Hey experts,
Can anyone help me make a decision? I am hesitating what to choose among these three:
http://www.uvlayout.com/index.php?optio ... &Itemid=50
http://www.unwrap3d.com/order.aspx
oh yes, we use Maya tks!!
Hey experts,
Can anyone help me make a decision? I am hesitating what to choose among these three:
http://www.uvlayout.com/index.php?optio ... &Itemid=50
http://www.unwrap3d.com/order.aspx
oh yes, we use Maya tks!!
Unwrap 3D you have to pay for, I believe it has a trial you can try out last time I checked. I used to use it when it was lithunwrap and it was very basic but I believe it's had a ton of features added. Still I doubt it's worth buying...
Unfold3D seems very slow and crashes a lot. I would maybe avoid it for the time-being until they get a solid release out.
Uvlayout I've not tried or heard of.
I'm personally looking for a Maya script that does it in this same ('mark cuts' > 'unfold') approach? Using all these separate apps seems like a sucky workflow.
I can do all this already in max with pelt mapping and relax?
For XSI there is also something called Roadkill, unwrapping in a single click
It's also compatible with other 3D Apps. Workflow is great, no need to go out of XSI. BTW, requires python installed.
Seems to make nice and clean UV meshes, but only tested it with a model which gave me lot of headaches, and it did a great job. More feedback.
Tks ifO for the feedback, will keep you posted!
As for roadkill, check this out, it looks pretty impressive too.
http://sunitparekh.com/pelting/ - Pelting Tools for Maya
I don't know how well it works, but it looks pretty good.
Nooba that looks good but I still don't see the point of pelting, it seems inferior to a direct 'AutoUV' approach. Why should I need to do all that rotational crap manually when an algorithm can figure out the optimal edge lengths straight away...
I'm still not content with Unfold3d and determined to find something for Maya that can at least equal Wings3D's AutoUV. Still not really succeeded but here's a couple of nice things:
Headus
Another nice AutoUV app. Looks pretty powerful.
http://www.uvlayout.com/index.php?optio ... &Itemid=38
Quick video (more on that page):
http://www.headus.com/au/doc/uvlayout-d ... a-v1.1.mov
FG AutoUV Maya Plugin
The closest thing I've found to an AutoUV implementation in a Maya plugin.
Available now for Maya 7.0 as part of a pack (see the bottom of this page): http://coyhot.free.fr/plug_ins.htm
Videos:
Hello Everybody,
I think for myself Unfold3D is currently the best UV tool.
Of course last versions crashed sometimes, with big meshes, or complex ones.
But now, all these problems have been corrected.
With the latest version, you get very good UVs.
No need to rework the UVs by hand.
And with the surface adjustement feature you can reduce stretching pretty easely !
I suggest you to try a demo.
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