Speed mapping
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I love the brushwork, hate the lighting. In my most humble opinion, it's just the wrong color. Light is hardly ever orangish brown or whatever. I think that with a few small changes it could be awesome. Besides that, the hl2 textures are awesome, extremely well made, but already overused.
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[Blocked Image: http://kokosovar.free.fr/bidule6.jpg]
[Blocked Image: http://kokosovar.free.fr/bidule8.jpg]
[Blocked Image: http://kokosovar.free.fr/bidule7.jpg]
personnally, i rather like the orange version, it's maybe less realistic, but that's another atmosphere.
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How about a happy medium?
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Both look great. Its entirely dependant on the atmosphere you want to achieve really. First shot looks like sunset/sunrise with the sun beaming straight in through the windows, while the second looks more like general exterior brightness coming in. I do think that the extreme orange saturation is a bit more cliched than the natural look, but I don't know if that should really play a part in your decision or not. One thing that you might want to consider is that candles or torches would be a fitting man-made lighting approach for this theme, and orange lighting is probably goin to be used for those, so it might be a bit of orange overdose if you use the first environmental lighting.
My final comment is that the first shot made me think "Vagrant Story", while the second made me think "Tomb Raider 4". Make of that what you will I guess, as I'll be damned if I know what I mean

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fucking be colorful mate. The orange just screams atmosphere in my opinion. I'm tired of seeing drab ww2 levels and shit like that. color4lyfe
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what a english beat down.. anyways, I kinda like the orange look, nice brushwork as well.

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Orange light takes my vote as well.
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i ve edited the post above with the "happy medium", for science as friechamp said

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Oooh, oooh! Stained glass windows, please!
Let's you do some super sexy fades!
[Blocked Image: http://www.zen58644.zen.co.uk/images/Maps/ts_lms1.jpg]
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woah what map is that?
oh and i kind of like the white version. orange is getting old.
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Lookin good, prefer the harsh orange~
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im growing more and more to hate bsp work
even this map looks so square even tho it isnt!/me keeps learning modeling
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If i can make a HL2 map with models only, don't worry i'll do it, but the limited physic models for props_static (20 convex parts or so :/) fuck it all if you want to make just a bit of complicated architecture.
Unreal seems better to me in that perspective.
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How did you get those lighting effects?
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i like the second picture the best
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i hate those lightbeams. Even in lost coast i hated them

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reminds me of tomb raider! excellent work

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