A New Hope
Overview
A full-fledged custom single player campaign that ties in to the original story of the main game. It will see the main protagonist, Kyle Crane, leaving the City for the countryside to search for a specific elusive medicinal herb with the help of the locals, and bring it back to Dr. Camden who believes it could be the cure to the Harran Virus.
This campaign is a one man show as I've done everything myself: level design, environment art/detailing, story creation, scripting, quest design, custom dialog, custom audio, custom materials/textures, custom foliage systems, custom brushes for terrain painting/sculpting, lighting, manual nav mesh tuning, scripted NPCs…
Interesting facts and features
- 2 main storyline quests, 8 big side quests, 1 parkour timed-challenge, and 1 quarantine zone challenge
- Approximate gameplay time 4-6+ hrs depending on play style
- More than 1400 lines of quest script
- 400+ lines of dialogue and player monologue with custom dialogue audio (make sure subtitles are on)
- Custom original storyline that ties into the main game and its expansion
- Custom notes and messages to further enhance backstory and gameplay
- Proper rewards for each quest (XP, cash, items, weapons...)
- Vast open world, free to explore (1km+)
- Plenty of areas to explore and loot, with secrets, points of interest, notes, Easter eggs, crafting blueprints, weapons...
- Random events to embellish gameplay (air drops, helping friendly NPCs against biters, virals, goons, demolishers, Rais patrols, and more)
- Fast travel through the tunnels/sewers system once the whole map is unlocked and accessible
- Scripted NPCs to interact and chat with
- Boss fights
- Custom textures and terrain brushes
- Custom AI presets
- Full day/night cycle with unlockable safehouses and shops/traders/quartermaster
- Weather effects during certain events in the quests
- Game music/soundtrack fully used for general ambience and tense/fight sequences
- Manually tuned nav mesh to allow the AI to accurately track and hound the player
- Intro movie fully animated in first person perspective to keep player immersion
Thanks to everyone who offered feedback, cheers, and general support during the 2-year lifespan of this massive project; truly appreciate it.
To view the evolution and progress of the campaign in those 2 years, check the work-in-progress (WIP) thread
Will2k
December 30, 2019
https://steamcommunity.com/sharedfiles/fi…/?id=1952916767
Screenshots
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