hey guys! i've done a small and quick tutorial about my method to make rocks in 3dsmax7.
Hope that will be usefull for someone, if you can deal with my approxiative english.
:banjo:
hey guys! i've done a small and quick tutorial about my method to make rocks in 3dsmax7.
Hope that will be usefull for someone, if you can deal with my approxiative english.
:banjo:
It will probably come in handy for some people, short and sweet one.
Niffty neat little trick! I like it!
Of course, you can also use the MultiRez modifier in place of optimize.. (they both seem to do basically the same thing).
What I like about MultiRez is that you can "lock down" selected verts so that they 'try' to retain shape while the rest go to hell in a hand basket ![]()
This is good for retaining the base of the rocks for example (if you required the base to somewhat maintain itself).
But neat little trick non the less! Good show!
Cheers,
NRG
Good stuff mate!
now write uv map wrapping tutorial ![]()
Not exactly how I create rocks, but hey, it still works! ![]()
hehe yeah, best way to do rocks is to just go totally mental n flip the verticies all over the place
~~~prrr
Wow the uvmap wrapping, that's another story ![]()
I guess the faster and less crappy method will be a uvbox, if not, you can use the planarmapping in the uvwrap modifier on each faces, and after that, weld the faces together (but it's way too looong -_-, and needs a video tutorial)
Quote from skdrnow write uv map wrapping tutorial
http://%7boption%7dhttp://%7boption%7d
All you need. 2 very good and very different techniques, both are great.
Looks like a good and simple tutorial!
i forget who linked to this before but for mapping an organic rock form like that something like this could be useful:
indeed
: http://mapcore.net/forums/viewtopic.php?t=2829
I've forget to talk about that :x
rofl excellent
I made a UVW mapping tutorial :
not a bad tutorial
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