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Unreal Engine 3 Demo Footage

  • Nysuatro
  • June 24, 2005 at 6:45 PM
  • TomWithTheWeather
    • July 9, 2005 at 3:33 PM
    • #21
    Quote from sensee

    Second thing is, that it looks like the Unreal3 engine can't handle so many polygons as I thought it could do.

    No, it's more like the hardware running that demo is probably close to minimum spec and as a result you can't just put as many polys on the screen as you'd want to. I can't remember the last time an actual game engine had a poly limit for models. As long as the hardware you're playing on is fast enough you can cram in as many polys as you want. :wink:

  • Vinny Testaverde
    • July 9, 2005 at 6:32 PM
    • #22

    anyone have a link where you dont have to be a member?

  • csharp
    • July 10, 2005 at 9:46 PM
    • #23

    press the image, not the link

  • Zazi
    • July 11, 2005 at 11:08 AM
    • #24
    Quote from sensee

    Second thing is, that it looks like the Unreal3 engine can't handle so many polygons as I thought it could do. Once again I learn not to trust in early "screenshots".

    But as I said, the Unreal3 engine is still very stunning.

    Oh how I wish I could just show you what you can do with the U3 engine... /me dies.

  • kleinluka
    • July 20, 2005 at 4:56 PM
    • #25

    Yeah it's pretty much the other way around, the hardware can't handle all the polygons that UE3 wants to display

  • Kosmo
    • July 20, 2005 at 5:51 PM
    • #26

    But this is exactly the kind of bullshit the developers have been pulling in the past already, ooh look at all the awesome coolness that is all leet like. Doom3 it was first demonstrated with Geforce 3 cards, and used alot of techniques built on it's technology, and now four card generations later, I have seen some tests with GF 7800 GTX, Athlon64 FX-55 and 2gigs of RAM and it runs the game very smoothly at HQ 4xAA 8xAF 12x10 resolution, so you can bet your skinny ass that UE3 will run smoothly when we advance next three or four generations of GPUs and few generations of CPUs.

    But, I'm very pleased to see that engines are actually now delivering what they promised us that the shaders would be able to do THREE YEARS AGO, and sine my new CPU and GF 7800 GTX will be arriving tomorrow, I'm not complaining.

  • Tequila
    • July 21, 2005 at 12:17 AM
    • #27
    Quote from Zazi

    Oh how I wish I could just show you what you can do with the U3 engine... /me dies.

    I wish you could too.

    Although knowing your rate-of-work, Zazi, it'll probably be 3 walls, a ceiling and a purple light.

  • von*ferret
    • July 21, 2005 at 1:13 AM
    • #28

    can't wait for u3. Gonna start building art assets right now for it.

  • Lee3dee
    • July 21, 2005 at 2:28 AM
    • #29
    Quote from InsaneSingingBlender

    seen it all before, only difference is that you get an introduction by a nerdy guy

    the nerdy guy is Tim Sweeny Chairman and CEO or Epic. hehe The gears of war demo was far better to show off the power of the new engine. The level of detail and lighting was better than the tech demos.

  • Zazi
    • July 25, 2005 at 11:13 AM
    • #30
    Quote from Tequila

    Oh how I wish I could just show you what you can do with the U3 engine... /me dies.

    I wish you could too.

    Although knowing your rate-of-work, Zazi, it'll probably be 3 walls, a ceiling and a purple light.

    Oh fuck you. <3 I'm a fast worker. You should just SEE me work my magical hands... mmm yes.

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