Hey Peri, how do you create specular maps for Source? Take selections that are relevant, and simply lower the contrast and desaturate?
Shaders / Specular Maps
-
-
holy hell peri when did you get so good and do you have a portfolio?
-
I'm pretty sure lighter = shinier. Here's an example of a texture I did (although it's not anywhere near as great as Peri's):
[Blocked Image: http://img291.imageshack.us/img291/8712/diffusespecular4sh.jpg]
I saved the specular as an alpha channel in the normal map. It works great in-game.
-
-
mmmh I luv the peri~~~
-
Yeah I don't get it, specular maps EVERYWHERE are bright= shiny, dark= unshiny.. I mean everywhere, movie CG, other games, whatever

So has anyone found out if Source supports color speculars?
-
have you tried just making a color spec and compiling it?
-
Participate now!
Don’t have an account yet? Register yourself now and be a part of our community!