1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[CS:GO] Oyster (wingman)

  • solwllms
  • September 20, 2020 at 10:58 PM
  • solwllms
    • September 20, 2020 at 10:58 PM
    • #1

    Hi all!

    Oyster is a defusal wingman map set within Aldham East, an under-construction station on London's tube system.

    Started this in mid-last year as my entry for the Source Engine Discord's 2020 Wingman competition.


    Cinematic Trailer

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    Layout

    Spoiler


    Screenshots

    Spoiler


    Links

    Workshop page: https://steamcommunity.com/sharedfiles/filedetails/2230541612

    Website, Blog and Changelog: https://oyster.solwllms.com/

  • RA7
    • September 23, 2020 at 8:49 PM
    • #2

    Fixed the images on my frontpage ?

  • solwllms
    • September 24, 2020 at 8:17 PM
    • #3
    Quote from RA7

    23 hours ago, RA7 said: Fixed the images on my frontpage ?

    Yes! I did email back but, thank you regardless!

  • blackdog
    • September 28, 2020 at 12:18 PM
    • #4

    Did you base your work on any particular existing station? Couple shots remind me of stations I would regularly travel by...

  • solwllms
    • September 28, 2020 at 10:05 PM
    • #5
    Quote from blackdog

    9 hours ago, blackdog said: Did you base your work on any particular existing station? Couple shots remind me of stations I would regularly travel by...

    Ended up as a sort of montage of a number of different stations rather an any one in particular, and using a huge number of reference photos to try and nail Tube look (and hopefully the vibe). Especially as not being a Londoner myself, I tried to use reference photos to add details to the vague vision of a Tube station I had in my mind. That said certain areas ended up taking more from certain locations. The platform is certainly inspired by the Jubilee Line stations and in particular Waterloo. The T-side approach is a mix of several areas in Bond Street station, the CT-spawn escalators were modelled after those in Angel Station, and the motif (and steepness) of the emergency stairs are based off Covent Garden. I don't think they were worried about stair clipping back in 1900s.

  • blackdog
    • September 29, 2020 at 10:45 AM
    • #6
    Quote from solwllms

    12 hours ago, solwllms said: Ended up as a sort of montage of a number of different stations rather an any one in particular [...]The platform is certainly inspired by the Jubilee Line stations and in particular Waterloo.

    Yeah I thought that would have been the case [merging different stations]. And I could totally tell it was the Jubilee, and I was wondering if the big escalator were from Waterloo as well because it's pretty much spot on; I commuted for a couple years on that line to see my girlfriend... friggin' two hours commute if you didn't miss trains/no delays (and a good £20 a pop).

  • solwllms
    • December 11, 2020 at 4:17 PM
    • #7

    Finally published the first post-comp update! Lots of changes in this one, and a huge effort to overhaul both gameplay and visuals in response to some of the feedback/criticism from players and the competition judges. I've put together a page with some interactive comparison shots too, so check that out here for a better picture (ha) of the changes.

    Super keen to hear people's thoughts!

  • solwllms
    • February 6, 2021 at 3:15 AM
    • #8

    Pushed the latest update earlier today - the first update for 2021! A number of more minor fixes and some bigger visual and quality-of-life improvements too (like in CT spawn or on the platform upper-scaffolding). I've updated the original post with these screenshots, as well as a new CGI cinematic trailer.

    As always keen to know what you think!

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. BELEK: turning Rouen into competitive FPS maps (Godot project, feedback wanted)

    zlatan24
    November 12, 2026 at 6:23 PM
  2. CS2 sticker critique | Would the eye or blade read first on an AK?

    EmberKrakenCS2
    November 9, 2026 at 10:21 PM
  3. dod_poznan

    Smile_2000
    November 9, 2026 at 9:10 AM
  4. [cs2][WIP] De_digital (A side only) Looking for Feedback

    Howw3
    November 5, 2026 at 9:22 PM
  5. Hello from Normandy: Metin, working on a tactical FPS

    Thrik
    November 2, 2026 at 10:19 PM
  6. How do I setup CS1.6 mapping on linux?

    zlatan24
    November 2, 2026 at 6:43 AM
  7. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    November 1, 2026 at 5:41 PM
  8. Made a map maker for my indie game.

    daud2k7
    November 1, 2026 at 4:19 PM
  9. First CS2 Maps DM and Bomb Defusal

    zlatan24
    November 1, 2026 at 3:06 PM
  10. POLYSTRIKE - Finally Announced After Years of Development!

    MetinSaygin
    October 31, 2026 at 10:57 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™