1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[tutorial] rocks !

  • KoKo5oVaR
  • August 25, 2005 at 4:46 PM
  • KoKo5oVaR
    • August 25, 2005 at 4:46 PM
    • #1

    hey guys! i've done a small and quick tutorial about my method to make rocks in 3dsmax7.

    http://%7boption%7d

    Hope that will be usefull for someone, if you can deal with my approxiative english. :banjo:

  • Evert
    • August 25, 2005 at 4:55 PM
    • #2

    It will probably come in handy for some people, short and sweet one.

  • NRG
    • August 25, 2005 at 4:57 PM
    • #3

    Niffty neat little trick! I like it!

    Of course, you can also use the MultiRez modifier in place of optimize.. (they both seem to do basically the same thing).

    What I like about MultiRez is that you can "lock down" selected verts so that they 'try' to retain shape while the rest go to hell in a hand basket

    This is good for retaining the base of the rocks for example (if you required the base to somewhat maintain itself).

    But neat little trick non the less! Good show!

    Cheers,

    NRG

  • skdr
    • August 25, 2005 at 5:00 PM
    • #4

    Good stuff mate!

    now write uv map wrapping tutorial

  • Zazi
    • August 25, 2005 at 6:46 PM
    • #5

    Not exactly how I create rocks, but hey, it still works!

  • Mazy
    • August 25, 2005 at 8:10 PM
    • #6

    hehe yeah, best way to do rocks is to just go totally mental n flip the verticies all over the place ~~~prrr

  • KoKo5oVaR
    • August 25, 2005 at 8:54 PM
    • #7

    Wow the uvmap wrapping, that's another story

    I guess the faster and less crappy method will be a uvbox, if not, you can use the planarmapping in the uvwrap modifier on each faces, and after that, weld the faces together (but it's way too looong -_-, and needs a video tutorial)

  • st0lve
    • August 25, 2005 at 9:03 PM
    • #8
    Quote from skdr

    now write uv map wrapping tutorial

    http://%7boption%7dhttp://%7boption%7d

    All you need. 2 very good and very different techniques, both are great.

  • Zacker
    • August 25, 2005 at 9:12 PM
    • #9

    Looks like a good and simple tutorial!

  • ginsengavenger
    • August 25, 2005 at 9:47 PM
    • #10

    i forget who linked to this before but for mapping an organic rock form like that something like this could be useful:

    http://www.polygonal-design.fr/e_unfold/index.php

  • KoKo5oVaR
    • August 25, 2005 at 9:59 PM
    • #11

    indeed : http://mapcore.net/forums/viewtopic.php?t=2829

    I've forget to talk about that :x

  • ginsengavenger
    • August 25, 2005 at 10:24 PM
    • #12

    rofl excellent

  • Farles
    • August 27, 2005 at 2:45 AM
    • #13

    I made a UVW mapping tutorial :

    HERE

  • von*ferret
    • August 27, 2005 at 7:57 PM
    • #14

    not a bad tutorial

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™