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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • mike-0
    • September 24, 2005 at 3:24 AM
    • #21

    ginny that really is awesome, but it's not logical that the lichen is just as dense at the bottom than at the top. also, it goes from being really dense on the right to not even being there on the left. The model is great, though, that's a really nice polycount, too. What's it for?

  • Minos
    • September 24, 2005 at 3:34 AM
    • #22
    Quote from ginsengavenger

    look attached to the base? that's because they are, it's overgrown with lichen http://tinyurl.com/agc88i got a little overexcited about it though hehe, i'll make another version with less and with some other fixes.

    [Blocked Image: http://junx.home.comcast.net/lantern1UVtex.jpg]

    oh ok, I thought they were flowers. They sorta look like it

  • Evert
    • September 24, 2005 at 10:49 AM
    • #23

    Looks nice.

    I would guess that´s the wireframe

  • st0lve
    • September 24, 2005 at 11:05 AM
    • #24

    peris u nub.

  • Skybex
    • September 24, 2005 at 11:53 AM
    • #25

    I agree with peri. Looking nice though

  • ginsengavenger
    • September 24, 2005 at 7:00 PM
    • #26

    heheh, those are wires yeah. mike-o asked for the UVs

    the mirroring is definitely the iffiest part imo, but i honestly couldn't come up with a better way to UV it i don't think it'll matter much to most players, we'll see.

  • General Vivi
    • September 24, 2005 at 8:30 PM
    • #27

    i love it!

    -mine wips-

    [Blocked Image: http://i13.photobucket.com/albums/a300/Ge…dust_window.jpg]

    http://i13.photobucket.com/albums/a300/ ... l_0167.jpg

  • ginsengavenger
    • September 26, 2005 at 5:06 AM
    • #28

    it's cool, not much to comment on

    how big is it meant to be ingame? scaling of the hatches might be a little odd if it's just a regular-sized room window. the tex you linked to, is that the actual skin file? it has odd dimensions.

  • Spellbinder
    • September 26, 2005 at 3:23 PM
    • #29

    I always get fashinated of how good ppl are to model.

    Or maybe it is me that like to look at models so much.

    I havent seen anything else but good creativity and it pleases me

    I have to post some aswell but its only stuff i made while learning and such and are not meant to be used by anyone not even myself.

    Still i won't die from critism.

    Allthough i allready knows most of the errors

    That ashtrail btw i made from my own ashtrail at home.

    [Blocked Image: http://home.c2i.net/berixon/model/First_Take.jpg]

    This got really wired:

    [Blocked Image: http://home.c2i.net/berixon/model/The_Graal.jpg]

    Table with short legs:

    [Blocked Image: http://home.c2i.net/berixon/model/Wall_Art5.jpg]

    Wired ice:

    [Blocked Image: http://home.c2i.net/berixon/model/Whisky_Glass.jpg]

    Spellbinder.

  • General Vivi
    • September 26, 2005 at 7:59 PM
    • #30
    Quote from ginsengavenger

    it's cool, not much to comment on how big is it meant to be ingame? scaling of the hatches might be a little odd if it's just a regular-sized room window. the tex you linked to, is that the actual skin file? it has odd dimensions.

    no thats the origional window. i realized i did mine a bit to wide, but i changed it in the end to make it skinny

  • Minos
    • September 28, 2005 at 1:54 AM
    • #31

    Textured this for zazzl

    [Blocked Image: http://img.photobucket.com/albums/v404/zona69/insdoorarch_wip4.jpg]

  • von*ferret
    • September 28, 2005 at 3:33 AM
    • #32

    thats one wobbily archway

  • General Vivi
    • September 28, 2005 at 6:43 AM
    • #33

    you would most likly put that on a wall, like an entrance way.

  • Minos
    • September 28, 2005 at 7:11 AM
    • #34

    Yeah general, it's supposed to be placed like that

  • von*ferret
    • September 28, 2005 at 7:46 AM
    • #35

    still looks wobbily

  • von*ferret
    • September 28, 2005 at 9:33 AM
    • #36

    something I whipped out, i'll texture it tommorow. First maya model. Next up a helicopter and soldier.

    [Blocked Image: http://www.thevon.net/chaingun.jpg]

    ps. its a sci-fi gun, not supposed to be weighted properly or realistic.

  • Evert
    • September 28, 2005 at 9:35 AM
    • #37

    Minos, that's nice, looks stretched on the sides tho.

    Nice one ferret~.

  • ginsengavenger
    • September 28, 2005 at 9:44 AM
    • #38

    Mino i really like the look of that. the stretching won't be a problem when those sides are buried in a wall

    how do you like maya, ferret?

  • theiggsta
    • September 28, 2005 at 10:07 AM
    • #39

    Very nice Fetter!

  • von*ferret
    • October 5, 2005 at 3:42 AM
    • #40

    The skin I'm working on for this gun, a WIP obviously.

    [Blocked Image: http://www.thevon.net/Gun1_UVW.jpg]

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