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[Dying Light] A NEW HOPE

  • will2k
  • December 30, 2019 at 7:21 PM
  • will2k
    • December 30, 2019 at 7:21 PM
    • #1

    A New Hope

    Overview

    A full-fledged custom single player campaign that ties in to the original story of the main game. It will see the main protagonist, Kyle Crane, leaving the City for the countryside to search for a specific elusive medicinal herb with the help of the locals, and bring it back to Dr. Camden who believes it could be the cure to the Harran Virus.

    This campaign is a one man show as I've done everything myself: level design, environment art/detailing, story creation, scripting, quest design, custom dialog, custom audio, custom materials/textures, custom foliage systems, custom brushes for terrain painting/sculpting, lighting, manual nav mesh tuning, scripted NPCs…

    Interesting facts and features


    • 2 main storyline quests, 8 big side quests, 1 parkour timed-challenge, and 1 quarantine zone challenge
    • Approximate gameplay time 4-6+ hrs depending on play style
    • More than 1400 lines of quest script
    •    400+ lines of dialogue and player monologue with custom dialogue audio (make sure subtitles are on)
    • Custom original storyline that ties into the main game and its expansion
    • Custom notes and messages to further enhance backstory and gameplay
    • Proper rewards for each quest (XP, cash, items, weapons...)
    • Vast open world, free to explore (1km+)
    • Plenty of areas to explore and loot, with secrets, points of interest, notes, Easter eggs, crafting blueprints, weapons...
    • Random events to embellish gameplay (air drops, helping friendly NPCs against biters, virals, goons, demolishers, Rais patrols, and more)
    • Fast travel through the tunnels/sewers system once the whole map is unlocked and accessible
    • Scripted NPCs to interact and chat with
    • Boss fights
    • Custom textures and terrain brushes
    • Custom AI presets
    • Full day/night cycle with unlockable safehouses and shops/traders/quartermaster
    • Weather effects during certain events in the quests
    • Game music/soundtrack fully used for general ambience and tense/fight sequences
    • Manually tuned nav mesh to allow the AI to accurately track and hound the player
    • Intro movie fully animated in first person perspective to keep player immersion

    Thanks to everyone who offered feedback, cheers, and general support during the 2-year lifespan of this massive project; truly appreciate it.

    To view the evolution and progress of the campaign in those 2 years, check the work-in-progress (WIP) thread

    Will2k

    December 30, 2019

    https://steamcommunity.com/sharedfiles/fi…/?id=1952916767


    Screenshots

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  • Lizard
    • December 30, 2019 at 7:48 PM
    • #2

    Congratulations man! Really impressive work!

  • Zimuus
    • December 30, 2019 at 7:58 PM
    • #3

    I'll definitely have to give this a try! Grats on completing it :)

  • will2k
    • December 30, 2019 at 10:09 PM
    • #4
    Quote from Lizard

    2 hours ago, Lizard said: Congratulations man! Really impressive work!

    Thank you :)

    Quote from Zimuus

    2 hours ago, Zimuus said: I'll definitely have to give this a try! Grats on completing it :)

    Thanks. Hope you enjoy it :)

  • will2k
    • January 4, 2020 at 2:28 PM
    • #5

    I pushed a small update today addressing the following:

    • Fixed slightly bright reflections on cars/buses/trucks windows in dark tunnels
    • Minor tweaks to one AI preset in the finale
    • Fixed 1 decal at sanctuary entrance that was partially hidden inside terrain
    • Added fall amortizer to truck near gas station safehouse

    Give it a try if you have not done so yet, and enjoy several hours of gameplay very similar to the main game and its expansion.

    Cheers and hope you enjoy it.

    Some bonus pics

    [Blocked Image: https://i.imgur.com/ekUxeUh.jpg]

    [Blocked Image: https://i.imgur.com/5g4E4Qj.jpg]

    [Blocked Image: https://i.imgur.com/cZ3BB83.jpg]

  • -HP-
    • January 4, 2020 at 8:57 PM
    • #6

    Dude, this is amazing. In this phase in my life, I have very little free time, but if I do come up on some of that, I'll deffo take this for a spin.

  • will2k
    • January 5, 2020 at 2:18 PM
    • #7
    Quote from [HP]

    17 hours ago, [HP] said: Dude, this is amazing. In this phase in my life, I have very little free time, but if I do come up on some of that, I'll deffo take this for a spin.

    Thanks buddy, appreciate it :)

    Hope you get a little free time to play it and enjoy it.

  • will2k
    • January 9, 2020 at 4:26 PM
    • #8

    Dying Light speedrunner "AussieGG" liked the campaign and made a video of him speedrunning the main storyline quests (without the side quests, exploration, random events, or fighting anyone unless it is part of the storyline quest).

    What should normally take around 2 hours at a normal relaxed pace, he has done it in...17 min, 45 sec!

    If you plan on playing the campaign, DO NOT watch the video as it is full of main storyline spoilers

    For good measure, I will also have the video in spoiler tag, just in case :)

    Spoiler

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • will2k
    • March 29, 2020 at 7:16 PM
    • #9

    Today marks the 3-month after release "milestone" :)

    Here are some numbers:

    90 Days on the workshop

    24,200+ Unique Visitors 10,100+ Unique Subscribers 740+ Total ratings 99% Positive ratings

    Reached the Top 5 of "Top Rated All Time"

    If you have Dying Light and are currently in lockdown wondering what to play, give this campaign a shot; it'll help you pass time and enjoy 4+ hours of gameplay.

    Thank you all for the tremendous support so far, truly appreciate it :)

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