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Unreal Engine 5

  • Zarsky
  • May 13, 2020 at 4:15 PM
  • Vilham
    • June 9, 2021 at 12:02 PM
    • #61

    Also massive shortages on rare earth metals.

  • FMPONE
    • June 9, 2021 at 1:55 PM
    • #62
    Quote from Bunglo

    6 hours ago, Bunglo said: @FMPONE getting a GPU at retail price is basically impossible…You might need to wait a few months to buy the processor you want if it's out of stock but getting a new graphics card? Maybe in the last quarter of 2022.

  • blackdog
    • June 9, 2021 at 2:07 PM
    • #63
    Quote from Bunglo

    7 hours ago, Bunglo said: @FMPONE getting a GPU at retail price is basically impossible. They sell out less than a second after they're in stock, which is basically never. People have bots buying them up

    You would hope retailers are moving their asses and implement security measures to disrupt this shit ?

    Quote from will2k

    On 6/8/2021 at 11:42 AM, will2k said: Early renders with UE5 are ...

    [Blocked Image: https://pbs.twimg.com/media/E3SOz1AXIAY-JhY?format=jpg&name=large]

    I can imagine the FC6 or Crisys logo on this ?


    Quote from AlexM

    On 6/7/2021 at 5:28 PM, AlexM said: I ah see. Gotcha. I still have hope that if you remove the old GI solution and replace it with Lumen that maybe you can hopefully get something close but you are probably right, it won't hit full parity performance-wise but it should hopefully look much better (otherwise what's the point :D ).

    You think heavily stylised games would benefit to jump ship? Say you are just starting production now… this stuff alone could make them look so much better (IMO).

  • AlexM
    • June 10, 2021 at 3:54 AM
    • #64
    Quote from blackdog

    13 hours ago, blackdog said: You think heavily stylised games would benefit to jump ship? Say you are just starting production now… this stuff alone could make them look so much better (IMO).

    I think it varies per-game. It would depend on how they are stylized. For example, maybe a toon shaded game doesn't want indirect lighting in their game. If that's the case then maybe Lumen is not a good solution.

    Do you have a specific example of a highly stylized game you think might benefit?

  • blackdog
    • June 10, 2021 at 12:51 PM
    • #65
    Quote from AlexM

    8 hours ago, AlexM said: I think it varies per-game. It would depend on how they are stylized. For example, maybe a toon shaded game doesn't want indirect lighting in their game. If that's the case then maybe Lumen is not a good solution.

    Do you have a specific example of a highly stylized game you think might benefit?

    No, was just thinking if it could be something that would work across the board. I would say “if the devs want to emphasise lights”, but then thought that any game looks nicer with better light control.

    Dunno, stuff like this I was imagining

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  • AlexM
    • June 10, 2021 at 7:03 PM
    • #66
    Quote from blackdog

    6 hours ago, blackdog said: No, was just thinking if it could be something that would work across the board. I would say “if the devs want to emphasise lights”, but then thought that any game looks nicer with better light control.

    Dunno, stuff like this I was imagining

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    Ah I see. I think for this particular example, the art director probably wouldn't want the Lumen indirect lighting because it looks to me that they want a high contrast, comic book type shading.

    Personally, I think it might be at least worth a try but I can see an art director being against introducing indirect lighting to a game with this look.

  • -HP-
    • June 10, 2021 at 7:37 PM
    • #67

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    Quote from AlexM

    On 6/5/2021 at 5:16 PM, AlexM said: Technical talk on how nanite works. It's quite fascinating and it's fairly high level too

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  • AlexM
    • June 12, 2021 at 1:58 AM
    • #68
    Quote from ┌HP┘

    On 6/10/2021 at 11:37 AM, ┌HP┘ said:

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    Looking forward to watching these this weekend!!!!


    Will report back to mapcore ASAP :)

  • blackdog
    • July 28, 2021 at 8:16 PM
    • #69

    Not a game demo:

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    Edit: fixed the link to the demos, and since we are at it adding the in depth presentation they’ve done

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  • Zarsky
    • August 1, 2021 at 8:47 AM
    • #70

    @blackdog Looks awesome.

    Coalition is one of the top tier UE devs, and I look forward to seeing the results of their expertise. The upcoming cinematic test combining the environment with their nextgen character render will certainly be stellar.

  • blackdog
    • August 1, 2021 at 9:46 AM
    • #71

    Oh shut! I accidentally linked the same demo twice… this website acts a bit funny when pasting stuff from the phone ?

    cheers @Zarsky, edited

  • AlexM
    • August 6, 2021 at 2:21 AM
    • #72

    Sorry for the delay on the Lumen analysis but next week my work is sending me to attend SIGGRAPH and Brian Karis + the Lumen developers will be giving a talk! Hopefully that will be enough of a kick in the butt to gather my notes and see what comes up.

  • FMPONE
    • August 6, 2021 at 3:27 AM
    • #73
    Quote from AlexM

    1 hour ago, AlexM said: Sorry for the delay on the Lumen analysis but next week my work is sending me to attend SIGGRAPH and Brian Karis + the Lumen developers will be giving a talk! Hopefully that will be enough of a kick in the butt to gather my notes and see what comes up.

    That sounds pretty badass! enjoy

  • -HP-
    • August 10, 2021 at 9:34 PM
    • #74

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  • Bunglo
    • August 11, 2021 at 12:03 AM
    • #75

    Sweet. Once scalpers stop being assholes or the great GPU shortage of 2021 ends, I can build a system that will run this.

  • ZZZ
    • August 11, 2021 at 3:53 AM
    • #76

    The same tracing that is done for reflections is also done for indirect lighting. That is how physics is.

    What do wee need to get 120fps and RT? RAM that is faster than 1000 GB/s? 30 teraflops?

  • will2k
    • August 29, 2021 at 12:17 PM
    • #77

    More Lumen examples

    [Blocked Image: https://pbs.twimg.com/media/E9jd5swVIAUDnBo?format=jpg&name=4096x4096]

    [Blocked Image: https://pbs.twimg.com/media/E9jeBK6VgAIoG6Z?format=png&name=4096x4096]

  • Bunglo
    • August 30, 2021 at 12:51 AM
    • #78

    These shots, especially the first one, remind me of the old 3dtotal "making of" tutorials back in like 03'

    Good stuff

  • will2k
    • September 8, 2021 at 10:15 AM
    • #79

    Bioshock In Unreal Engine 5


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  • dux
    • September 9, 2021 at 3:24 PM
    • #80

    [Blocked Image: https://i.imgur.com/voTI8zY.gif]

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