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[CS:GO] Oyster (wingman)

  • solwllms
  • September 20, 2020 at 10:58 PM
  • solwllms
    • September 20, 2020 at 10:58 PM
    • #1

    Hi all!

    Oyster is a defusal wingman map set within Aldham East, an under-construction station on London's tube system.

    Started this in mid-last year as my entry for the Source Engine Discord's 2020 Wingman competition.


    Cinematic Trailer

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    Layout

    Spoiler


    Screenshots

    Spoiler


    Links

    Workshop page: https://steamcommunity.com/sharedfiles/filedetails/2230541612

    Website, Blog and Changelog: https://oyster.solwllms.com/

  • RA7
    • September 23, 2020 at 8:49 PM
    • #2

    Fixed the images on my frontpage ?

  • solwllms
    • September 24, 2020 at 8:17 PM
    • #3
    Quote from RA7

    23 hours ago, RA7 said: Fixed the images on my frontpage ?

    Yes! I did email back but, thank you regardless!

  • blackdog
    • September 28, 2020 at 12:18 PM
    • #4

    Did you base your work on any particular existing station? Couple shots remind me of stations I would regularly travel by...

  • solwllms
    • September 28, 2020 at 10:05 PM
    • #5
    Quote from blackdog

    9 hours ago, blackdog said: Did you base your work on any particular existing station? Couple shots remind me of stations I would regularly travel by...

    Ended up as a sort of montage of a number of different stations rather an any one in particular, and using a huge number of reference photos to try and nail Tube look (and hopefully the vibe). Especially as not being a Londoner myself, I tried to use reference photos to add details to the vague vision of a Tube station I had in my mind. That said certain areas ended up taking more from certain locations. The platform is certainly inspired by the Jubilee Line stations and in particular Waterloo. The T-side approach is a mix of several areas in Bond Street station, the CT-spawn escalators were modelled after those in Angel Station, and the motif (and steepness) of the emergency stairs are based off Covent Garden. I don't think they were worried about stair clipping back in 1900s.

  • blackdog
    • September 29, 2020 at 10:45 AM
    • #6
    Quote from solwllms

    12 hours ago, solwllms said: Ended up as a sort of montage of a number of different stations rather an any one in particular [...]The platform is certainly inspired by the Jubilee Line stations and in particular Waterloo.

    Yeah I thought that would have been the case [merging different stations]. And I could totally tell it was the Jubilee, and I was wondering if the big escalator were from Waterloo as well because it's pretty much spot on; I commuted for a couple years on that line to see my girlfriend... friggin' two hours commute if you didn't miss trains/no delays (and a good £20 a pop).

  • solwllms
    • December 11, 2020 at 4:17 PM
    • #7

    Finally published the first post-comp update! Lots of changes in this one, and a huge effort to overhaul both gameplay and visuals in response to some of the feedback/criticism from players and the competition judges. I've put together a page with some interactive comparison shots too, so check that out here for a better picture (ha) of the changes.

    Super keen to hear people's thoughts!

  • solwllms
    • February 6, 2021 at 3:15 AM
    • #8

    Pushed the latest update earlier today - the first update for 2021! A number of more minor fixes and some bigger visual and quality-of-life improvements too (like in CT spawn or on the platform upper-scaffolding). I've updated the original post with these screenshots, as well as a new CGI cinematic trailer.

    As always keen to know what you think!

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