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unfold3d

  • KoKo5oVaR
  • July 11, 2005 at 7:17 PM
  • cestmam
    • June 8, 2007 at 8:17 AM
    • #21

    Hey experts,

    Can anyone help me make a decision? I am hesitating what to choose among these three:

    http://www.uvlayout.com/index.php?optio ... &Itemid=50

    http://www.unwrap3d.com/order.aspx

    http://www.unfold3d.com

    oh yes, we use Maya tks!!

  • ifO
    • June 8, 2007 at 10:02 AM
    • #22

    Unwrap 3D you have to pay for, I believe it has a trial you can try out last time I checked. I used to use it when it was lithunwrap and it was very basic but I believe it's had a ton of features added. Still I doubt it's worth buying...

    Unfold3D seems very slow and crashes a lot. I would maybe avoid it for the time-being until they get a solid release out.

    Uvlayout I've not tried or heard of.

    I'm personally looking for a Maya script that does it in this same ('mark cuts' > 'unfold') approach? Using all these separate apps seems like a sucky workflow.

  • Zacker
    • June 8, 2007 at 12:19 PM
    • #23

    I can do all this already in max with pelt mapping and relax?

  • R_Yell
    • June 8, 2007 at 1:19 PM
    • #24

    For XSI there is also something called Roadkill, unwrapping in a single click It's also compatible with other 3D Apps. Workflow is great, no need to go out of XSI. BTW, requires python installed.

    Seems to make nice and clean UV meshes, but only tested it with a model which gave me lot of headaches, and it did a great job. More feedback.

  • cestmam
    • June 12, 2007 at 10:04 AM
    • #25

    Tks ifO for the feedback, will keep you posted!

    As for roadkill, check this out, it looks pretty impressive too.

    http://www.kim-aldis.co.uk

  • nooba
    • June 12, 2007 at 10:19 AM
    • #26

    http://sunitparekh.com/pelting/ - Pelting Tools for Maya

    I don't know how well it works, but it looks pretty good.

  • ifO
    • June 17, 2007 at 2:49 PM
    • #27

    Nooba that looks good but I still don't see the point of pelting, it seems inferior to a direct 'AutoUV' approach. Why should I need to do all that rotational crap manually when an algorithm can figure out the optimal edge lengths straight away...

    I'm still not content with Unfold3d and determined to find something for Maya that can at least equal Wings3D's AutoUV. Still not really succeeded but here's a couple of nice things:

    Headus

    Another nice AutoUV app. Looks pretty powerful.

    http://www.uvlayout.com/index.php?optio ... &Itemid=38

    Quick video (more on that page):

    http://www.headus.com/au/doc/uvlayout-d ... a-v1.1.mov

    FG AutoUV Maya Plugin

    The closest thing I've found to an AutoUV implementation in a Maya plugin.

    Available now for Maya 7.0 as part of a pack (see the bottom of this page): http://coyhot.free.fr/plug_ins.htm

    Videos:

    - AutoUV Unwrap Ear

    - AutoUV Unwrap Spawn (character model)

  • fred_polyd
    • February 7, 2008 at 2:46 PM
    • #28

    Hello Everybody,

    I think for myself Unfold3D is currently the best UV tool.

    Of course last versions crashed sometimes, with big meshes, or complex ones.

    But now, all these problems have been corrected.

    With the latest version, you get very good UVs.

    No need to rework the UVs by hand.

    And with the surface adjustement feature you can reduce stretching pretty easely !

    I suggest you to try a demo.

    http://www.polygonal-design.fr/e_unfold/wizdemo_req.php

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