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I'd like to see Mapcore grow.

  • TomWithTheWeather
  • June 22, 2005 at 4:53 PM
  • JynxDaddy
    • June 24, 2005 at 7:13 AM
    • #41

    The two big threads brought all the no post members; half-life texture remake and ol's physco house.

  • Low
    • June 24, 2005 at 7:47 AM
    • #42
    Quote from kleinluka

    There are about 260 people that registered but never made a single post.

    So that includes me, oh wait shit I'm posting now! Well just pretend you didn't see this one. :roll:

    Anyways I've been in and out of the #mapcore for some time now. Perhaps close to a year? I just browse the forums, kinda like I'm stalking hmmmmm. With all that said, HELLO!

  • RD
    • June 24, 2005 at 1:46 PM
    • #43

    noobs r nice, u can impress them with ur maps. Theyre players afterall and spread ur stuff too. Besides sum of em learn really fast if u help em, and suddenly their maps r better than urs=)

  • silver
    • June 24, 2005 at 1:57 PM
    • #44
    Quote from RD

    noobs r nice, u can impress them with ur maps. Theyre players afterall and spread ur stuff too. Besides sum of em learn really fast if u help em, and suddenly their maps r better than urs=)

    yet again, then they start to pimp their "fy_iceworld234234kv123XXX" maps

  • von*ferret
    • June 24, 2005 at 5:24 PM
    • #45

    We dont need to grow

    We need to create

    Start mapping you fools

    Seriously though I'd just like to see more content coming out of people. There are like a post a month it seems in the Level Design WIP forum.

  • Taylor Swift
    • June 24, 2005 at 6:11 PM
    • #46

    sticky

  • Skjalg
    • June 25, 2005 at 7:15 AM
    • #47
    Quote from von*ferret

    We dont need to growWe need to create

    Start mapping you fools

    Seriously though I'd just like to see more content coming out of people. There are like a post a month it seems in the Level Design WIP forum.

    Agreed

    Something else that also comes to mind, is that in this thread we all glorify ourselves by calling us the elitest and coolest bad asses on the planet (except me ofc, im nub). But almost no work is presented because those of us that actually are bad assed pro's cant show their work (except maybe once a year) because its for a game that's coming out soon... As more and more of Mapcore gets jobs, less and less hard-core pro shit is WIP'd here

  • csharp
    • June 25, 2005 at 12:33 PM
    • #48

    Maybe you should remove eot and make more parts to mapping.. NO DONT DO THAT ZOMG~~~~

  • FrieChamp
    • June 25, 2005 at 12:45 PM
    • #49
    Quote from Skjalg

    Agreed

    Something else that also comes to mind, is that in this thread we all glorify ourselves by calling us the elitest and coolest bad asses on the planet (except me ofc, im nub). But almost no work is presented because those of us that actually are bad assed pro's cant show their work (except maybe once a year) because its for a game that's coming out soon... As more and more of Mapcore gets jobs, less and less hard-core pro shit is WIP'd here

    Quoted for truth. This generation of mapcorians seems to consist of people who are working in the industry by now and thus cannot present their work due to NDAs, people who wrap up their stuff for applications these days and the freaks who just rant and don't create any content themselves (I love you guys ). Simply put: We need new souls!

  • Low
    • June 25, 2005 at 5:23 PM
    • #50

    I make maps, well haven't worked any in the past 2 months or so, but I just choose not to post them, unless finished of course. Seems like when I post them before they're done I never finish them. Then again I never finish them even if I don't post them, but I'm working on fixing this.

    Newest map I'm working on can be found here but its nothing to special. :roll:

  • DaanO
    • June 25, 2005 at 5:49 PM
    • #51

    Hmm i don't think we need to grow. Once in a while someone new pops in and shows amazing work, those are keeping thigns interesting as far as i'm concerned. And i think the lack of maps is due to the switch to a new engine

  • mike-0
    • June 25, 2005 at 10:09 PM
    • #52

    well, the initial switch to the new engine brought a shitload of maps. i remember in like december id check the snarkpit three times a day and see four new maps. now theres a new one about once every day.

  • marque_pierre
    • June 25, 2005 at 10:36 PM
    • #53

    MapCore is great in my opinion. I still consider myself very much a n00b here or anywhere, but MapCore has always been good to me. 3 cheers for MapCore.

    As for the comparison with Map-Center... Well, I post over there as well, because there are a few juicy pros I really would like to see my stuff, but believe me, if you can get a reply to your thread once a week, it is brisk business on Map-Center. MapCore is way better than that. Way more active people here.

    Of course it would be awesome to more stuff coming out of people, but you can't force that, can you? I mean, if you ask people, anybody will say "Yes! I want to make games for a living..." but actually there are two kinds, those who do it even if they aren't paid for it, and the others. And if people can't be motivated to, essentially, make more games... Then WHAT can motivate them anyway? Can't force it...

    Don't think growing forcefully is neccessarily the answer unless you are somebody like CG Talk...

  • DaanO
    • June 25, 2005 at 10:44 PM
    • #54

    Couldn't agree more. 3 cheers for mapcore from me as well. When trying to learn how to make textures mapcore really helped, with a special mention for peri, mino, blaz and klein~~

  • zpanzer
    • June 25, 2005 at 10:49 PM
    • #55
    Quote from Mazy

    I know what you mean Skjalg, but thats the way I learned it too. There were alot of harsh people on the counter-strike forums when I was starting up, and that didnt put me down, it made me stronger and better able to take critism.But seriously, remakes like that one is just begging to be flamed ;D Even my first hl test map compile looked better than that

    if i just could say the same, my first hammer compile make my computer broke down coz of wrong propeties and so(i got a bad comp )

  • JonAzz
    • June 26, 2005 at 1:36 AM
    • #56

    I think Tom really wants to see mapcore grow. He mentioned it over at beyondunreal forums and it caught my attention. This place sounds great

    Hi everybody

  • RD
    • June 26, 2005 at 9:34 AM
    • #57

    Tom Hilfiger?

    [Blocked Image: http://www.newyorksocialdiary.com/partypictures/2004/05_24_04/images/NCLD/Guy_Vickers_Tom_Wendorf.jpg]

  • DaanO
    • June 26, 2005 at 11:10 AM
    • #58

    ack, he looks like he burnt his face or something

  • Bic-B@ll
    • June 26, 2005 at 10:27 PM
    • #59

    no that guy is just black

  • Tequila
    • June 27, 2005 at 1:19 AM
    • #60
    Quote from Bic-B@ll

    no that guy is just black

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