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Speed mapping

  • KoKo5oVaR
  • August 19, 2005 at 2:15 AM
  • ShaDoW
    • August 19, 2005 at 11:24 PM
    • #21
    Quote from KoKo5oVaR

    erhhh! i just wanted to make a map without those eyecandys for once.

    Well, i'll try.

    You might as well just drop the fancy architecture as well then, and just go for a killbox. Adding a glow sprite here and there in a window won't hurt, I'm sure.

  • DaanO
    • August 20, 2005 at 2:05 AM
    • #22

    I love the brushwork, hate the lighting. In my most humble opinion, it's just the wrong color. Light is hardly ever orangish brown or whatever. I think that with a few small changes it could be awesome. Besides that, the hl2 textures are awesome, extremely well made, but already overused.

  • KoKo5oVaR
    • August 20, 2005 at 2:47 AM
    • #23

    [Blocked Image: http://kokosovar.free.fr/bidule6.jpg]

    [Blocked Image: http://kokosovar.free.fr/bidule8.jpg]

    [Blocked Image: http://kokosovar.free.fr/bidule7.jpg]

    personnally, i rather like the orange version, it's maybe less realistic, but that's another atmosphere.

  • Tequila
    • August 20, 2005 at 2:58 AM
    • #24

    How about a happy medium?

  • ReNo
    • August 20, 2005 at 3:28 AM
    • #25

    Both look great. Its entirely dependant on the atmosphere you want to achieve really. First shot looks like sunset/sunrise with the sun beaming straight in through the windows, while the second looks more like general exterior brightness coming in. I do think that the extreme orange saturation is a bit more cliched than the natural look, but I don't know if that should really play a part in your decision or not. One thing that you might want to consider is that candles or torches would be a fitting man-made lighting approach for this theme, and orange lighting is probably goin to be used for those, so it might be a bit of orange overdose if you use the first environmental lighting.

    My final comment is that the first shot made me think "Vagrant Story", while the second made me think "Tomb Raider 4". Make of that what you will I guess, as I'll be damned if I know what I mean

  • von*ferret
    • August 20, 2005 at 4:29 AM
    • #26

    fucking be colorful mate. The orange just screams atmosphere in my opinion. I'm tired of seeing drab ww2 levels and shit like that. color4lyfe

  • |FRITZ|
    • August 20, 2005 at 4:53 AM
    • #27

    what a english beat down.. anyways, I kinda like the orange look, nice brushwork as well.

  • FrieChamp
    • August 20, 2005 at 11:12 AM
    • #28
    Quote from Tequila

    How about a happy medium?

    Please try it for the sake of science!

    Looking nice by the way.

  • Skybex
    • August 20, 2005 at 1:15 PM
    • #29

    Orange light takes my vote as well.

  • KoKo5oVaR
    • August 20, 2005 at 2:14 PM
    • #30

    i ve edited the post above with the "happy medium", for science as friechamp said

  • Fullauto
    • August 20, 2005 at 2:44 PM
    • #31

    Oooh, oooh! Stained glass windows, please!

    Let's you do some super sexy fades!

    [Blocked Image: http://www.zen58644.zen.co.uk/images/Maps/ts_lms1.jpg]

  • mike-0
    • August 20, 2005 at 3:21 PM
    • #32

    woah what map is that?

    oh and i kind of like the white version. orange is getting old.

  • Mazy
    • August 20, 2005 at 3:50 PM
    • #33

    Lookin good, prefer the harsh orange~

  • 2d-chris
    • August 20, 2005 at 4:24 PM
    • #34

    im growing more and more to hate bsp work even this map looks so square even tho it isnt!

    /me keeps learning modeling

  • KoKo5oVaR
    • August 20, 2005 at 4:38 PM
    • #35

    If i can make a HL2 map with models only, don't worry i'll do it, but the limited physic models for props_static (20 convex parts or so :/) fuck it all if you want to make just a bit of complicated architecture.

    Unreal seems better to me in that perspective.

  • mahhag
    • November 28, 2005 at 1:34 AM
    • #36

    How did you get those lighting effects?

  • General Vivi
    • November 28, 2005 at 7:28 AM
    • #37

    i like the second picture the best

  • RD
    • November 28, 2005 at 11:33 AM
    • #38

    i hate those lightbeams. Even in lost coast i hated them

  • ericmichaelcaine
    • January 8, 2006 at 1:29 AM
    • #39

    reminds me of tomb raider! excellent work

  • MJ
    • January 26, 2006 at 3:57 AM
    • #40
    Quote from KoKo5oVaR

    bah, FF7 was better./me slaps reno around a bit with a large trout

    Never. VS is unique.

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