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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • Rick_D
    • July 16, 2012 at 4:43 PM
    • #4,181

    i'm guessing indexes is vertices and drawcount is triangles?

    even that is pretty high for a weapon though?

  • penE
    • July 20, 2012 at 6:46 PM
    • #4,182

    A couple of days ago I saw this pretty lame documentary in German TV about some of the most dangerous roads in the world. What caught my attention tho were those colorful Tata trucks they were driving around with. So yeah, thats teh story of why Im modelling an Indian Tata 2515 truck right now.

    I'm almost done with the highpoly, I'll probably gonna take it into ZBrush next for some extra detail.

    [Blocked Image: http://i.imgur.com/Lo1ng.jpg]

    [Blocked Image: http://i.imgur.com/0q37S.jpg]

    [Blocked Image: http://i.imgur.com/YFbzB.jpg]

    [Blocked Image: http://i.imgur.com/QVtV0.jpg]

  • cincinnati
    • July 20, 2012 at 6:51 PM
    • #4,183

    can't wait to see the paint job.

  • Dejavo
    • July 20, 2012 at 9:24 PM
    • #4,184

    I'm no expert in modeling but that looks insanely awesome to my eyes. Love the amount of details and there is a lot of character.

  • RedYager
    • July 21, 2012 at 3:33 AM
    • #4,185

    how ... do you do this?

    I think its time I tried to better myself

  • Froyok
    • July 22, 2012 at 12:44 AM
    • #4,186

    Damn, yeah, the amount of details is incredible !

  • D3ads
    • July 22, 2012 at 1:54 AM
    • #4,187

    Looks fantastic, you just need to model the Tata logo on the front

  • General Vivi
    • July 23, 2012 at 6:44 PM
    • #4,188

    First off, awesome! Looks really great.

    second off... you forgot to add a double set of tires on the back, how is this huge vehicle supposed to support itself?

  • penE
    • July 23, 2012 at 7:11 PM
    • #4,189

    Thanks for all teh feedback guys.

    Quote from generalvivi

    First off, awesome! Looks really great.second off... you forgot to add a double set of tires on the back, how is this huge vehicle supposed to support itself?

    Haha, yeah, if you've got your head sticking so close to all those tiny little details you sometimes totally forget the more obvious stuff, like .. tires.

    So thats how it looks like right now:

    [Blocked Image: http://i.imgur.com/lC1xu.jpg]

    [Blocked Image: http://i.imgur.com/NCFbe.jpg]

  • ElectroSheep
    • July 23, 2012 at 8:02 PM
    • #4,190

    How to bake that now ?

  • 2d-chris
    • July 23, 2012 at 8:14 PM
    • #4,191

    defo won't fit in an oven as a whole, gona need to it into parts and bake them separately.

  • knj
    • July 23, 2012 at 8:34 PM
    • #4,192

    yea, baking it is gonna be a biaaach !

  • penE
    • July 23, 2012 at 8:41 PM
    • #4,193

    yeah, uvs will be fun as hell either

  • Seldoon182
    • July 24, 2012 at 3:15 AM
    • #4,194

    penE 1988 - 2012

    RIP man!

  • ShockaPop
    • July 24, 2012 at 12:05 PM
    • #4,195

    That's some seriously and awesomely detailed vehicle! Good luck getting that thing baked!

  • RedYager
    • July 24, 2012 at 8:35 PM
    • #4,196

    Compared to the above I didn't even want to post this but here goes.

    [Blocked Image: http://img821.imageshack.us/img821/9246/sdkfz2225.jpg]

    [Blocked Image: http://img849.imageshack.us/img849/21/sdkfz2227.jpg]

  • Steppenwolf
    • July 24, 2012 at 10:44 PM
    • #4,197

    penE that's a really nice model. Will be interesting to see how you do this. Especially the bags and ropes on top.

    RedYager the tank looks very blocky. I take it you didn't make it with a hipoly?

  • RedYager
    • July 25, 2012 at 1:12 AM
    • #4,198

    Hi,

    I didn't use a hi-poly mesh, mainly because I still haven't ventured into that area of modelling yet. I actually made this over 2 years ago for Red Orchestra 1, it was quite a shock seeing how terrible my UV map was back then, so I went back and finally finished it (finished for me).

    I'm curious though, where would the high poly come into play, Would it be used simply for details such as the bolts, tire treads ect, or for rounding off edges a bit too?

    Cheers

  • mjens
    • July 25, 2012 at 7:25 AM
    • #4,199

    Normal map will smooth all the edges you want and it's a blast for your model. There's a way to fake it by chamfering the edges and changing vertex normal so there will be no problem with weird gradients. Anyway, you should think about making a high-poly model

  • Steppenwolf
    • July 25, 2012 at 12:51 PM
    • #4,200

    There are plenty of threads about tanks and armoured vehicles on polycount that you can check out to get an idea what the hp mesh is for.

    Btw Seir there is also another method other then chamfering to fake smooth edges. This seems to be quite popular with people who use only ndo for their normal maps:

    [Blocked Image: http://i.imgur.com/pqOA7.jpg]

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