Here is a link of Warowl playing this map:
Victoria
-
-
@Ringel you should apply as QC at closet Ubisoft to you. You seem to be a natural for bug finding. Then you can work your way up to level design.
-
After going over this map more thoroughly, I began to really appreciate the work put into it. Still, there is some visual work that definitely may need to be done. I suggest implementing more texture variety, possibly thematic patterns on the walls. It seems as though the beige wood wall texture is used quite often. I would also try to distance this map from the Biome feel to give this map its own distinct taste. I enjoy its current state, but the map truly does feel like Biome rather than its own entity in most areas. One possible solution to this is replacing the metal touches with wood or brick, or just some other distinct material that fits the color scheme. My only other gripe with this map is the waterfall itself.
This looks very nice on a first glance, but some small touches could surely go a long way. The contrast is a bit off, and some darker tones may up the realism. I'm sure changes will come with extra polish, but it is something notable on first glance.
Otherwise, I enjoyed checking out this map. The work here is very impressive, especially for a solo job--and a mapper I have not heard of until this map. Good luck!
-
About the similarity of my card to the Biome map.
I am only eighteen years old and I am not a designer or even an artist, my knowledge in color, composition and other areas is equal to zero (or almost zero). The fact that I became one of ten (eleven) finalists is real magic. I still do not understand how this happened, but I am very happy from this fact. This is one of the most beautiful events that has ever happened in my life!
It’s hard for me to come up with a visual image for the map, which is why I have to partially copy it from photo references and from other maps (most of all from the Biome map and a little bit from the Inferno map). I myself am saddened by this fact, but otherwise I just won’t be able to make the map visually attractive.
The new version of the map will be even more similar to Biome
Since the approaches to the plant B (botanical garden) from CT and T were mostly invented by me, they turned out to be not very beautiful, because of this I decided to change them based on the Biome map. CT spawn is also slightly modified because it was terribly ugly. In my opinion, the new version of the map looks better, but this is not my merit, but the merit of jd40.Here are some screenshots from the hammer editor
Spoiler
-
bionicle garden
-
Hello! Some time after the end of the competition, I wanted to do a remake of the Victoria map. For a while I really did this, but I realized that I was too tired of Victoria and decided to make a new map with a waterfall based on the experience (that's why the new map looks a bit like Victoria). I decided to make a map for Wingman mode. Victoria had big problems with the background and the waterfall, they looked very ugly and boring, so I really wanted to fix it and spent a lot more time on these things than before. It seems to me partly I did it, and in this regard, the map looks much better than Victoria (although it’s still not perfect).
Separately, I would like to say a word about the waterfall. This time, I decided to use the $alphatest parameter for textures, which caused a bug when a model of a waterfall overlays over the effects of a bomb explosion. I did not find ways to fix this, but I tried to partially hide this defect with opaque railings in the bombside area. Well... not as terrible as it could be

Here are a couple of screenshots of the map (it is called Darina):
-
looks great!
do you know about this: https://www.sediscord.com/wingman2020/
-
Quote from Vaya
On 7/10/2020 at 11:55 AM, Vaya said: do you know about this: https://www.sediscord.com/wingman2020/
Wow, thanks! I somehow missed it...
-
Participate now!
Don’t have an account yet? Register yourself now and be a part of our community!