1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

My first box for source

  • RD
  • August 7, 2005 at 9:32 PM
  • RD
    • August 20, 2005 at 10:16 PM
    • #21

    another video of the map. A random nub joined as in ran the map from quark to test it. He was fascinated by the pit

    http://media.putfile.com/nub89

  • von*ferret
    • August 20, 2005 at 10:53 PM
    • #22

    lol I love rd

  • Tequila
    • August 21, 2005 at 2:29 AM
    • #23
    Quote from RD

    another video of the map. A random nub joined as in ran the map from quark to test it. He was fascinated by the pithttp://media.putfile.com/nub89

    Amazing. The black headcrab screech is an excellent final touch.

  • JynxDaddy
    • August 21, 2005 at 2:42 AM
    • #24

    :LOL:

    Let me play test next time ;G

  • Marcos
    • August 21, 2005 at 1:27 PM
    • #25

    lol! awesum!

  • RD
    • August 21, 2005 at 6:21 PM
    • #26

    Another video of a playtest u missed Jynx:

    http://media.putfile.com/bomber31

    The map is about half complete in the video. I battle against 2 depressed terrorists who want to die

  • st0lve
    • August 21, 2005 at 9:16 PM
    • #27

    RD wins the award for bst entitys in a Source map EVR.

  • Sixsixone
    • August 22, 2005 at 7:37 PM
    • #28

    Release

  • Slackiller
    • August 23, 2005 at 4:54 AM
    • #29

    go ahead and make it.

  • FrieChamp
    • August 23, 2005 at 8:29 AM
    • #30

    RD's first level for source.

    AND SO IT BEGINS!

  • teeluu
    • August 23, 2005 at 3:51 PM
    • #31

    Yea nice but i still would like to see also something desent with the outlook of the map. It's not a beauty atm.

    It's not ready yet i know, but use at least displacements a bit because it feels kinda flat.

  • RD
    • August 23, 2005 at 4:57 PM
    • #32

    unfortunately quark has no displacement feature and i get all kinds of lighting errors when i do even a slightly weird angled face

  • teeluu
    • August 23, 2005 at 9:46 PM
    • #33
    Quote from RD

    unfortunately quark has no displacement feature and i get all kinds of lighting errors when i do even a slightly weird angled face

    Oh, that's gay thing then. Use hammer :wink:

  • RD
    • August 23, 2005 at 9:57 PM
    • #34

    maybe i can add some displacements with hammer. The floor has to be pretty flat tho else the entities wont work. Also somthing that sucks in quark is u cant see the props in the editor, so it takes ages placing them

  • Slackiller
    • August 24, 2005 at 2:57 AM
    • #35
    Quote

    Also somthing that sucks in quark is u cant see the props in the editor, so it takes ages placing them

    It's HammerTime

    [Blocked Image: http://www.isd77.k12.mn.us/schools/dakota/topten/hammertime.gif]

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™