Nice! koko style ~ ![]()
The random model thread!
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Thanks guys ! it's some kids who made grafitis on that poor elephant !! not his warface

another prop, what's going on !!!??
[Blocked Image: http://kokosovar.free.fr/mask_sign.jpg]
too bad i couldn't get rid of the opacity artifacts in 3ds viewport
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That looks nice Koko, just curious why you have white outlines on the back black piece? The flat looking texture offsets the rest of the piece.
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thanks! it's the DX metal bump render in 3dsmax who do that, i don't know why tho. But it's not a problem once exported

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Cool shit kokoz

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please do it again

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[Blocked Image: http://kokosovar.free.fr/rocket.jpg]
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ohh... nice!
Ever thought of creating a 3d sketchbook thread? Should be interesting going trough your progress!

You should apply that kewl style of yours to a TF2 map! *here's hoping to see something diferent for TF2*

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you stole the tintin rocket

nice !
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Quote from Pericolos0
[Blocked Image: http://www.brameulaers.com/images/sketches/hitlerbot.jpg]
I laughed so hard I shit.
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Quote from KoKo5oVaR
[Blocked Image: http://kokosovar.free.fr/rocket.jpg]I love it, your style is superb

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for my new super secret project that will make me STINKING FILTHY RICH !!!!!! :
[Blocked Image: http://warby.bitproll.de/wip/hand_painted_rock_texture_01.jpg]
please excuse the place holder gras blob
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very cool, especially the grass

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This is kinda awesome! Whats it going to be for?
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That looks awesome

Digg the style.
Is it going to be rendered 2D or is it a 3d project?
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That environment looks awesome, it's amazing how sharp everything looks considering the texture size. Clever use of fake 3D

Now for my part:
Never done a character before, so meet the Pixie Portia, archmage extraordinaire (my sister's old RPG character)
My budget was 900tris and I felt short on just 1, might use it for a glow on her staff perhaps.
[Blocked Image: http://i19.photobucket.com/albums/b183/Arhurt/3D%20art/portia14.jpg]
Since I had never done a character before I wanted to fully rig her up to learn how to do it. In the end she proved to be quite complex given the robes, hair and wings.
[Blocked Image: http://i19.photobucket.com/albums/b183/Arhurt/3D%20art/portia16.jpg]
[Blocked Image: http://i19.photobucket.com/albums/b183/Arhurt/3D%20art/portia13.jpg]
For the face I used morphing targets to get many facial expressions. Using 15 different targets I managed to get her to be quite versatile even with the few polys I used. I wish I had used a separate texture for the clothes, wings and hair with alpha channel, as it ended up all being quite packed in. I may just be tired for seeing it a lot the last couple of days...
[Blocked Image: http://i19.photobucket.com/albums/b183/Arhurt/3D%20art/portia15.jpg]
Here's an Idle sequence, and another clip of her in motion:
[Blocked Image: http://i19.photobucket.com/albums/b183/Arhurt/3D%20art/th_Idle01.gif]
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My exam of 3D. Just forgot to put a model of a prop (streetlamp) in my final render
Very stupid i know, I was just way to tired at the moment. -
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