, 2006 at 5:03 PM
    • #1,345

    im pretty sure klm doesnt actually operate in te us, but does through affiliates, but i can swear that klm planes fly over my daily at school

  • tomdon
    • October 24, 2006 at 12:29 PM
    • #1,346

    1024x1024 russian themed skin for my housemates model.

    [Blocked Image: http://tomdon.net/images/churchy.jpg]

  • Evert
    • October 24, 2006 at 1:10 PM
    • #1,347

    I like it Tomdon, but I'd skip the windows on the sides of those small houses on the side of it.

  • ReNo
    • October 24, 2006 at 1:14 PM
    • #1,348

    Any chance of seeing the flats tomdon?

  • tomdon
    • October 24, 2006 at 1:16 PM
    • #1,349

    There modeled, I didn't make the model, just the skin.

    *edit*

    Quote from ReNo

    Any chance of seeing the flats tomdon?

    Here it is at half res:

    [Blocked Image: http://tomdon.net/images/half_flat.jpg]

  • tomdon
    • October 24, 2006 at 1:48 PM
    • #1,350

    Again, its not my model, I just skinned it, this is for a group uni project, so I cant really be re doing other peoples work as well as doing my own.

  • e-freak
    • October 24, 2006 at 2:41 PM
    • #1,351

    i like it. looks good and has a "breath" on it. maybe dirt/darken the roof (top?) more though

  • Minos
    • October 24, 2006 at 4:08 PM
    • #1,352

    <3 cj

  • cyberjunkie
    • October 25, 2006 at 1:39 PM
    • #1,353

    Some small additions to the map, some light dirt, some text,logos,etc.

    [Blocked Image: http://img172.imageshack.us/img172/6559/a33020dp0.jpg]

  • st0lve
    • October 27, 2006 at 10:30 AM
    • #1,354

    [Blocked Image: http://img88.imageshack.us/img88/2638/01vg1.jpg]

    Some random mini-airport tower, 553 tris.

    I think I'll make a highpoly version of it

  • PhilipK
    • October 27, 2006 at 11:40 AM
    • #1,355

    Nice Cj. I'd love to see a larger render with some nice spec with reflections tho

    Nice house stolve. sketchupy look with the edges rendered

  • st0lve
    • October 27, 2006 at 11:45 AM
    • #1,356

    I just want to show where my triangles went

  • L4zy
    • October 27, 2006 at 1:18 PM
    • #1,357

    I think you'd texture it by now cause it looks good enough

    alredeady for me.

  • Acumen
    • October 27, 2006 at 8:29 PM
    • #1,358

    could have saved quite some polies on the tower roof, st0lve

    would have also made the uvmapping "easier" - if you can say that on such a low poly model

  • st0lve
    • October 27, 2006 at 11:56 PM
    • #1,359
    Quote from Acumen

    could have saved quite some polies on the tower roof, st0lve would have also made the uvmapping "easier" - if you can say that on such a low poly model

    Yeah, but I'd waste some texture space, a good UV map is more important than 6 triangles or so.

  • Ginger Lord
    • October 28, 2006 at 12:26 AM
    • #1,360

    [Blocked Image: http://img137.imageshack.us/img137/4824/ccxcolourssmallxi8.jpg]

    Can't decide on a colour, any ideas?

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. How to Use a Free Kundali Maker for Accurate Future Predictions

    astr09
    July 23, 2026 at 6:35 AM
  2. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  3. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  4. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  5. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  6. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  7. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  8. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  9. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  10. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM

Users Viewing This Thread

  • 26 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™